Also, my bad - I had to Edit out USA inf to make an aircraft carrier. hopefully that was obvious.
And the UK AA gun needed to be in Libya from last turn. Can’t move AA guns in CM phase and forgot to move it in NCM…
Replace 2 of those subs with a bomber.
save 0
Combat
1 SS SZ 26 to SZ 46
2 Fig SZ 54 to SZ 46
1 DD, 2 Fig, 1 Tac SZ 54 to SZ 55
2 Fig, 1 Tac SZ 54 to SZ 34
SZ 46
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ 55
Attack (1 DD, 2 Fig, 1 Tac)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 3)1@4: (5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 34
Attack (2 Fig, 1 Tac)
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (6)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
Oh poo.
SZ 46 cwol
SZ 55 cwol
Retreat from SZ 34, lose 1 Fig
Non-coms
Fleet save 1 TT SZ 54 to SZ 33, take
1 Inf, 1 Art Que to Car
1 Fig, 1 Tac SZ 34 to SZ 33
2 Fig, 1 Tac SZ 55 to SZ 33
2 Fig SZ 46 to SZ 33
6 SS, 2 DD, 1 CA SZ 26 to SZ 33
7 SS, 1 CV SZ 10 to SZ 26
1 TT SZ 26 to SZ 10
1 Fig, 1 Tac Wus to Haw
1 Strat Wus to Que
2 Inf, 1 Art Mex to Wus
4 Mech Mex to Bco
Place
3 Tac, 1 Strat Wus
1 SS, 1 DD, 1 CV SZ 10
Collect
50 + 25 NO - 2 = 73 IPCs
Only after the dice do I realize I could have had Anzac hit that DD in SZ 34 and saved my US fighter. :roll: Darn.
China 5
4 IPCs
1 Inf, save 1
Combat
1 Inf Kan to Sui (mt)
Sui lwol
Non-coms
1 Fig Tsi to Kan
Place
1 Inf She
Collect
5 + 1 leftover = 6 IPCs
UK 5
Calcutta has 6 IPCs
2 Inf (6)
save 0
Combat
3 Inf, 1 Art, 1 Arm Cpr to Irq
1 Inf Bur to Yun (mt)
1 Inf Bur to Shn (mt)
Oh and 1 TT, 1 CA, 1 BB SZ 81 to SZ 80, take
1 Inf, 1 Art Sud to Irq
Yun lwol
Shn lwol
Irq
Attack (4 Inf, 2 Art, 1 Arm, 1 CA, 1 BB)
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 22@1: (6, 3)4@2: (6, 6, 3, 6)2@3: (4, 2)1@4: (3)
Stupid keyboard.
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Irq twol
Non-coms
1 DD SZ 81 to SZ 80
3 Inf, 1 Mech, 1 AA gun Sud to Eth
2 Inf, 1 Mech Ind to Bur
2 Fig, 1 Tac Bur to Ind
1 TT SZ 64 to SZ 10, take
1 Inf, 1 Art Pan to Wus
1 Fig, 1 Tac Eus to Fwa
1 Inf, 1 Art Que to Ont
Place
2 Inf Ind
Calcutta collects
7 - 2 = 5 IPCs
Anzac 5
15 IPCs
2 Inf (6)
1 DD (8)
save 1
Combat
1 DD SZ 62 to SZ 34
3 Fig Que to SZ 34
Rolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (2, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 34 cwol
Non-coms
3 Fig SZ 34 to Car
1 TT SZ 62 - 63 - 54, take
1 Inf Nze to Que
1 Art Sau to Que
1 DD SZ 54 to SZ 37
Place
2 Inf Nsw
1 DD SZ 62
Collect
10 + 5 NO + 1 leftover = 16 IPCs
1 of the Anzac fighters lands on the half empty US carrier.
And US bomber from Wus heads to Car, not Que.
I’d like to add a NCM with Japan which I forgot. 1 INF from Sfe to Sib, I’m quite sure this wouldn’t affect your planned moves with USA/Anzac/UK, so I hope it’s ok.
I don’t think I’ll have time tonight to post Italy/Germany so that will be for tomorrow.
Sure thing.
Italy turn 5
–>Purchase & repair
purchase: 3 ART (12) + 1 DD (8 + 2 Mech (8 + 4 INF (12) = 40
save 0 ipc
–>Combat movement
Nita: 1 ARM, 1 Mech --> Bul
z98: 1 TacB --> Bul (land Gre)
Nita: 1 Mech --> Rom
Hun: 1 ART, 1 ARM --> Rom
Hun: 3 ARM, 2 INF --> Epl (walk in)
–>Combat
Bul
A:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Rom
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Bul twol
Rom twol
–>NCM
z98: 3 TT --> z97
z97: 1 TT --> z98 (can it load forces from 2 different countries? if yes, then it also loads the ART from Nita together with the German INF which it was carrying already, land Egy)
z97: 2 SS --> z81
z98: 1 CV --> z81
Syr: 2 Fig --> z81
Egy: 2 ARM, 1 Mech, 4 INF, 2 ART --> Trj
Nita: 1 INF --> Fra
Alg: 1 INF --> Mor
z103: 1 DD --> z110
z103: 1 BB, 2 CA, 1 DD --> z91
Sgr: 1 ART --> Hun
–>Placement
z97: 1 DD
Nita: 3 ART, 2 Mech, 4 INF
–>Income
to be updated
Germany turn 6
–>Purchase & repair
purchase: 3 TT (21) + 4 INF (12) + 4 ARM (24) = 57
save 0 ipc
–>Combat movement
Ger: 6 INF, 2 ART --> Pol
Wger: 7 Mech --> Pol
Hun: 2 Mech, 1 bomber, 3 Fig, 4 TacB --> Bal (land Epl)
–>Combat
Pol
A:
Rolls: 11@1 4@2; Total Hits: 111@1: (6, 5, 6, 4, 6, 2, 4, 2, 3, 3, 2)4@2: (3, 5, 3, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Bal
A:
Rolls: 2@1 4@3 4@4; Total Hits: 42@1: (4, 1)4@3: (5, 4, 2, 6)4@4: (5, 1, 5, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)