@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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 Bes twlo 1 INF Sud round 1 
 A:
  Rolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (1, 3)2@2: (1, 3)3@3: (4, 5, 2)1@4: (3) Rolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (1, 3)2@2: (1, 3)3@3: (4, 5, 2)1@4: (3)
 D:
  Rolls: 5@2 1@3; Total Hits: 05@2: (3, 3, 4, 4, 3)1@3: (6) Rolls: 5@2 1@3; Total Hits: 05@2: (3, 3, 4, 4, 3)1@3: (6)
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 Sud round 2 
 A:
  Rolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (4, 3)2@2: (5, 6)3@3: (3, 3, 2)1@4: (5) Rolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (4, 3)2@2: (5, 6)3@3: (3, 3, 2)1@4: (5)
 D:
  Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6) Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
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 Sud twlo 1 INF (lucky there) –>NCM Trj: 5 INF, 5 ART, 1 ARM --> Irq 
 z81: 2 SS, 1 DD --> z94
 z81: 1 CV --> z96
 z91: 1 BB, 1 DD, 2 CA --> z92
 z81: 2 TT --> z97
 z97: 2 SS --> z92
 Nukr: 4 ARM, 1 Mech --> Epl
 Rom: 2 Mech --> Epl
 Nita: 2 ARM --> Hun–>Placement Sita: 1 Fig 
 Nita: 2 INF, 1 ART
 Egy: 1 ARM
 z93: 3 SS–>Income to be updated Germany later 
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 Excellent defense, boys. :lol: 
 At least they were Brits.
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 and the last of the French :evil: 
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 Yes; they’re quite extinct now. 
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 Germany turn 8 –>Purchase & repair purchase: 10 Mech (40) + 4 ARM (24) + 1 INF (3) = 67 
 save 2 ipc–>Combat movement Nor: 1 ARM, 3 INF, 2 ART --> Fin (walk in) --> ARM blitzes Kar (walk in) 
 Bal: 6 INF, 2 ART --> Nov
 Nukr: 1 bomber --> Nov (land Epl)
 Epl: 4 ARM --> Nov
 Nukr: 4 TacB, 3 Fig --> Sukr (land Epl)
 Nukr: 1 INF --> Sukr–>Combat Nov 
 A:
  Rolls: 4@1 4@2 4@3 1@4; Total Hits: 34@1: (2, 4, 6, 2)4@2: (3, 4, 3, 5)4@3: (1, 3, 5, 2)1@4: (6) Rolls: 4@1 4@2 4@3 1@4; Total Hits: 34@1: (2, 4, 6, 2)4@2: (3, 4, 3, 5)4@3: (1, 3, 5, 2)1@4: (6)
 D:
  Rolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5) Rolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5)Sukr 
 A:
  Rolls: 1@1 4@3 3@4; Total Hits: 21@1: (2)4@3: (1, 5, 3, 6)3@4: (5, 5, 5) Rolls: 1@1 4@3 3@4; Total Hits: 21@1: (2)4@3: (1, 5, 3, 6)3@4: (5, 5, 5)
 D:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Nov twol 
 Sukr hwlo 1 INF–>NCM Nukr: 11 INF, 22 ART, 13 Mech, 7 ARM, 1 AA --> Epl 
 Pol: 1 INF --> Bal
 Wgr: 1 Fig --> Epl
 Wgr: 1 Mech --> Pol
 Ger: 9 Mech, 1 ARM --> Epl
 Uk: 3 ARM --> Nor
 z112: 1 SS --> Nor–>Placement Ger: 4 ARM, 6 Mech 
 Wgr: 1 INF, 4 Mech–>Income to be updated 
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 Italy collects territories: 32 
 no’s: 19
 saved: 2
 total: 53Germany collects territories: 52 
 no’s: 20
 saved: 2
 total: 74
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 R8 36 IPCs 12 Inf (36) save 0 
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 Combat 1 Inf Bel to Bal 
 1 Fig Rus to Bal1 Inf, 1 Tac Bry to Nukr 
 1 Fig Rus to Nukr
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 Bal Attack (1 Inf, 1 Fig) 
  Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4) Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)Nukr Attack (1 Inf, 1 Fig, 1 Tac) 
  Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (2)1@4: (4) Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (2)1@4: (4)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Nukr lwol Bal R2 
  Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2) Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Bal lwol Non-coms 1 Fig Bal to Bel 
 1 Fig, 1 Tac Nukr to Bel
 54 Inf, 20 Art, 8 Arm, 1 AA gun Bry to Bel
 2 Mech Arch to Bel
 1 Mech Smo to Bel
 1 Inf Volo to Arch
 1 Inf Sui to Kan
 2 Inf, 1 AA gun Bury to Yak
 1 Mech Tim to Yak
 1 Fig Bury to Tim
 6 Inf, 4 Art Rus to Smo
 3 Inf Vol to RosPlace 1 Inf Sukr 
 1 Inf Vol
 10 Inf RusCollect 30 IPCs 
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 Not sure why I moved it; could ya move the infantry that went to Archangel back to Vologda? Thanks. 
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 Japan turn 8 that is one giant fleet you got there Sir :cry: –>Purchase & repair purchase: 10 SS (60) + 2 INF (6) = 66 
 save 0 ipc–>Combat movement z36: 1 SS, 5 Fig, 3 TacB --> z37 (land z20) 
 Anh: 2 Mech --> Jeh
 Jap: 1 bomber --> Jeh (land Jap)
 z6: 1 SS --> z3 (defenseless TT)
 z6: 1 DD, 1 Fig, 1 TacB --> z16 (land z20)
 Fic: 1 INF --> Yun
 Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
 z18: 1 DD --> z17
 Jap: 1 bomber --> z17 (land Jap)–>Combat z37 
 A:
  Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 1, 1, 5, 4)3@4: (6, 1, 3) Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 1, 1, 5, 4)3@4: (6, 1, 3)
 D:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)Jeh 
 A:
  Rolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (4) Rolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (4)
 D:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)z16 
 A:
  Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6) Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)
 D:
  Rolls: 1@1; Total Hits: 01@1: (6) Rolls: 1@1; Total Hits: 01@1: (6)Yun 
 A:
  Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (4, 6)2@4: (5, 2) Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (4, 6)2@4: (5, 2)
 D:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)z17 
 A:
  Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3) Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
 D:
  Rolls: 1@1; Total Hits: 11@1: (1) Rolls: 1@1; Total Hits: 11@1: (1)
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 z37 twol 
 Jeh twlo 1 Mech
 z16 twol
 Yun twol
 z17 twlo 1 DDand I’d like to cancel the attack on the defenseless TT if that is ok, the combat did not affect this decision, just figured the benefits for me would not be that high considering the time needed for it to return to the actual battlefield where I need it to be –>NCM z6: 1 SS, 1 CV, 1 Fig, 1 TacB, 3 DD --> z20 
 z36: 2 BB, 2 CA, 4 CV, 4 TT --> z20
 z6: 1 DD --> z36
 Fic: 2 INF --> Phi
 Hon: 1 Mech --> Anh
 Shn: 1 INF --> Mal
 Fic: 1 INF --> Shn
 Hon: 2 Mech --> Kwa
 Sze: 2 Fig --> Fic
 Kwa: 1 Fig --> Hon
 Fic: 2 INF --> Kwa–>Placement z6: 10 SS 
 Fic: 2 INF–>Income to be updated 
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 forgot map 
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 Japan collects 55 - 7 = 48 IPCs US 8 82 IPCs 2 CV (32) 
 4 Fig (40)
 1 TT (7)save 3 
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 Combat 1 SS SZ 26 to SZ 16 
 1 Strat Haw to SZ 161 Fig SZ 42 to SZ 35 (TT destroyed) 1 SS, 5 Fig, 3 Tac SZ 42 to SZ 36 Scramble in SZ 36? Fleet SZ 42 to SZ 43, take 
 1 Inf, 1 Art, 1 Arm Jav to Bor (mt)



 
		 
		





