Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsSpoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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Not sure why I moved it; could ya move the infantry that went to Archangel back to Vologda? Thanks.
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Japan turn 8
that is one giant fleet you got there Sir :cry:
–>Purchase & repair
purchase: 10 SS (60) + 2 INF (6) = 66
save 0 ipc–>Combat movement
z36: 1 SS, 5 Fig, 3 TacB --> z37 (land z20)
Anh: 2 Mech --> Jeh
Jap: 1 bomber --> Jeh (land Jap)
z6: 1 SS --> z3 (defenseless TT)
z6: 1 DD, 1 Fig, 1 TacB --> z16 (land z20)
Fic: 1 INF --> Yun
Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
z18: 1 DD --> z17
Jap: 1 bomber --> z17 (land Jap)–>Combat
z37
A:
Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 1, 1, 5, 4)3@4: (6, 1, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)Jeh
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (1)z16
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (6)Yun
A:
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (4, 6)2@4: (5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)z17
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
D:
Rolls: 1@1; Total Hits: 11@1: (1) -
z37 twol
Jeh twlo 1 Mech
z16 twol
Yun twol
z17 twlo 1 DDand I’d like to cancel the attack on the defenseless TT if that is ok, the combat did not affect this decision, just figured the benefits for me would not be that high considering the time needed for it to return to the actual battlefield where I need it to be
–>NCM
z6: 1 SS, 1 CV, 1 Fig, 1 TacB, 3 DD --> z20
z36: 2 BB, 2 CA, 4 CV, 4 TT --> z20
z6: 1 DD --> z36
Fic: 2 INF --> Phi
Hon: 1 Mech --> Anh
Shn: 1 INF --> Mal
Fic: 1 INF --> Shn
Hon: 2 Mech --> Kwa
Sze: 2 Fig --> Fic
Kwa: 1 Fig --> Hon
Fic: 2 INF --> Kwa–>Placement
z6: 10 SS
Fic: 2 INF–>Income
to be updated
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forgot map
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Japan collects
55 - 7 = 48 IPCs
US 8
82 IPCs
2 CV (32)
4 Fig (40)
1 TT (7)save 3
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Combat
1 SS SZ 26 to SZ 16
1 Strat Haw to SZ 161 Fig SZ 42 to SZ 35 (TT destroyed)
1 SS, 5 Fig, 3 Tac SZ 42 to SZ 36
Scramble in SZ 36?
Fleet SZ 42 to SZ 43, take
1 Inf, 1 Art, 1 Arm Jav to Bor (mt) -
that is one giant fleet you got there Sir
Got that right. :lol:
SZ 35 cwol
Bor lwolSZ 16
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)I’ll assume no scramble SZ 36
Attack (1 SS, 5 Fig, 3 Tac)
Rolls: 1@2 5@3 3@4; Total Hits: 31@2: (3)5@3: (4, 3, 6, 2, 6)3@4: (6, 5, 4)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2) -
SZ 16 cwol
SZ 36 cwlo 1 SSNon-coms
5 Fig, 3 Tac SZ 36 to SZ 43
1 Fig SZ 35 to SZ 43
2 SS SZ 44 to SZ 43
1 CV, 1 TT SZ 54 to SZ 43, take
1 Inf, 1 Art Que to Bor
2 Tac Que to SZ 43
1 Strat SZ 16 to Mid
1 Tac Mid to Sol
1 DD SZ 25 to SZ 30
8 SS SZ 26 to SZ 54
2 SS SZ 101 to SZ 11
Remaining fleet SZ 101 to SZ 86, take
1 Mech Cus to Bra (activate)
3 Fig Eus to SZ 86
1 Strat Shn to IndPlace
2 CV, 1 TT SZ 101
4 Fig EusCollect
56 + 25 NO + 3 leftover = 84 IPCs
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China 8
11 IPCs
3 Inf, save 3
Combat
1 Inf Sik to Sze
1 Inf She to Sze1 Inf Hop to Anh
1 Inf Kwe to Anh1 Inf Cha to Jeh
1 Fig Sui to Jeh -
Okay one of these has to work, Japanese infantry or not.
Sze
Attack (2 Inf)
Rolls: 2@1; Total Hits: 02@1: (5, 4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)Anh
Attack (2 Inf)
Rolls: 2@1; Total Hits: 12@1: (1, 5)Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)Jeh
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4) -
Okay that’s one. This is a miracle.
Anh lwol
Sze R2
Rolls: 2@1; Total Hits: 02@1: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (2)Jeh R2
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Okay 2/3. That’s pretty fair.
Jeh lwol
Retreat from Sze to SikNon-coms
1 Fig Jeh to Sui
Place
1 Inf She
1 Inf Kwe
1 Inf ChaCollect
10 + 2 leftover = 12 IPCs
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UK 8
Calcutta has 6 IPCs
2 Inf (6)
save 0
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Combat
1 Arm Sfe to Sib (mt) blitz to Sfe
1 Inf Epr to Cpr
1 Fig Tur to Cpr1 Inf Bur to Shn
1 Fig Ind to Shn1 Inf Bur to Yun
1 Fig, 1 Tac Ind to Yun -
Sib lwol
Shn
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Yun
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (4)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Well I knew it couldn’t last. :roll:
Shn hwol
Yun hwlo 1 InfOh and Cpr
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Dammit this is ridiculous.
Cpr hwol
Forgot to declare one combat-
1 TT SZ 42 to SZ 41, take
1 Inf, 1 Art Jav to SumAttack (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (3, 5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Well here we go :roll:
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Sum R2
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
:x Stop it please. I’ve been getting bled dry by the dice all game.
Sum again
Rolls: 10@2; Total Hits: 310@2: (1, 6, 3, 3, 2, 4, 6, 2, 6, 4)
Rolls: 10@2; Total Hits: 310@2: (2, 5, 5, 6, 4, 1, 3, 5, 4, 1) -
Christ this is annoying.
Sum hwlo 1 Inf
Non-coms
1 Tac Cpr to Cau
1 Fig Tur to Rus
2 Inf, 2 Art Npr to Cau
1 Arm Npr to Kaz
1 Inf Wind to Epr
1 Fig Shn to Ind
1 Fig, 1 Tac Yun to Ind
1 TT SZ 3 to SZ 1
1 DD, 1 CA, 1 BB SZ 42 to SZ 43
1 Mech Bur to IndPlace
2 Inf Ind
Calcutta collects
10 IPCs





