@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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 China 3 5 IPCs 1 Inf, save 2 Combat 4 Inf, 1 Fig Tsi to She 
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 She Attack (4 Inf, 1 Fig) 
  Rolls: 4@1 1@3; Total Hits: 14@1: (4, 4, 4, 1)1@3: (4) Rolls: 4@1 1@3; Total Hits: 14@1: (4, 4, 4, 1)1@3: (4)Defense (2 Inf, 1 Art) 
  Rolls: 3@2; Total Hits: 13@2: (1, 4, 6) Rolls: 3@2; Total Hits: 13@2: (1, 4, 6)
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 She R2 
  Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 5)1@3: (5) Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 5)1@3: (5)
  Rolls: 2@2; Total Hits: 02@2: (4, 5) Rolls: 2@2; Total Hits: 02@2: (4, 5)
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 China getting much better dice this round. Phew. She R3 
  Rolls: 3@1 1@3; Total Hits: 03@1: (3, 2, 4)1@3: (4) Rolls: 3@1 1@3; Total Hits: 03@1: (3, 2, 4)1@3: (4)
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Orrrrr 
 R4
  Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2) Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 She lwlo 2 Inf Non-coms 1 Fig She to Tsi Place 1 Inf Sik Collect 4 + 2 leftover = 6 IPCs 
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 UK 3 Calcutta has 24 IPCs 8 Inf (24) save 0 
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 Combat 3 Inf Cpr to Irq 
 1 Arm Epr to Irq
 1 TT SZ 98 to SZ 80, take
 1 Inf, 1 Art Sud to Irq
 1 Tac Ind to Irq
 1 CA, 1 BB SZ 39 to SZ 80 for bombard1 Inf Tang to Ken 
 1 Mech, 1 Arm Sud to Eth (mt) blitz to Ken1 Fig Ind to SZ 41 (TT destroyed) 3 CA, 1 BB, 1 CV, 1 Fig, 1 Tac SZ 110 to SZ 109 
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 Eth twol 
 SZ 41 cwolKen Attack (1 Inf, 1 Mech, 1 Arm) 
  Rolls: 2@1 1@3; Total Hits: 02@1: (5, 2)1@3: (6) Rolls: 2@1 1@3; Total Hits: 02@1: (5, 2)1@3: (6)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)Irq Attack (4 Inf, 1 Art, 1 Arm, 1 Tac, 1 CA, 1 BB) 
  Rolls: 3@1 2@2 2@3 2@4; Total Hits: 53@1: (4, 5, 1)2@2: (1, 3)2@3: (1, 4)2@4: (1, 2) Rolls: 3@1 2@2 2@3 2@4; Total Hits: 53@1: (4, 5, 1)2@2: (1, 3)2@3: (1, 4)2@4: (1, 2)Defense (4 Inf, 1 Art) 
  Rolls: 5@2; Total Hits: 15@2: (6, 4, 5, 2, 3) Rolls: 5@2; Total Hits: 15@2: (6, 4, 5, 2, 3)
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 Irq twlo 1 Inf Ken R2 Attack (1 Mech, 1 Arm) 
  Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1) Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Ken lwlo 1 Inf SZ 109 Attack (3 CA, 1 BB, 1 CV, 1 Fig, 1 Tac) 
  Rolls: 4@3 2@4; Total Hits: 34@3: (6, 5, 2, 2)2@4: (2, 5) Rolls: 4@3 2@4; Total Hits: 34@3: (6, 5, 2, 2)2@4: (2, 5)
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 I’ll assume loss of CA, CV to maximize your defense. Defense (1 CA, 1 BB*, 1 CV, 2 Fig, 12 TT) 
  Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (3)1@3: (5)3@4: (4, 3, 5) Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (3)1@3: (5)3@4: (4, 3, 5)
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 Attack damages BB, CV R2 Attack (3 CA, 1 BB*, 1 CV*, 1 Fig, 1 Tac) 
  Rolls: 4@3 2@4; Total Hits: 44@3: (4, 6, 3, 2)2@4: (1, 4) Rolls: 4@3 2@4; Total Hits: 44@3: (4, 6, 3, 2)2@4: (1, 4)
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 That’s everything Defense (1 BB*, 2 Fig) 
  Rolls: 3@4; Total Hits: 23@4: (3, 5, 2) Rolls: 3@4; Total Hits: 23@4: (3, 5, 2)
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 Attack loses 1 CV*, 1 CA. SZ 109 cwlo 1 CV, 1 CA, damage to BB. Non-coms 1 Fig, 1 Tac SZ 109 to Ice 
 1 TT SZ 89 to SZ 106
 1 Inf Con to Sud
 1 Tac Irq to Cpr
 1 Fig SZ 41 to Ind
 1 DD SZ 39 to SZ 80Place 8 Inf Ind Calcutta collects 10 IPCs 
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 Anzac 3 14 IPCs 1 SS (6) 
 1 DD (8)save 0 
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 Combat 1 DD SZ 54 to SZ 42 (TT destroyed) 1 DD SZ 54 to SZ 43 (TT destroyed) 1 Inf Egy to Alx (mt) SZ 42 cwol 
 SZ 43 cwol
 Alx lwolNon-coms 1 CA SZ 54 to SZ 33 
 2 DD SZ 62 to SZ 33
 3 Fig Que to CarPlace 1 SS, 1 DD SZ 62 Collect 10 + 5 NO = 15 IPCs 
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 Oops, made a couple edits there that weren’t intentional. Here’s the right map. 
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 Italy turn 3 –>Purchase & repair purchase: 1 TT (7) + 3 ARM (18) + 2 ART (8 + 1 INF (3) = 36 
 save 0 ipc–>Combat movement z92: 1 BB, 2 CA, 3 DD --> z109 
 Tob: 3 INF, 1 ART, 1 ARM --> Alx
 Mor: 1 INF --> Alg (walk in)–>Combat z109 
 A:
  Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (5, 6, 1)2@3: (3, 4)1@4: (1) Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (5, 6, 1)2@3: (3, 4)1@4: (1)
 D:
  Rolls: 2@3 1@4; Total Hits: 22@3: (3, 1)1@4: (6) Rolls: 2@3 1@4; Total Hits: 22@3: (3, 1)1@4: (6)Alx 
 A:
  Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 3)2@2: (5, 1)1@3: (3) Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 3)2@2: (5, 1)1@3: (3)
 D:
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)



 
		 
		





