@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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Germany turn 9
–>Purchase & repair
purchase: 4 INF (12) + 7 ARM (42) + 5 Mech (20) = 74
save 0 ipc–>Combat movement
Epl: 1 Mech --> Bry (walk in)
Epl: 1 bomber --> SBR Vol (land Sukr)
Nov: 1 INF --> Arch (walk in)
Nor: 3 ARM --> Vyb (walk in)–>Combat
Vol
AA fire
Rolls: 1@1; Total Hits: 01@1: (5)
SBR +2 if AA misses
Rolling 1d6:
(3) -
Vol minor ic takes 5 damage
–>NCM
Nov: 4 ARM, 5 INF, 2 ART --> Bal
Kar: 1 ARM --> Bal
Epl: 1 AA, 10 INF, 22 ART, 21 Mech, 8 ARM, 4 TacB, 4 Fig --> Bal
Ger: 4 ARM, 6 Mech --> Bal
Wgr: 4 Mech --> Pol
Pol: 1 Mech --> Nukr
Fin: 3 INF, 2 ART --> Vyb
z125: 3 TT --> z112–>Placement
Uk: 3 INF
Nov: 1 INF
Ger: 7 ARM, 3 Mech
Wgr: 2 Mech–>Income
territories: 53
no’s: 20
total: 73 -
Alrighty!
R9
30 IPCs
10 Inf (30)
No repairsSave 0
Combat
1 Inf, 1 Fig Bel to Epl
1 Inf Volo to Arch
1 Fig Bel to Arch2 Inf, 1 Tac Bel to Nov
50 Inf Bel to Bry
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Epl
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
Arch
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
Nov
Attack (2 Inf, 1 Tac)
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Bry
Attack (50 Inf)
Rolls: 10@1; Total Hits: 010@1: (4, 6, 4, 3, 2, 4, 3, 6, 2, 4)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 11@2: (2)
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Off to a good start. :-D
Epl hwol
Arch cwlo 1 InfObviously I can sorta keep rolling in Bry for a while…
:10@1: -
Oops.
Rolls: 10@1; Total Hits: 310@1: (2, 1, 1, 5, 4, 3, 1, 3, 4, 4)
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There it is.
Bry lwlo 1 Inf.
Nov R2
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
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Nov lwol
Non-coms
20 Art, 1 AA gun Bel to Bry
1 Fig Epl to Rus
1 Fig Arch to Rus
1 Tac Nov to Rus
3 Inf Ros to Bry
3 Mech, 8 Arm Bel to Rus
5 Inf, 4 Art Smo to Bry
1 Inf Vol to Tam
1 Inf Kan to Novo
1 Inf Sui to Kan
1 Inf Cau to Ros
2 Inf Cau to Vol
1 BB, 1 SS SZ 114 to SZ 113
10 Inf Rus to Tam
1 AA gun Sui to Hop
1 Mech Yak to YenPlace
10 Inf Rus
Collect
27 IPCs
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test
Rolling 10d6:
(1, 1, 2, 4, 4, 4, 4, 5, 6, 6):5@3:
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:dice 5@3:
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:roll 5@3:
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i completely forgot how to use the dice roller :-o
Rolls: 5@3; Total Hits: 25@3: (2, 2, 5, 5, 4)
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yippie! :mrgreen:
J9
48 ipc’s
1 AB (15)
1 DD (8
4 SS (24)save 1 ipc
Combat move
z6: 1 SS –> z1 (defenseless TT)
z20: 1 SS --> z37
Fic: 3 Fig --> z37 (land Fic)
Kwa: 1 Tac --> z41 (defenseless TT’s) (land Sia)
Kwa: 2 Mech, 3 TacB, 3 Fig --> Anh (land Kwa)
Jap: 2 bomber --> Anh (land Fic)Combat
z20
A:
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (5, 3, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Anh
A:
Rolls: 2@1 3@3 5@4; Total Hits: 72@1: (4, 1)3@3: (2, 2, 3)5@4: (3, 3, 6, 6, 1)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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z20 twol
Anh twolNCM
Amu: 2 INF –> Man
Hun: 1 Mech --> Sha
Fic: 1 INF --> Yun
Kwa: 1 INF --> Hun
Kwa: 1 AA --> Fic
Hon: 1 Fig --> Jap
z6: 9 SS --> z36
z20: fleet --> z36
Fic: 2 INF --> KwaPlace
z6: 1 DD, 1 SS
z36: 3 SS
Fic: 1 ABincome
leftover 1 + … (can’t see it here on my laptop at work, will check later at home)
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…which I completely forgot :oops:
Will post income tonight
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1 + 45 = 46
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US 9
84 IPCs
5 TT (35)
3 Inf (9)
3 Art (12)
2 DD (16)
2 SS (12)save 0
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Combat
1 TT SZ 101 to SZ 91, take
1 Inf, 1 Mech Cus to Gib
1 TT SZ 86 to SZ 91, take
1 Inf, 1 Mech Bra to Gib
4 Fig SZ 86 to Gib1 Strat Ind to SZ 80 (TT destroyed)
3 TT SZ 43 to SZ 35, take 2 Inf, 2 Art, 1 Arm Bor to Phi
6 Fig, 5 Tac SZ 43 to Phi1 SS SZ 16 to SZ 6
1 SS SZ 26 to SZ 6
1 Strat Mid to SZ 6Scramble/submerge orders in SZ 6?
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scramble, fight 'till the end :-)
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And the sub?