@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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 Anzac 5 15 IPCs 2 Inf (6) 
 1 DD (8)save 1 
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 Combat 1 DD SZ 62 to SZ 34 
 3 Fig Que to SZ 34 Rolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (2, 3, 4) Rolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (2, 3, 4)
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 SZ 34 cwol Non-coms 3 Fig SZ 34 to Car 
 1 TT SZ 62 - 63 - 54, take
 1 Inf Nze to Que
 1 Art Sau to Que
 1 DD SZ 54 to SZ 37Place 2 Inf Nsw 
 1 DD SZ 62Collect 10 + 5 NO + 1 leftover = 16 IPCs 
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 1 of the Anzac fighters lands on the half empty US carrier. 
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 And US bomber from Wus heads to Car, not Que. 
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 I’d like to add a NCM with Japan which I forgot. 1 INF from Sfe to Sib, I’m quite sure this wouldn’t affect your planned moves with USA/Anzac/UK, so I hope it’s ok. I don’t think I’ll have time tonight to post Italy/Germany so that will be for tomorrow. 
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 Sure thing. 
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 Italy turn 5 –>Purchase & repair purchase: 3 ART (12) + 1 DD (8 + 2 Mech (8 + 4 INF (12) = 40 
 save 0 ipc–>Combat movement Nita: 1 ARM, 1 Mech --> Bul 
 z98: 1 TacB --> Bul (land Gre)
 Nita: 1 Mech --> Rom
 Hun: 1 ART, 1 ARM --> Rom
 Hun: 3 ARM, 2 INF --> Epl (walk in)–>Combat Bul 
 A:
  Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (6) Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (6)
 D:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)Rom 
 A:
  Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (1) Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (1)
 D:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Bul twol 
 Rom twol–>NCM z98: 3 TT --> z97 
 z97: 1 TT --> z98 (can it load forces from 2 different countries? if yes, then it also loads the ART from Nita together with the German INF which it was carrying already, land Egy)
 z97: 2 SS --> z81
 z98: 1 CV --> z81
 Syr: 2 Fig --> z81
 Egy: 2 ARM, 1 Mech, 4 INF, 2 ART --> Trj
 Nita: 1 INF --> Fra
 Alg: 1 INF --> Mor
 z103: 1 DD --> z110
 z103: 1 BB, 2 CA, 1 DD --> z91
 Sgr: 1 ART --> Hun–>Placement z97: 1 DD 
 Nita: 3 ART, 2 Mech, 4 INF–>Income to be updated 
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 Germany turn 6 –>Purchase & repair purchase: 3 TT (21) + 4 INF (12) + 4 ARM (24) = 57 
 save 0 ipc–>Combat movement Ger: 6 INF, 2 ART --> Pol 
 Wger: 7 Mech --> Pol
 Hun: 2 Mech, 1 bomber, 3 Fig, 4 TacB --> Bal (land Epl)–>Combat Pol 
 A:
  Rolls: 11@1 4@2; Total Hits: 111@1: (6, 5, 6, 4, 6, 2, 4, 2, 3, 3, 2)4@2: (3, 5, 3, 1) Rolls: 11@1 4@2; Total Hits: 111@1: (6, 5, 6, 4, 6, 2, 4, 2, 3, 3, 2)4@2: (3, 5, 3, 1)
 D:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)Bal 
 A:
  Rolls: 2@1 4@3 4@4; Total Hits: 42@1: (4, 1)4@3: (5, 4, 2, 6)4@4: (5, 1, 5, 2) Rolls: 2@1 4@3 4@4; Total Hits: 42@1: (4, 1)4@3: (5, 4, 2, 6)4@4: (5, 1, 5, 2)
 D:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Pol twol 
 Bal twlo 1 Mech–>NCM Ger: 4 ARM --> Epl 
 Hun: 22 ART, 3 ARM, 12 INF, 8 Mech, 1 AA --> Epl
 z98: INF offloads into Egy
 Yugo: 1 INF --> Rom–>Placement z110: 3 TT 
 Uk: 3 INF
 Ger: 4 ARM, 1 INF–>Income to be updated 
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 Italy collects 38 
 Germany collects 62
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 R6 54 IPCs 4 Inf (12) 
 9 Art (36)
 1 SS (6)save 0 
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 Combat 1 Inf, 1 Fig, 1 Tac Nov to Bal 1 Arm Fin to Nor (mt) blitz back to Fin 
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 Nor twol Nov Attack (1 Inf, 1 Fig, 1 Tac) 
  Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (3)1@3: (4)1@4: (6) Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (3)1@3: (4)1@4: (6)Defense (1 Mech) 
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Nice, Russia. Nov hwol Non-coms 1 Tac Bal to Fin 
 1 Fig Bal to Rus
 28 Inf, 4 Art, 1 AA gun Bes to Sukr
 3 Art Sukr to Bry
 5 Inf, 2 Arm Rus to Bry
 1 Inf Rus to Volo
 6 Inf Volo to Rus
 2 Inf, 1 AA gun Novo to Kan
 4 Inf Amu to Bury
 14 Inf, 4 Art, 4 Arm Bel to Bry
 2 Mech, 2 Arm Bel to Volo
 1 Inf Nov to Bel
 1 Inf, 1 Art, 2 Mech Fin to Kar
 1 BB, 1 SS SZ 115 to SZ 114
 3 Inf Novo to Kaz
 1 Fig Bury to YakPlace 3 Art Sukr 
 4 Inf, 6 Art Rus
 1 SS SZ 127Collect 38 + 8 NO = 46 IPCs 
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 Only 1 Mech, 1 Arm Bel to Volo 
 1 Mech, 1 Arm Volo to Sukr
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 Japan turn 6 –>Purchase & repair purchase: 3 INF (9) + 3 Mech (12) + 1 CV (16) + 4 DD (32) = 69 
 save 0 ipc–>Combat movement z39: 1 SS --> z37 
 z36: 1 TacB, 1 Fig --> z37 (land z36)
 Kwa: 1 TacB, 1 Fig --> z37 (land Kwa)
 z36: 1 SS --> z55
 z36: 1 DD, 2 TacB, 2 Fig --> z34 (land z36)
 Fic: 1 INF --> Shn
 Kwa: 2 Fig, 2 TacB --> Shn (land Kwa)
 Sib: 1 INF --> Sak (walk in)
 Kor: 3 INF --> Amu (walk in)–>Combat z37 
 A:
  Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (4, 2)2@4: (1, 3) Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (4, 2)2@4: (1, 3)
 D:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)z55 (first hit) 
 A:
  Rolls: 10@2; Total Hits: 210@2: (6, 4, 2, 6, 6, 4, 3, 3, 2, 5) Rolls: 10@2; Total Hits: 210@2: (6, 4, 2, 6, 6, 4, 3, 3, 2, 5)
 D:
  Rolls: 10@2; Total Hits: 410@2: (5, 2, 2, 2, 3, 3, 6, 6, 1, 3) Rolls: 10@2; Total Hits: 410@2: (5, 2, 2, 2, 3, 3, 6, 6, 1, 3)z34 
 A:
  Rolls: 1@2 2@3 2@4; Total Hits: 51@2: (1)2@3: (1, 1)2@4: (2, 2) Rolls: 1@2 2@3 2@4; Total Hits: 51@2: (1)2@3: (1, 1)2@4: (2, 2)
 D:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)Shn 
 A:
  Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (3, 1)2@4: (2, 1) Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (3, 1)2@4: (2, 1)
 D:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 z37 twol 
 z55 holds wlo 1 SS
 z34 twol
 Shn twol–>NCM Jap: 1 INF, 1 ART + 1 INF from Kor --> Fic 
 z6: 1 DD --> z17
 z36: 1 DD --> z18
 z6: 1 CV, 2 Fig --> z36
 z6: 1 TT --> z36
 z36: 1 DD --> z42–>Placement Fic: 3 INF 
 Hon: 3 Mech
 z6: 1 CV, 4 DD–>Income to be updated 



 
		 
		






