@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
- 
					
					
					
					
 Anzac 8 15 IPCs 1 DD (8) save 7 
- 
					
					
					
					
 Combat 1 DD SZ 42 to SZ 37 
 2 Fig Jav to SZ 371 TT SZ 42 to SZ 41, take 
 1 Inf Jav to Sum (mt)
- 
					
					
					
					
 Sum lwol SZ 37 Attack (1 DD, 2 Fig) 
  Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (4, 4) Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (4, 4)Defense (1 SS) 
  Rolls: 1@1; Total Hits: 01@1: (2) Rolls: 1@1; Total Hits: 01@1: (2)
- 
					
					
					
					
 SZ 37 R2 
  Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (2, 3) Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (2, 3)
  Rolls: 1@1; Total Hits: 01@1: (2) Rolls: 1@1; Total Hits: 01@1: (2)
- 
					
					
					
					
 SZ 37 cwol Non-coms 2 Fig SZ 37 to Bor 
 2 DD, 1 CA SZ 42 to SZ 43
 1 DD, 1 TT SZ 62 to SZ 54
 2 Inf Nsw to QuePlace 1 DD SZ 62 Collect 14 + 5 NO + 7 leftover = 26 IPCs 
- 
					
					
					
					
 Italy turn 8 –>Purchase & repair purchase: 1 minor ic (12) + 2 ARM (12) + 1 Mech (4) + 3 DD (24) = 52 
 save 1 ipc–>Combat movement Bes: 1 ART --> Sukr 
 Epl: 4 ARM, 2 Mech --> Sukr
 Epl: 1 ART --> Nukr
 Hun: 1 ARM --> Nukr
 Hun: 1 ARM --> Bal
 Epl: 1 ARM, 2 Mech --> Bal
 Saf: 1 INF --> Swf (walk in)
 Irq: 5 ART, 5 INF, 1 ARM --> Npr
 Irq: 1 TacB --> Epr (land Irq)
 Sud: 1 ART, 1 INF --> TT z81 --> Epr
 Sud: 1 ARM --> Ken (walk in) --> blitz Con (walk in)
 Sud: 1 Mech --> Eth (walk in)–>Combat Sukr 
 A:
  Rolls: 1@1 2@2 4@3; Total Hits: 41@1: (1)2@2: (3, 1)4@3: (6, 2, 4, 1) Rolls: 1@1 2@2 4@3; Total Hits: 41@1: (1)2@2: (3, 1)4@3: (6, 2, 4, 1)
 D:
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)Nukr 
 A:
  Rolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (2, 4) Rolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (2, 4)
 D:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)Bal 
 A:
  Rolls: 2@1 2@3; Total Hits: 32@1: (1, 2)2@3: (2, 1) Rolls: 2@1 2@3; Total Hits: 32@1: (1, 2)2@3: (2, 1)
 D:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)Npr 
 A:
  Rolls: 10@2 1@3; Total Hits: 510@2: (4, 6, 1, 5, 1, 4, 4, 1, 5, 1)1@3: (3) Rolls: 10@2 1@3; Total Hits: 510@2: (4, 6, 1, 5, 1, 4, 4, 1, 5, 1)1@3: (3)
 D:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)Epr 
 A:
  Rolls: 2@2 1@3; Total Hits: 02@2: (5, 3)1@3: (6) Rolls: 2@2 1@3; Total Hits: 02@2: (5, 3)1@3: (6)
 D:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
- 
					
					
					
					
 Sukr twlo 1 Mech 
 Nukr twol
 Bal twol
 Npr twolEpr round 2 
 A:
  Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (4) Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (4)
 D:
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
- 
					
					
					
					
 Epr twlo 1 INF –>NCM Cpr: 1 INF --> Npr 
 Egy: 1 ARM --> Irq
 z71: 1 TT --> z81
 z96: 1 CV, 2 Fig --> z92
 z94: 2 SS, 1 DD --> z92
 z93: 3 SS --> z92
 Nita: 2 INF --> Gib
 Nita: 1 ART --> Fra–>Placement Irq: 1 minor ic 
 Egy: 2 ARM, 1 Mech
 z93: 3 DD–>Income territories: 39 
 no’s: 21
 saved: 1
 total: 61
- 
					
					
					
					
 Germany turn 9 –>Purchase & repair purchase: 4 INF (12) + 7 ARM (42) + 5 Mech (20) = 74 
 save 0 ipc–>Combat movement Epl: 1 Mech --> Bry (walk in) 
 Epl: 1 bomber --> SBR Vol (land Sukr)
 Nov: 1 INF --> Arch (walk in)
 Nor: 3 ARM --> Vyb (walk in)–>Combat Vol 
 AA fire
  Rolls: 1@1; Total Hits: 01@1: (5) Rolls: 1@1; Total Hits: 01@1: (5)SBR +2 if AA misses 
  Rolling 1d6: Rolling 1d6:
 (3)
- 
					
					
					
					
 Vol minor ic takes 5 damage –>NCM Nov: 4 ARM, 5 INF, 2 ART --> Bal 
 Kar: 1 ARM --> Bal
 Epl: 1 AA, 10 INF, 22 ART, 21 Mech, 8 ARM, 4 TacB, 4 Fig --> Bal
 Ger: 4 ARM, 6 Mech --> Bal
 Wgr: 4 Mech --> Pol
 Pol: 1 Mech --> Nukr
 Fin: 3 INF, 2 ART --> Vyb
 z125: 3 TT --> z112–>Placement Uk: 3 INF 
 Nov: 1 INF
 Ger: 7 ARM, 3 Mech
 Wgr: 2 Mech–>Income territories: 53 
 no’s: 20
 total: 73
- 
					
					
					
					
 Alrighty! R9 30 IPCs 10 Inf (30) 
 No repairsSave 0 Combat 1 Inf, 1 Fig Bel to Epl 1 Inf Volo to Arch 
 1 Fig Bel to Arch2 Inf, 1 Tac Bel to Nov 50 Inf Bel to Bry 
- 
					
					
					
					
 Epl Attack (1 Inf, 1 Fig) 
  Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4) Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)Arch Attack (1 Inf, 1 Fig) 
  Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1) Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)Nov Attack (2 Inf, 1 Tac) 
  Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5) Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)Bry Attack (50 Inf) 
  Rolls: 10@1; Total Hits: 010@1: (4, 6, 4, 3, 2, 4, 3, 6, 2, 4) Rolls: 10@1; Total Hits: 010@1: (4, 6, 4, 3, 2, 4, 3, 6, 2, 4)Defense (1 Mech) 
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
- 
					
					
					
					
 Off to a good start. :-D Epl hwol 
 Arch cwlo 1 InfObviously I can sorta keep rolling in Bry for a while… 
 :10@1:
- 
					
					
					
					
 Oops. 
  Rolls: 10@1; Total Hits: 310@1: (2, 1, 1, 5, 4, 3, 1, 3, 4, 4) Rolls: 10@1; Total Hits: 310@1: (2, 1, 1, 5, 4, 3, 1, 3, 4, 4)
- 
					
					
					
					
 There it is. Bry lwlo 1 Inf. Nov R2 
  Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (2) Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (2)
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
- 
					
					
					
					
 Nov lwol Non-coms 20 Art, 1 AA gun Bel to Bry 
 1 Fig Epl to Rus
 1 Fig Arch to Rus
 1 Tac Nov to Rus
 3 Inf Ros to Bry
 3 Mech, 8 Arm Bel to Rus
 5 Inf, 4 Art Smo to Bry
 1 Inf Vol to Tam
 1 Inf Kan to Novo
 1 Inf Sui to Kan
 1 Inf Cau to Ros
 2 Inf Cau to Vol
 1 BB, 1 SS SZ 114 to SZ 113
 10 Inf Rus to Tam
 1 AA gun Sui to Hop
 1 Mech Yak to YenPlace 10 Inf Rus Collect 27 IPCs 
- 
					
					
					
					
 test 
  Rolling 10d6: Rolling 10d6:
 (1, 1, 2, 4, 4, 4, 4, 5, 6, 6):5@3: 
- 
					
					
					
					
 :dice 5@3: 
- 
					
					
					
					
 :roll 5@3: 
- 
					
					
					
					
 i completely forgot how to use the dice roller :-o  Rolls: 5@3; Total Hits: 25@3: (2, 2, 5, 5, 4) Rolls: 5@3; Total Hits: 25@3: (2, 2, 5, 5, 4)



 
		 
		






