@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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Germany turn 9
–>Purchase & repair
purchase: 4 INF (12) + 7 ARM (42) + 5 Mech (20) = 74
save 0 ipc–>Combat movement
Epl: 1 Mech --> Bry (walk in)
Epl: 1 bomber --> SBR Vol (land Sukr)
Nov: 1 INF --> Arch (walk in)
Nor: 3 ARM --> Vyb (walk in)–>Combat
Vol
AA fire
Rolls: 1@1; Total Hits: 01@1: (5)SBR +2 if AA misses
Rolling 1d6:
(3) -
Vol minor ic takes 5 damage
–>NCM
Nov: 4 ARM, 5 INF, 2 ART --> Bal
Kar: 1 ARM --> Bal
Epl: 1 AA, 10 INF, 22 ART, 21 Mech, 8 ARM, 4 TacB, 4 Fig --> Bal
Ger: 4 ARM, 6 Mech --> Bal
Wgr: 4 Mech --> Pol
Pol: 1 Mech --> Nukr
Fin: 3 INF, 2 ART --> Vyb
z125: 3 TT --> z112–>Placement
Uk: 3 INF
Nov: 1 INF
Ger: 7 ARM, 3 Mech
Wgr: 2 Mech–>Income
territories: 53
no’s: 20
total: 73 -
Alrighty!
R9
30 IPCs
10 Inf (30)
No repairsSave 0
Combat
1 Inf, 1 Fig Bel to Epl
1 Inf Volo to Arch
1 Fig Bel to Arch2 Inf, 1 Tac Bel to Nov
50 Inf Bel to Bry
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Epl
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)Arch
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)Nov
Attack (2 Inf, 1 Tac)
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)Bry
Attack (50 Inf)
Rolls: 10@1; Total Hits: 010@1: (4, 6, 4, 3, 2, 4, 3, 6, 2, 4)Defense (1 Mech)
Rolls: 1@2; Total Hits: 11@2: (2) -
Off to a good start. :-D
Epl hwol
Arch cwlo 1 InfObviously I can sorta keep rolling in Bry for a while…
:10@1: -
Oops.
Rolls: 10@1; Total Hits: 310@1: (2, 1, 1, 5, 4, 3, 1, 3, 4, 4) -
There it is.
Bry lwlo 1 Inf.
Nov R2
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Nov lwol
Non-coms
20 Art, 1 AA gun Bel to Bry
1 Fig Epl to Rus
1 Fig Arch to Rus
1 Tac Nov to Rus
3 Inf Ros to Bry
3 Mech, 8 Arm Bel to Rus
5 Inf, 4 Art Smo to Bry
1 Inf Vol to Tam
1 Inf Kan to Novo
1 Inf Sui to Kan
1 Inf Cau to Ros
2 Inf Cau to Vol
1 BB, 1 SS SZ 114 to SZ 113
10 Inf Rus to Tam
1 AA gun Sui to Hop
1 Mech Yak to YenPlace
10 Inf Rus
Collect
27 IPCs
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test
Rolling 10d6:
(1, 1, 2, 4, 4, 4, 4, 5, 6, 6):5@3:
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:dice 5@3:
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:roll 5@3:
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i completely forgot how to use the dice roller :-o
Rolls: 5@3; Total Hits: 25@3: (2, 2, 5, 5, 4) -
yippie! :mrgreen:
J9
48 ipc’s
1 AB (15)
1 DD (8
4 SS (24)save 1 ipc
Combat move
z6: 1 SS –> z1 (defenseless TT)
z20: 1 SS --> z37
Fic: 3 Fig --> z37 (land Fic)
Kwa: 1 Tac --> z41 (defenseless TT’s) (land Sia)
Kwa: 2 Mech, 3 TacB, 3 Fig --> Anh (land Kwa)
Jap: 2 bomber --> Anh (land Fic)Combat
z20
A:
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (5, 3, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)Anh
A:
Rolls: 2@1 3@3 5@4; Total Hits: 72@1: (4, 1)3@3: (2, 2, 3)5@4: (3, 3, 6, 6, 1)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
z20 twol
Anh twolNCM
Amu: 2 INF –> Man
Hun: 1 Mech --> Sha
Fic: 1 INF --> Yun
Kwa: 1 INF --> Hun
Kwa: 1 AA --> Fic
Hon: 1 Fig --> Jap
z6: 9 SS --> z36
z20: fleet --> z36
Fic: 2 INF --> KwaPlace
z6: 1 DD, 1 SS
z36: 3 SS
Fic: 1 ABincome
leftover 1 + … (can’t see it here on my laptop at work, will check later at home)
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…which I completely forgot :oops:
Will post income tonight
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1 + 45 = 46
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US 9
84 IPCs
5 TT (35)
3 Inf (9)
3 Art (12)
2 DD (16)
2 SS (12)save 0
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Combat
1 TT SZ 101 to SZ 91, take
1 Inf, 1 Mech Cus to Gib
1 TT SZ 86 to SZ 91, take
1 Inf, 1 Mech Bra to Gib
4 Fig SZ 86 to Gib1 Strat Ind to SZ 80 (TT destroyed)
3 TT SZ 43 to SZ 35, take 2 Inf, 2 Art, 1 Arm Bor to Phi
6 Fig, 5 Tac SZ 43 to Phi1 SS SZ 16 to SZ 6
1 SS SZ 26 to SZ 6
1 Strat Mid to SZ 6Scramble/submerge orders in SZ 6?
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scramble, fight 'till the end :-)
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And the sub?





