Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsSpoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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pfft I’m mixing A2 and current Alpha rules up. Was pretty stupid to DOW Russia with Germany. I thought the Russians would be allowed to declare on Germany once London falls, but that’s an Alpha 3 only thing it seems :roll:
damn that French DD, can’t make up my mind now on what to do. Had my move completely typed out but wasn’t all too happy with it so I’m afraid you’ll have to wait a little longer :oops:
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Ha no problem about taking your time.
I was wondering about the attack on Russia -
since you didn’t know, feel free to undo those two attacks on Russian territory.
I’ll obviously have a couple changes to Russia, but nothing huge. It only makes sense to keep the peace NO for Germany.
I’ll consider you to have not done the DoW at all. -
that is far more then what I’ve hoped, Sir!
I will undo the DOW on Russia then if that is still ok?I think Germany collects 89 ipc that way (no 5 - 2 territories + 86)
see updated map
Thanks!
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Not at all a problem.
Since you’re not at war with Russia, you don’t get convoyed by the sub in 105.
So you collect 91.Russia’s purchases change a bit -
5 Inf (15)
1 Art (4)
1 Fig (10)
2 Mech (8)
2 Arm (12)save 0
No combat
Non-coms
21 Inf, 3 Art, 1 AA gun Bel to Epl
9 Inf, 1 Art Nukr to Epl
3 Art Sukr to Nukr
8 Inf Bry to Nukr
1 Inf, 1 Art Nov to Bel
1 AA gun Bel to Smo
2 Mech, 2 Arm Bry to Bel
5 Inf Rus to Bry
1 Fig Rus to Yak
1 Inf Yak to Bury
6 Inf Yen to Tim
5 Inf Yak to Yen
1 Fig, 1 Tac Rus to NovPlace
2 Inf, 1 Art Nov
3 Inf Sukr
2 Mech, 2 Arm, 1 Fig RusCollect
36 IPCs
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Missed updating Germany’s income-
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Japan turn 3
–>Purchase & repair
purchase: 3 DD (24) + 2 TT (14) + 1 ART (4) = 42
save 2 ipc–>Combat movement
DOW all Allies
let’s see how this goes, I’m afraid I’m spreading my forces too much now;
Hop: 2 INF, 1 ART --> She
Kwe: 2 INF, 1 ART --> Sze
Kwa: 3 Fig --> Sze (land Kwa)
Amu: 1 INF --> Sak (walk in)
Amu: 1 INF --> Sib (walk in)
z36: 1 Fig --> z44 (defenseless TT)(land z37)
z36: 1 TacB --> z45 (defenseless TT)(land z37)
Kwa: 1 INF, 1 ART --> Jav
Kwa: 1 INF, 1 ART --> Sum
Kwa: 1 INF --> Bor (walk in)
Kwa: 1 INF, 1 ART --> Cel
Kwa: 1 INF, 1 ARM --> Mal
Kwa: 2 bomber --> Mal (land Kwa)
z36: 2 SS, 2 BB, 2 CA --> z37
Yun: 1 ART --> Fic
Sia: 1 INF --> Fic
z36: 1 TacB, 1 Fig --> Fic (land z37)
Yun: 1 ART --> Shn
Sia: 1 INF --> Shn
z36: 1 TacB, 1 Fig --> Shn (land z37)
Kwa: 1 INF, 5 Fig, 5 TacB --> Hon (land Kwa)–>Combat
She
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (4, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Sze
A:
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (4)2@2: (6, 6)3@3: (2, 5, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)Jav
A:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Sum
A:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Cel
A:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Mal
A:
Rolls: 1@1 1@3 2@4; Total Hits: 11@1: (2)1@3: (4)2@4: (6, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)z37
A:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (6, 2)2@4: (2, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)Fic
A:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 5)1@3: (6)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Shn
A:
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 4)1@3: (4)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Hon
A:
Rolls: 1@1 5@3 5@4; Total Hits: 51@1: (5)5@3: (4, 4, 4, 1, 4)5@4: (3, 5, 4, 4, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
She twol
Sze twlo 1 INF
Jav twol
Mal twol
sz37 twlo 1 damaged BB
Fic twol
Hon twolSum round 2
A:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Cel round 2
A:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Shn round 2
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (6)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Shn twol
Sum round 3
A:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Cel round 3:
A:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Sum round 4
A:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)Cel (first hit)
A:
Rolls: 10@2; Total Hits: 510@2: (1, 4, 1, 4, 3, 1, 1, 4, 2, 5)
D:
Rolls: 10@2; Total Hits: 410@2: (3, 6, 2, 1, 2, 6, 6, 3, 5, 1) -
Cel twlo 1 INF
Sum (first hit)
A:
Rolls: 10@2; Total Hits: 510@2: (4, 5, 2, 3, 1, 1, 6, 2, 5, 1)
D:
Rolls: 10@2; Total Hits: 210@2: (6, 4, 1, 6, 1, 5, 5, 5, 5, 5) -
Sum mutual destruction
–>NCM
z36: 3 CV, 1 DD --> z37
z36: 1 DD --> z55
z36: 1 DD --> z44
z6: 1 DD --> z36
Kwe: 1 INF --> Sze
Kwe: 2 INF --> Yun
Sha: 5 INF, 1 AA --> Ksu–>Placement
Jap: 1 ART
z6: 3 DD, 2 TT–>Income
territories: 58
no’s: 0
saved: 2
total: 60 -
US 3
DoW on Germany, Italy
ICs upgraded53 IPCs
1 DD (8)
7 SS (42)save 3
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Combat
1 SS, 1 Fig, 1 Tac SZ 54 to SZ 55
2 CA, 1 BB, 2 TT SZ 54 to SZ 33, take
3 Inf, 1 Art SZ 54 to Car
1 BB SZ 26 to SZ 331 SS SZ 26 to SZ 16
1 Strat Haw to SZ 16 -
SZ 55
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (3)1@4: (5)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)Car
Attack (3 Inf, 1 Art, 2 CA, 1 BB)
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 52@1: (3, 2)2@2: (5, 1)2@3: (2, 3)2@4: (1, 4)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (2, 6)SZ 16
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 55 cwlo 1 SS
Car twol 1 InfSZ 16 R2
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ 16 cwol
Non-coms
1 Strat SZ 16 to Haw
1 Fig, 1 Tac SZ 55 to SZ 33
3 DD, 1 CV SZ 54 to SZ 33
2 CV, 1 Fig SZ 26 to SZ 33
3 Fig Haw to SZ 33
2 DD, 1 CV, 1 TT SZ 10 to SZ 26, take
1 Inf, 1 Arm Wus to Haw
2 Inf, 1 Art Cus to Smx
4 Mech Wus to Smx
1 Fig, 1 Tac Eus to SZ 26
1 CA SZ 64 to SZ 12
1 DD SZ 101 to SZ 11Place
7 SS, 1 DD SZ 10
Collect
52 + 30 NO + 3 leftover = 85 IPCs
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China 3
5 IPCs
1 Inf, save 2
Combat
4 Inf, 1 Fig Tsi to She
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She
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 14@1: (4, 4, 4, 1)1@3: (4)Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 6) -
She R2
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 5)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
China getting much better dice this round. Phew.
She R3
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 2, 4)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)





