UK2 buy 5inf 1atg 1tnk 2land mine 2sea mine 5supply = 33RP = 6+4+8+15.
No combat.
95dbc488-e34e-4efe-9958-a84e53ae2516-image.png
AANA_RLP_playetest4_UK2.AAM
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
2 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 armour moved from French Indo China to Siam
2 armour and 2 mech_infantrys moved from Hunan to Shan State
1 artillery and 10 mech_infantrys moved from Yunnan to Burma
1 fighter moved from Rostov to Russia
3 bombers moved from Novgorod to Russia
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 10 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Japanese win with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 2 armour
British defend with 1 artillery
Japanese win, taking Siam from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery
Battle in Shan State
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Russia to Bryansk
3 bombers moved from Russia to Novgorod
2 fighters moved from Germany to Bryansk
3 tactical_bombers moved from Germany to Bryansk
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 aaGun moved from Shantung to Anhwe
1 armour moved from Shantung to Hunan
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 armour and 2 artilleries placed in Shantung
3 armour placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
3 fighters moved from 36 Sea Zone to Sikang
1 fighter moved from 36 Sea Zone to Sikang
2 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Americans take French Indo China from Japanese
1 mech_infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Caroline Islands to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 102 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries moved from 91 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
3 destroyers and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 armour moved from Trans-Jordan to Northwest Persia
4 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to India
1 infantry moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 fighter moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from 110 Sea Zone to 93 Sea Zone
1 bomber moved from 110 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 cruiser
British win, taking 93 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 cruiser
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Northwest Persia
British attack with 1 armour and 4 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
British win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Tanganyika Territory
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 2 mech_infantrys
British win, taking Tanganyika Territory from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - British
1 bomber moved from 93 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria
1 bomber moved from 94 Sea Zone to Algeria
1 fighter moved from 93 Sea Zone to 92 Sea Zone
Place Units - British
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
Non Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to Northern Italy
1 aaGun, 4 artilleries and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Egypt
1 airfield placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to Queensland
1 fighter moved from 39 Sea Zone to India
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Java to India
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 2 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
4 infantry moved from Rostov to Volgograd
4 tactical_bombers moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 4 infantry and 4 tactical_bombers
Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 2 mech_infantrys
Germans win with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - Germans
4 tactical_bombers moved from Volgograd to Bryansk
1 aaGun, 13 artilleries and 5 infantry moved from Rostov to Bryansk
3 artilleries and 2 infantry moved from Ukraine to Bryansk
2 armour moved from Kazakhstan to Rostov
6 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Novgorod to Bryansk
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Southern France to Southern Italy
1 aaGun, 5 artilleries and 5 infantry moved from France to Northern Italy
8 infantry moved from Western Germany to Denmark
2 infantry moved from Holland Belgium to France
1 aaGun moved from Western Germany to France
6 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Western Germany to Bryansk
1 fighter moved from Western Germany to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 airfield placed in Bryansk
2 artilleries and 1 infantry placed in France
1 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 12 PUs;
Russians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
Combat - Russians
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
2 infantry moved from Smolensk to Russia
2 artilleries moved from Smolensk to Russia
Place Units - Russians
2 armour placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour moved from Kiangsu to Kweichow
1 armour moved from Shantung to Hopei
1 armour moved from Kiangsu to Hopei
Combat - Japanese
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 2 armour
Recording Battle Statistics
Non Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Shan State to Burma
1 armour moved from Siam to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
3 armour and 1 mech_infantry moved from Hunan to Burma
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
2 artilleries moved from Shantung to Anhwe
3 bombers moved from Novgorod to Egypt
3 fighters moved from Bryansk to Egypt
3 tactical_bombers moved from Bryansk to Egypt
Place Units - Japanese
3 armour placed in Shantung
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 39 PUs (1 lost to blockades); end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
7 infantry moved from Algeria to 92 Sea Zone
6 artilleries moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone
7 infantry moved from 98 Sea Zone to Egypt
6 artilleries moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Algeria to Libya
4 fighters moved from Sikang to Samara
4 fighters moved from Samara to Russia
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 destroyer moved from 5 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in Yunnan
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Americans win with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 8 transports
Italians defend with 2 transports
Americans win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 8 transports remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Americans win with 1 battleship, 1 cruiser and 8 transports remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Egypt
Americans attack with 1 armour, 7 artilleries and 8 infantry
Japanese defend with 3 bombers, 3 fighters and 3 tactical_bombers; Germans defend with 2 infantry; Italians defend with 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians win with 4 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 3 bombers
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Americans: 1 armour, 7 artilleries and 8 infantry
Recording Battle Statistics
Non Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Yunnan to India
Place Units - Americans
1 armour, 6 infantry and 3 mech_infantrys placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 armour placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
9 infantry moved from Sikang to Szechwan
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Duh…just realized that my Brit planes couldn’t make it to Egypt which in turn was a wasted US turn. Just dice whipped there anyway.
I wanna still play on but with that blunder along with the France cash lotto I gave you I think its time to stop this one. This being one of my earlier games, I definitely learned from my mistakes. Without those 2 blunders Allies would be in very good shape.
I’m thinking for the Med, I like the Tobruk move, with naval blockers, build the IC in Egypt right away and send aircraft to protect it from Med and India maybe. This should solidify Cairo for a while. US protects Hawaii and Australia and maybe just goes all Europe from round 3 on. 18inf to Korea, US fighter shuck to Moscow. I see a good allied strategy coming together here. Just gotta hone it.
Yeah I agree. Either transport shuck to/from South Africa or IC if it looks like it can be defended. I would give Iraq to Russia but that’s it. Central Peria is too valuable as a possible IC site for UK later in the game if things go bad for USSR. the Africa NO thing is a pipedream. All USA has to do in the Pacific is keep hawaii and Sydney and keep Japan from getting beyond control; after that start working on Europe.
I think this axis Barbarossa is about as fast as can be reasonably expected and Moscow is falling round 8ish. The game becomes more and more allies-favourable after around round 10ish. After that Germany has to defend on all fronts (Norway, Normandy, Caucasus, Italy).
Good game, we’ll league it up next time- got 7 other games going now. :-)
OK Germany purchase was 1 minor and 4 artillery. Scramble 109 or z110?
I’ll take U.S. and I’ll check what happens w/ Russia because I think my strat is not up to the point where it’s good yet.
@Vance:
OK Germany purchase was 1 minor and 4 artillery. Scramble 109 or z110?
I will scramble 1ftr fm Scotland to z109 and all 3 ftrs from England in z110
I don’t like those moves, I think you are going to lose a lot of planes. Looks like your banking everything on the Minor IC and some SS kills. Interesting to see.
Sure, it is an experiment.