@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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 z37 twol 
 Jeh twlo 1 Mech
 z16 twol
 Yun twol
 z17 twlo 1 DDand I’d like to cancel the attack on the defenseless TT if that is ok, the combat did not affect this decision, just figured the benefits for me would not be that high considering the time needed for it to return to the actual battlefield where I need it to be –>NCM z6: 1 SS, 1 CV, 1 Fig, 1 TacB, 3 DD --> z20 
 z36: 2 BB, 2 CA, 4 CV, 4 TT --> z20
 z6: 1 DD --> z36
 Fic: 2 INF --> Phi
 Hon: 1 Mech --> Anh
 Shn: 1 INF --> Mal
 Fic: 1 INF --> Shn
 Hon: 2 Mech --> Kwa
 Sze: 2 Fig --> Fic
 Kwa: 1 Fig --> Hon
 Fic: 2 INF --> Kwa–>Placement z6: 10 SS 
 Fic: 2 INF–>Income to be updated 
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 forgot map 
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 Japan collects 55 - 7 = 48 IPCs US 8 82 IPCs 2 CV (32) 
 4 Fig (40)
 1 TT (7)save 3 
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 Combat 1 SS SZ 26 to SZ 16 
 1 Strat Haw to SZ 161 Fig SZ 42 to SZ 35 (TT destroyed) 1 SS, 5 Fig, 3 Tac SZ 42 to SZ 36 Scramble in SZ 36? Fleet SZ 42 to SZ 43, take 
 1 Inf, 1 Art, 1 Arm Jav to Bor (mt)
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 that is one giant fleet you got there Sir Got that right. :lol: SZ 35 cwol 
 Bor lwolSZ 16 Attack (1 SS, 1 Strat) 
  Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1) Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1)Defense (1 DD) 
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)I’ll assume no scramble SZ 36 Attack (1 SS, 5 Fig, 3 Tac) 
  Rolls: 1@2 5@3 3@4; Total Hits: 31@2: (3)5@3: (4, 3, 6, 2, 6)3@4: (6, 5, 4) Rolls: 1@2 5@3 3@4; Total Hits: 31@2: (3)5@3: (4, 3, 6, 2, 6)3@4: (6, 5, 4)Defense (1 DD) 
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 SZ 16 cwol 
 SZ 36 cwlo 1 SSNon-coms 5 Fig, 3 Tac SZ 36 to SZ 43 
 1 Fig SZ 35 to SZ 43
 2 SS SZ 44 to SZ 43
 1 CV, 1 TT SZ 54 to SZ 43, take
 1 Inf, 1 Art Que to Bor
 2 Tac Que to SZ 43
 1 Strat SZ 16 to Mid
 1 Tac Mid to Sol
 1 DD SZ 25 to SZ 30
 8 SS SZ 26 to SZ 54
 2 SS SZ 101 to SZ 11
 Remaining fleet SZ 101 to SZ 86, take
 1 Mech Cus to Bra (activate)
 3 Fig Eus to SZ 86
 1 Strat Shn to IndPlace 2 CV, 1 TT SZ 101 
 4 Fig EusCollect 56 + 25 NO + 3 leftover = 84 IPCs 
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 China 8 11 IPCs 3 Inf, save 3 Combat 1 Inf Sik to Sze 
 1 Inf She to Sze1 Inf Hop to Anh 
 1 Inf Kwe to Anh1 Inf Cha to Jeh 
 1 Fig Sui to Jeh
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 Okay one of these has to work, Japanese infantry or not. Sze Attack (2 Inf) 
  Rolls: 2@1; Total Hits: 02@1: (5, 4) Rolls: 2@1; Total Hits: 02@1: (5, 4)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)Anh Attack (2 Inf) 
  Rolls: 2@1; Total Hits: 12@1: (1, 5) Rolls: 2@1; Total Hits: 12@1: (1, 5)Defense (1 Mech) 
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)Jeh Attack (1 Inf, 1 Fig) 
  Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4) Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)Defense (1 Mech) 
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 Okay that’s one. This is a miracle. Anh lwol Sze R2 
  Rolls: 2@1; Total Hits: 02@1: (6, 5) Rolls: 2@1; Total Hits: 02@1: (6, 5)
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)Jeh R2 
  Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3) Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Okay 2/3. That’s pretty fair. Jeh lwol 
 Retreat from Sze to SikNon-coms 1 Fig Jeh to Sui Place 1 Inf She 
 1 Inf Kwe
 1 Inf ChaCollect 10 + 2 leftover = 12 IPCs 
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 UK 8 Calcutta has 6 IPCs 2 Inf (6) save 0 
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 Combat 1 Arm Sfe to Sib (mt) blitz to Sfe 1 Inf Epr to Cpr 
 1 Fig Tur to Cpr1 Inf Bur to Shn 
 1 Fig Ind to Shn1 Inf Bur to Yun 
 1 Fig, 1 Tac Ind to Yun
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 Sib lwol Shn Attack (1 Inf, 1 Fig) 
  Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6) Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)Yun Attack (1 Inf, 1 Fig, 1 Tac) 
  Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (4)1@4: (2) Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (4)1@4: (2)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Well I knew it couldn’t last. :roll: Shn hwol 
 Yun hwlo 1 InfOh and Cpr Attack (1 Inf, 1 Tac) 
  Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5) Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Dammit this is ridiculous. Cpr hwol Forgot to declare one combat- 1 TT SZ 42 to SZ 41, take 
 1 Inf, 1 Art Jav to SumAttack (1 Inf, 1 Art) 
  Rolls: 2@2; Total Hits: 02@2: (3, 5) Rolls: 2@2; Total Hits: 02@2: (3, 5)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)Well here we go :roll: 
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 Sum R2 
  Rolls: 2@2; Total Hits: 02@2: (3, 6) Rolls: 2@2; Total Hits: 02@2: (3, 6)
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 :x Stop it please. I’ve been getting bled dry by the dice all game. Sum again 
  Rolls: 10@2; Total Hits: 310@2: (1, 6, 3, 3, 2, 4, 6, 2, 6, 4) Rolls: 10@2; Total Hits: 310@2: (1, 6, 3, 3, 2, 4, 6, 2, 6, 4)
  Rolls: 10@2; Total Hits: 310@2: (2, 5, 5, 6, 4, 1, 3, 5, 4, 1) Rolls: 10@2; Total Hits: 310@2: (2, 5, 5, 6, 4, 1, 3, 5, 4, 1)
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 Christ this is annoying. Sum hwlo 1 Inf Non-coms 1 Tac Cpr to Cau 
 1 Fig Tur to Rus
 2 Inf, 2 Art Npr to Cau
 1 Arm Npr to Kaz
 1 Inf Wind to Epr
 1 Fig Shn to Ind
 1 Fig, 1 Tac Yun to Ind
 1 TT SZ 3 to SZ 1
 1 DD, 1 CA, 1 BB SZ 42 to SZ 43
 1 Mech Bur to IndPlace 2 Inf Ind Calcutta collects 10 IPCs 
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 Anzac 8 15 IPCs 1 DD (8) save 7 
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 Combat 1 DD SZ 42 to SZ 37 
 2 Fig Jav to SZ 371 TT SZ 42 to SZ 41, take 
 1 Inf Jav to Sum (mt)



 
		 
		






