@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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Germany turn 8
–>Purchase & repair
purchase: 10 Mech (40) + 4 ARM (24) + 1 INF (3) = 67
save 2 ipc–>Combat movement
Nor: 1 ARM, 3 INF, 2 ART --> Fin (walk in) --> ARM blitzes Kar (walk in)
Bal: 6 INF, 2 ART --> Nov
Nukr: 1 bomber --> Nov (land Epl)
Epl: 4 ARM --> Nov
Nukr: 4 TacB, 3 Fig --> Sukr (land Epl)
Nukr: 1 INF --> Sukr–>Combat
Nov
A:
Rolls: 4@1 4@2 4@3 1@4; Total Hits: 34@1: (2, 4, 6, 2)4@2: (3, 4, 3, 5)4@3: (1, 3, 5, 2)1@4: (6)
D:
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5)
Sukr
A:
Rolls: 1@1 4@3 3@4; Total Hits: 21@1: (2)4@3: (1, 5, 3, 6)3@4: (5, 5, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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Nov twol
Sukr hwlo 1 INF–>NCM
Nukr: 11 INF, 22 ART, 13 Mech, 7 ARM, 1 AA --> Epl
Pol: 1 INF --> Bal
Wgr: 1 Fig --> Epl
Wgr: 1 Mech --> Pol
Ger: 9 Mech, 1 ARM --> Epl
Uk: 3 ARM --> Nor
z112: 1 SS --> Nor–>Placement
Ger: 4 ARM, 6 Mech
Wgr: 1 INF, 4 Mech–>Income
to be updated
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Italy collects
territories: 32
no’s: 19
saved: 2
total: 53Germany collects
territories: 52
no’s: 20
saved: 2
total: 74 -
R8
36 IPCs
12 Inf (36)
save 0
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Combat
1 Inf Bel to Bal
1 Fig Rus to Bal1 Inf, 1 Tac Bry to Nukr
1 Fig Rus to Nukr -
Bal
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Nukr
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (2)1@4: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
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Nukr lwol
Bal R2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
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Bal lwol
Non-coms
1 Fig Bal to Bel
1 Fig, 1 Tac Nukr to Bel
54 Inf, 20 Art, 8 Arm, 1 AA gun Bry to Bel
2 Mech Arch to Bel
1 Mech Smo to Bel
1 Inf Volo to Arch
1 Inf Sui to Kan
2 Inf, 1 AA gun Bury to Yak
1 Mech Tim to Yak
1 Fig Bury to Tim
6 Inf, 4 Art Rus to Smo
3 Inf Vol to RosPlace
1 Inf Sukr
1 Inf Vol
10 Inf RusCollect
30 IPCs
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Not sure why I moved it; could ya move the infantry that went to Archangel back to Vologda? Thanks.
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Japan turn 8
that is one giant fleet you got there Sir :cry:
–>Purchase & repair
purchase: 10 SS (60) + 2 INF (6) = 66
save 0 ipc–>Combat movement
z36: 1 SS, 5 Fig, 3 TacB --> z37 (land z20)
Anh: 2 Mech --> Jeh
Jap: 1 bomber --> Jeh (land Jap)
z6: 1 SS --> z3 (defenseless TT)
z6: 1 DD, 1 Fig, 1 TacB --> z16 (land z20)
Fic: 1 INF --> Yun
Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
z18: 1 DD --> z17
Jap: 1 bomber --> z17 (land Jap)–>Combat
z37
A:
Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 1, 1, 5, 4)3@4: (6, 1, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z16
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
Yun
A:
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (4, 6)2@4: (5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z17
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
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z37 twol
Jeh twlo 1 Mech
z16 twol
Yun twol
z17 twlo 1 DDand I’d like to cancel the attack on the defenseless TT if that is ok, the combat did not affect this decision, just figured the benefits for me would not be that high considering the time needed for it to return to the actual battlefield where I need it to be
–>NCM
z6: 1 SS, 1 CV, 1 Fig, 1 TacB, 3 DD --> z20
z36: 2 BB, 2 CA, 4 CV, 4 TT --> z20
z6: 1 DD --> z36
Fic: 2 INF --> Phi
Hon: 1 Mech --> Anh
Shn: 1 INF --> Mal
Fic: 1 INF --> Shn
Hon: 2 Mech --> Kwa
Sze: 2 Fig --> Fic
Kwa: 1 Fig --> Hon
Fic: 2 INF --> Kwa–>Placement
z6: 10 SS
Fic: 2 INF–>Income
to be updated
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forgot map
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Japan collects
55 - 7 = 48 IPCs
US 8
82 IPCs
2 CV (32)
4 Fig (40)
1 TT (7)save 3
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Combat
1 SS SZ 26 to SZ 16
1 Strat Haw to SZ 161 Fig SZ 42 to SZ 35 (TT destroyed)
1 SS, 5 Fig, 3 Tac SZ 42 to SZ 36
Scramble in SZ 36?
Fleet SZ 42 to SZ 43, take
1 Inf, 1 Art, 1 Arm Jav to Bor (mt) -
that is one giant fleet you got there Sir
Got that right. :lol:
SZ 35 cwol
Bor lwolSZ 16
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
I’ll assume no scramble SZ 36
Attack (1 SS, 5 Fig, 3 Tac)
Rolls: 1@2 5@3 3@4; Total Hits: 31@2: (3)5@3: (4, 3, 6, 2, 6)3@4: (6, 5, 4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
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SZ 16 cwol
SZ 36 cwlo 1 SSNon-coms
5 Fig, 3 Tac SZ 36 to SZ 43
1 Fig SZ 35 to SZ 43
2 SS SZ 44 to SZ 43
1 CV, 1 TT SZ 54 to SZ 43, take
1 Inf, 1 Art Que to Bor
2 Tac Que to SZ 43
1 Strat SZ 16 to Mid
1 Tac Mid to Sol
1 DD SZ 25 to SZ 30
8 SS SZ 26 to SZ 54
2 SS SZ 101 to SZ 11
Remaining fleet SZ 101 to SZ 86, take
1 Mech Cus to Bra (activate)
3 Fig Eus to SZ 86
1 Strat Shn to IndPlace
2 CV, 1 TT SZ 101
4 Fig EusCollect
56 + 25 NO + 3 leftover = 84 IPCs
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China 8
11 IPCs
3 Inf, save 3
Combat
1 Inf Sik to Sze
1 Inf She to Sze1 Inf Hop to Anh
1 Inf Kwe to Anh1 Inf Cha to Jeh
1 Fig Sui to Jeh -
Okay one of these has to work, Japanese infantry or not.
Sze
Attack (2 Inf)
Rolls: 2@1; Total Hits: 02@1: (5, 4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Anh
Attack (2 Inf)
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)
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Okay that’s one. This is a miracle.
Anh lwol
Sze R2
Rolls: 2@1; Total Hits: 02@1: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
Jeh R2
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Okay 2/3. That’s pretty fair.
Jeh lwol
Retreat from Sze to SikNon-coms
1 Fig Jeh to Sui
Place
1 Inf She
1 Inf Kwe
1 Inf ChaCollect
10 + 2 leftover = 12 IPCs