@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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 allright, sorry for the extreme delay but here goes. Germany round 1 –>Purchase & repair purchase: 1 CV (16) + 2 TT (14) = 30 
 save 0–>Combat movement Rom: 1 INF --> Bul (walk in) 
 Nor: 1 INF --> Fin (walk in)
 Pol: 1 TacB --> z112 (land z112)
 z113: 1 BB, 1 Cru --> z112
 Nor: 1 Fig --> z112 (land Sita)
 z117: 1 SS --> z106
 z118: 1 SS --> z106
 Ger: 1 bomber --> z111 (land Wger)
 z124: 1 SS --> z111
 Wger: 2 TacB, 2 Fig --> z111 (land Wger)
 z103: 1 SS --> z109
 z108: 1 SS --> z109
 Sger: 2 ART, 6 INF --> Yugo
 Hun: 1 ARM, 1 Fig --> Yugo (land Sita)
 Rom: 1 ARM --> Yugo
 Pol: 1 ARM --> Yugo
 Hol: 1 Fig, 2 INF, 1 ART --> Wfr
 Wger: 1 TacB --> Wfr
 Wger: 4 Mech, 3 INF, 1 ART --> Fra
 Hol: 3 ARM, 1 ART, 2 INF --> Fra
 Sger: 2 ARM --> Fra
 Ger: 1 TacB --> Yugo (land Wger)need scramble orders for z111: 1 SS, 1 bomber, 2 Fig, 2 TacB vs 1 BB, 1 DD + 1 possible Fig 
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 No worries. No scramble. 
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 Actually I totally missed it- scramble 4 fighters in SZ 109. 
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 lol ok, I missed that one myself 
 “never mind mentioning scrambling there in z109 as the Figs can’t hit the subs anyways”
 “oh he scrambles…that’s odd, did the rules change while I was away?”
 “oh crap, that’s a DD there, not a cruiser…great going Spoox”I’d also like to change something: the TacB from Ger will fight in Fra, instead of Yugo. Don’t think this will influence your decisions to scramble. –>Combat z112 
 A:
  Rolls: 2@3 2@4; Total Hits: 12@3: (4, 6)2@4: (5, 4) Rolls: 2@3 2@4; Total Hits: 12@3: (4, 6)2@4: (5, 4)
 D:
  Rolls: 2@3; Total Hits: 02@3: (6, 4) Rolls: 2@3; Total Hits: 02@3: (6, 4)z106 
 A:
  Rolls: 2@2; Total Hits: 12@2: (4, 2) Rolls: 2@2; Total Hits: 12@2: (4, 2)
 D:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)z111 
 A:
  Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (3, 4)2@4: (4, 2) Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (3, 4)2@4: (4, 2)
 D:
  Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6) Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)z109 
 A:
  Rolls: 2@2; Total Hits: 02@2: (5, 3) Rolls: 2@2; Total Hits: 02@2: (5, 3)
 D:
  Rolls: 1@2 4@4; Total Hits: 31@2: (3)4@4: (1, 2, 1, 6) Rolls: 1@2 4@4; Total Hits: 31@2: (3)4@4: (1, 2, 1, 6)Yugo 
 A:
  Rolls: 4@1 4@2 4@3; Total Hits: 24@1: (6, 6, 5, 2)4@2: (4, 4, 6, 1)4@3: (2, 5, 5, 5) Rolls: 4@1 4@2 4@3; Total Hits: 24@1: (6, 6, 5, 2)4@2: (4, 4, 6, 1)4@3: (2, 5, 5, 5)
 D:
  Rolls: 5@2; Total Hits: 15@2: (5, 2, 3, 6, 3) Rolls: 5@2; Total Hits: 15@2: (5, 2, 3, 6, 3)Wfr 
 A:
  Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (2, 6)1@3: (1)1@4: (4) Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (2, 6)1@3: (1)1@4: (4)
 D:
  Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 6)1@3: (2)1@4: (6) Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 6)1@3: (2)1@4: (6)Fra: 
 A:
  Rolls: 7@1 4@2 5@3 1@4; Total Hits: 37@1: (3, 3, 2, 4, 2, 2, 3)4@2: (1, 3, 6, 5)5@3: (2, 1, 6, 6, 6)1@4: (5) Rolls: 7@1 4@2 5@3 1@4; Total Hits: 37@1: (3, 3, 2, 4, 2, 2, 3)4@2: (1, 3, 6, 5)5@3: (2, 1, 6, 6, 6)1@4: (5)
 D:
  Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 2, 1, 4, 4, 4, 6, 4, 4)2@3: (3, 1)1@4: (4) Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 2, 1, 4, 4, 4, 6, 4, 4)2@3: (3, 1)1@4: (4)
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 z106 twlo 1 INF 
 z111 twol
 z109 holdsz112 round 2 
 A:
  Rolls: 2@3 2@4; Total Hits: 22@3: (3, 5)2@4: (6, 1) Rolls: 2@3 2@4; Total Hits: 22@3: (3, 5)2@4: (6, 1)
 D:
  Rolls: 1@3; Total Hits: 01@3: (5) Rolls: 1@3; Total Hits: 01@3: (5)Yugo round 2 
 A:
  Rolls: 3@1 4@2 4@3; Total Hits: 43@1: (3, 6, 6)4@2: (5, 3, 6, 4)4@3: (3, 1, 3, 1) Rolls: 3@1 4@2 4@3; Total Hits: 43@1: (3, 6, 6)4@2: (5, 3, 6, 4)4@3: (3, 1, 3, 1)
 D:
  Rolls: 3@2; Total Hits: 03@2: (3, 4, 3) Rolls: 3@2; Total Hits: 03@2: (3, 4, 3)Wfr round 2 
 A:
  Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 1)1@3: (2)1@4: (5) Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 1)1@3: (2)1@4: (5)
 D:
  Rolls: 1@4; Total Hits: 11@4: (4) Rolls: 1@4; Total Hits: 11@4: (4)Fra round 2 
 A:
  Rolls: 2@1 4@2 5@3 1@4; Total Hits: 62@1: (3, 6)4@2: (3, 6, 6, 2)5@3: (2, 2, 6, 2, 3)1@4: (4) Rolls: 2@1 4@2 5@3 1@4; Total Hits: 62@1: (3, 6)4@2: (3, 6, 6, 2)5@3: (2, 2, 6, 2, 3)1@4: (4)
 D:
  Rolls: 6@2 2@3 1@4; Total Hits: 36@2: (4, 2, 3, 3, 5, 3)2@3: (6, 1)1@4: (3) Rolls: 6@2 2@3 1@4; Total Hits: 36@2: (4, 2, 3, 3, 5, 3)2@3: (6, 1)1@4: (3)
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 z112 twol 
 Yugo twlo 1 INF
 Wfr twlo 2 INFFra round 3 
 A:
  Rolls: 3@2 5@3 1@4; Total Hits: 43@2: (3, 6, 5)5@3: (1, 3, 1, 1, 4)1@4: (5) Rolls: 3@2 5@3 1@4; Total Hits: 43@2: (3, 6, 5)5@3: (1, 3, 1, 1, 4)1@4: (5)
 D:
  Rolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (5) Rolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (5)
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 I was wondering why you hadn’t mentioned it. It’s all right by me if you’d like to change your combat moves around to accomodate. 
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 Fra twlo 4 Mech, 5 INF –>NCM Wfr: 1 Fig --> z112 
 Wfr: 1 TacB --> Wger
 rest of air as mentioned during CM
 Den: 2 INF --> Wger
 z113: 1 TT --> z112–>Placement z112: 1 CV, 2 TT –>Income territories: 41 
 no’s: 10
 Paris: 19
 total: 70
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 Russia 1 37 IPCs 11 Inf (33) 
 1 Art (4)save 0 No combat Non-coms 3 Inf Bal to Bel 
 2 Inf Epl to Bel
 2 Inf Bes to Nukr
 3 Inf Sukr to Nukr
 1 Inf Arch to Bel
 6 Inf, 1 Art Nov to Bel
 3 Inf Vyb to Nov
 2 Inf Kar to Nov
 1 Fig, 1 Tac Rus to Nov
 1 SS SZ 127 to SZ 111
 1 BB SZ 115 to SZ 114
 2 Inf Cau to Ros
 1 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA gun Rus to Bry
 1 Mech, 1 Arm Vol to Bry
 6 Inf Bury to Yak
 6 Inf, 1 AA gun Sak to Bury
 6 Inf Amu to BuryPlace 3 Inf Sukr 
 2 Inf, 1 Art Nov
 6 Inf RusCollect 37 IPCs 
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 Japan turn 1 –>Purchase & repair purchase: 3 TT (21) = 21 
 save 5 ipc–>Combat movement Jeh: 2 INF, 1 ART --> Cha (walk in) 
 Sha: 3 INF, 1 ART --> Anh (walk in)
 Ksi: 3 INF, 1 ART --> Hun
 Man: 2 Fig, 2 TacB --> Hun (land Kwa)
 Jap: 2 StratB --> Yun (land Kwa)
 Kwa: 3 INF, 1 ART --> Yun
 Ksu: 1 Fig, 1 TacB --> Yun (land Kwa)–>Combat Hun 
 A:
  Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 5)2@2: (4, 2)2@3: (4, 4)2@4: (3, 3) Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 5)2@2: (4, 2)2@3: (4, 4)2@4: (3, 3)
 D:
  Rolls: 2@2; Total Hits: 02@2: (6, 3) Rolls: 2@2; Total Hits: 02@2: (6, 3)Yun 
 A:
  Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (6, 3)2@2: (5, 3)1@3: (3)3@4: (5, 3, 3) Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (6, 3)2@2: (5, 3)1@3: (3)3@4: (5, 3, 3)
 D:
  Rolls: 4@2; Total Hits: 24@2: (1, 3, 6, 1) Rolls: 4@2; Total Hits: 24@2: (1, 3, 6, 1)
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 Hun twol Yun round 2 
 A:
  Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 3)1@3: (6)3@4: (1, 6, 2) Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 3)1@3: (6)3@4: (1, 6, 2)
 D:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Yun twlo 2 INF –>NCM Jap: 1 INF, 1 ART --> TT --> Kwa 
 z20: 1 TT --> z34
 z20: 1 CA --> z36
 Man: 1 INF, 1 ART --> TT --> Kwa
 z19: 1 BB, 1 DD, 1 SS --> z36
 Kor: 4 INF --> Man
 Kor: 1 Fig --> Ksi
 For: 1 Fig --> Kwa
 Oki: 1 Fig --> Kwa
 z6: fleet --> z36
 Man: 1 Mech --> Cha
 Ksu: 2 INF --> Anh
 Ksu: 1 INF, 1 ART --> Ksi
 Jap: 2 Fig, 2 TacB --> Kwa
 Man: 5 INF, 1 AA --> Jeh–>Placement z6: 3 TT –>Income territories: 30 
 no’s: 10
 saved: 5
 total: 45
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 US 1 52 IPCs 2 CV (32) 
 1 BB (20)save 0 No Combat Non-coms 1 CA, 1 TT SZ 101 to SZ 64 
 1 Strat Cus to Eus
 1 DD SZ 35 to SZ 49
 1 SS SZ 35 to SZ 23
 1 Fig Phi to SZ 30
 1 CV, 1 BB, 1 Fig SZ 10 to SZ 30
 1 Tac SZ 10 to Haw
 1 DD, 1 CA, 1 TT SZ 10 to SZ 26, take
 1 Inf, 1 Art Wus to Haw
 1 Fig Wus to Eus
 1 Inf Wus to Cus
 3 Mech, 1 Arm Cus to WusPlace 1 BB, 2 CV SZ 10 Collect 52 IPCs 
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 China 1 12 IPCs 4 Inf, save 0 Combat 2 Inf, 1 Fig Sze to Yun 
 2 Inf Kwe to Yun
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 Yun Attack (4 Inf, 1 Fig) 
  Rolls: 4@1 1@3; Total Hits: 14@1: (2, 4, 6, 3)1@3: (2) Rolls: 4@1 1@3; Total Hits: 14@1: (2, 4, 6, 3)1@3: (2)Defense (1 Inf, 1 Art) 
  Rolls: 2@2; Total Hits: 12@2: (5, 1) Rolls: 2@2; Total Hits: 12@2: (5, 1)
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 Yun R2 
  Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 2)1@3: (4) Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 2)1@3: (4)
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 Yun lwlo 1 Inf Non-coms 1 Fig Yun to Sze 
 1 Inf She to Sze
 2 Inf Sui to ShePlace 4 Inf Sze Collect 9 + 6 NO = 15 IPCs 
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 UK 1 London has 28 IPCs 9 Inf (27) save 1 Calcutta has 17 IPCs 1 Inf (3) 
 2 Art (8)
 1 Arm (6)save 0 
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 No combat Non-coms 1 Inf, 1 Art Ont to Que 
 1 Inf, 1 Fig Sco to UK
 1 DD SZ 109 to SZ 104
 1 TT SZ 109 to SZ 92
 1 CA, 1 BB SZ 110 to SZ 92
 1 CA SZ 91 to SZ 92
 1 Fig Gib to UK
 1 Fig Mal to Gib
 1 Tac SZ 98 to Gib
 1 DD, 1 CA, 1 CV SZ 98 to SZ 92
 1 TT SZ 98 - 96 - 81, take
 1 Inf, 1 AA gun Mal to Egy
 2 Inf, 1 Art, 1 Arm Alx to Egy
 1 Inf Sud to Egy
 2 Inf Saf to Rho
 1 DD SZ 71 to SZ 83
 1 Inf Wind to Epr (activate)
 6 Inf, 1 Art, 1 AA gun Ind to Bur
 1 Fig Bur to Ind
 1 BB SZ 37 to SZ 39
 1 TT SZ 37 to SZ 41, take
 2 Inf Mal to Sum (activate)
 1 Inf Mal to ShnPlace 9 Inf UK 
 1 Inf, 2 Art, 1 Arm IndLondon collects 28 + 5 NO - 2 + 1 leftover = 32 IPCs Calcutta collects 21 IPCs 
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 Anzac 1 10 IPCs 1 DD (8) save 2 No combat Non-coms 1 Inf Egy to Alx 
 1 Inf Egy to Sud
 1 TT SZ 62 to SZ 42, take
 2 Inf Que to Jav (activate)
 2 Fig Nze to Que
 2 Inf, 1 AA gun Nsw to Que
 1 DD SZ 62 to SZ 54
 1 CA SZ 63 to SZ 62Place 1 DD SZ 62 Collect 14 + 2 leftover = 16 IPCs 



 
		 
		






