@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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I think you collect 40 ipc’s, you get the sz125, Archangel unoccupied NO
Jap turn later
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Ah excellent catch, thanks.
Updated. -
I forgot to roll for the second fighter in Karelia -
Rolls: 1@3; Total Hits: 01@3: (5)
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Alright so no change.
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pfft I’m mixing A2 and current Alpha rules up. Was pretty stupid to DOW Russia with Germany. I thought the Russians would be allowed to declare on Germany once London falls, but that’s an Alpha 3 only thing it seems :roll:
damn that French DD, can’t make up my mind now on what to do. Had my move completely typed out but wasn’t all too happy with it so I’m afraid you’ll have to wait a little longer :oops:
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Ha no problem about taking your time.
I was wondering about the attack on Russia -
since you didn’t know, feel free to undo those two attacks on Russian territory.
I’ll obviously have a couple changes to Russia, but nothing huge. It only makes sense to keep the peace NO for Germany.
I’ll consider you to have not done the DoW at all. -
that is far more then what I’ve hoped, Sir!
I will undo the DOW on Russia then if that is still ok?I think Germany collects 89 ipc that way (no 5 - 2 territories + 86)
see updated map
Thanks!
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Not at all a problem.
Since you’re not at war with Russia, you don’t get convoyed by the sub in 105.
So you collect 91.Russia’s purchases change a bit -
5 Inf (15)
1 Art (4)
1 Fig (10)
2 Mech (8)
2 Arm (12)save 0
No combat
Non-coms
21 Inf, 3 Art, 1 AA gun Bel to Epl
9 Inf, 1 Art Nukr to Epl
3 Art Sukr to Nukr
8 Inf Bry to Nukr
1 Inf, 1 Art Nov to Bel
1 AA gun Bel to Smo
2 Mech, 2 Arm Bry to Bel
5 Inf Rus to Bry
1 Fig Rus to Yak
1 Inf Yak to Bury
6 Inf Yen to Tim
5 Inf Yak to Yen
1 Fig, 1 Tac Rus to NovPlace
2 Inf, 1 Art Nov
3 Inf Sukr
2 Mech, 2 Arm, 1 Fig RusCollect
36 IPCs
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Missed updating Germany’s income-
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Japan turn 3
–>Purchase & repair
purchase: 3 DD (24) + 2 TT (14) + 1 ART (4) = 42
save 2 ipc–>Combat movement
DOW all Allies
let’s see how this goes, I’m afraid I’m spreading my forces too much now;
Hop: 2 INF, 1 ART --> She
Kwe: 2 INF, 1 ART --> Sze
Kwa: 3 Fig --> Sze (land Kwa)
Amu: 1 INF --> Sak (walk in)
Amu: 1 INF --> Sib (walk in)
z36: 1 Fig --> z44 (defenseless TT)(land z37)
z36: 1 TacB --> z45 (defenseless TT)(land z37)
Kwa: 1 INF, 1 ART --> Jav
Kwa: 1 INF, 1 ART --> Sum
Kwa: 1 INF --> Bor (walk in)
Kwa: 1 INF, 1 ART --> Cel
Kwa: 1 INF, 1 ARM --> Mal
Kwa: 2 bomber --> Mal (land Kwa)
z36: 2 SS, 2 BB, 2 CA --> z37
Yun: 1 ART --> Fic
Sia: 1 INF --> Fic
z36: 1 TacB, 1 Fig --> Fic (land z37)
Yun: 1 ART --> Shn
Sia: 1 INF --> Shn
z36: 1 TacB, 1 Fig --> Shn (land z37)
Kwa: 1 INF, 5 Fig, 5 TacB --> Hon (land Kwa)–>Combat
She
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (4, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Sze
A:
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (4)2@2: (6, 6)3@3: (2, 5, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Jav
A:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sum
A:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Cel
A:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
Rolls: 1@1 1@3 2@4; Total Hits: 11@1: (2)1@3: (4)2@4: (6, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z37
A:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (6, 2)2@4: (2, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Fic
A:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 5)1@3: (6)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Shn
A:
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 4)1@3: (4)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Hon
A:
Rolls: 1@1 5@3 5@4; Total Hits: 51@1: (5)5@3: (4, 4, 4, 1, 4)5@4: (3, 5, 4, 4, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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She twol
Sze twlo 1 INF
Jav twol
Mal twol
sz37 twlo 1 damaged BB
Fic twol
Hon twolSum round 2
A:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Cel round 2
A:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Shn round 2
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (6)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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Shn twol
Sum round 3
A:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Cel round 3:
A:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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Sum round 4
A:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Cel (first hit)
A:
Rolls: 10@2; Total Hits: 510@2: (1, 4, 1, 4, 3, 1, 1, 4, 2, 5)
D:
Rolls: 10@2; Total Hits: 410@2: (3, 6, 2, 1, 2, 6, 6, 3, 5, 1)
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Cel twlo 1 INF
Sum (first hit)
A:
Rolls: 10@2; Total Hits: 510@2: (4, 5, 2, 3, 1, 1, 6, 2, 5, 1)
D:
Rolls: 10@2; Total Hits: 210@2: (6, 4, 1, 6, 1, 5, 5, 5, 5, 5)
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Sum mutual destruction
–>NCM
z36: 3 CV, 1 DD --> z37
z36: 1 DD --> z55
z36: 1 DD --> z44
z6: 1 DD --> z36
Kwe: 1 INF --> Sze
Kwe: 2 INF --> Yun
Sha: 5 INF, 1 AA --> Ksu–>Placement
Jap: 1 ART
z6: 3 DD, 2 TT–>Income
territories: 58
no’s: 0
saved: 2
total: 60 -
US 3
DoW on Germany, Italy
ICs upgraded53 IPCs
1 DD (8)
7 SS (42)save 3
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Combat
1 SS, 1 Fig, 1 Tac SZ 54 to SZ 55
2 CA, 1 BB, 2 TT SZ 54 to SZ 33, take
3 Inf, 1 Art SZ 54 to Car
1 BB SZ 26 to SZ 331 SS SZ 26 to SZ 16
1 Strat Haw to SZ 16 -
SZ 55
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (3)1@4: (5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
Car
Attack (3 Inf, 1 Art, 2 CA, 1 BB)
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 52@1: (3, 2)2@2: (5, 1)2@3: (2, 3)2@4: (1, 4)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
SZ 16
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (5)
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SZ 55 cwlo 1 SS
Car twol 1 InfSZ 16 R2
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ 16 cwol
Non-coms
1 Strat SZ 16 to Haw
1 Fig, 1 Tac SZ 55 to SZ 33
3 DD, 1 CV SZ 54 to SZ 33
2 CV, 1 Fig SZ 26 to SZ 33
3 Fig Haw to SZ 33
2 DD, 1 CV, 1 TT SZ 10 to SZ 26, take
1 Inf, 1 Arm Wus to Haw
2 Inf, 1 Art Cus to Smx
4 Mech Wus to Smx
1 Fig, 1 Tac Eus to SZ 26
1 CA SZ 64 to SZ 12
1 DD SZ 101 to SZ 11Place
7 SS, 1 DD SZ 10
Collect
52 + 30 NO + 3 leftover = 85 IPCs