Stalingradski (Axis) vs. Antholin (Allies) A3 Game 2

  • 11

    USA turn 3 buys: 2 Infantry, 4 Transports, 1 Aircraft Carrier & 2 Fighters=70 IPC’s.

    Attacking SZ54 with 1 Destroyer & 1 Strat.

    aDiceRolls: 1@2, 1@4; Total Hits: 21@2,: (1)1@4: (3)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    I’ll throw China’s moves in here as well, as there is very little USA combat moves.

    China buys 2 Infantry, saving 2 IPC’s.

    Attacknig Shensi with 2 Infantry & 1 Fighter.

    aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (3, 6)1@3: (1)

    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    RJG2T3USAcom.AAM

  • 11

    Non-com, unit adjustment & placement.

    USA collects 70 IPC’s.

    China collects 6 IPC’s.

    RJG2T3USAend.AAM

  • 11

    UK London turn 3 buys: 2 Mechs, 1 Sub, 1 Tank & 1 Destroyer=28 IPC’s.

    UK Calcutta turn 3 buys: 2 Inf & 2 Artillery=14 IPC’s.

    Attacking Iraq with 3 Inf, 1 Fighter, 1 Tac & 1 Strat.

    aDiceRolls: 3@1, 1@3, 2@4; Total Hits: 23@1,: (2, 4, 5)1@3,: (3)2@4: (6, 2)

    dDiceRolls: 3@2; Total Hits: 03@2: (5, 3, 3)

    Attacking Burma with 2 Inf & 1 Fighter.

    aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (6, 5)1@3: (5)

    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Stepping into Kenya.

    RJG2T3UKcom.AAM

  • 11

    Iraq.

    aDiceRolls: 3@1, 1@3, 2@4; Total Hits: 13@1,: (3, 4, 6)1@3,: (1)2@4: (5, 6)

    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Burma.

    aDiceRolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (5)

    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Uk! Uk!

  • 11

    Apparently the Burmites like neither tea, nor the queen. Damned red coats. I believe this may have happened due to my Tommie’s really on their AA game last round.

  • 11

    Convoy Raids.

    London.

    aDiceRolls: 6@3; Total Hits: 46@3: (3, 5, 5, 2, 2, 3)

    Calcutta.

    aDiceRolls: 2@3; Total Hits: 12@3: (3, 5)


  • I’ll be around a lot tonight - watching the Celtics game til 11 or so…

  • 11

    The Celtics got nothing on this Epic WWII struggle. Ooh rah.


  • True.

  • 11

    Non-com, unit adjustment & placement.

    UK London collects 24 IPC’s. Making sure I can claim French West Africa, as Paris is being ruled by Jack booted hooligans? And could I have claimed French East Africa whilst there was a French Legionaire there?

    UK Calcutta collects 2 IPC’s. We shall remain strong hearted in the Pacific. Even though the Indian population resents us, they will fight the Japanese scourge nonetheless.

    RJG2T3UKend.AAM


  • Steve and I play with a house rule allowing friendly allied territories (without capitals) to be integrated through occupation by other allied powers. However, in the game we’re playing, the French territories are off-limits unless the Axis takes them first.

  • 11

    Fair enough. Here is the updated map, with adjusted UK London income.

    RJG2T3UKend.AAM


  • I’ll remove the Brit IPC from the board.

    Italy purchases Minor IC, Destroyer, 3 Infantry = 29 IPCs.

    Combat

    Trans Jordan
    aDiceRolls: 2@2, 2@3; Total Hits: 12@2,: (6, 1)2@3: (4, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    E Poland
    aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (3, 4)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Take Syria.

    RJG2T3ITAcom.AAM


  • Italy collects 21 + 15 NO = 36 IPCs.

    RJG2T3ITAend.AAM

  • 11

    Well played. That is the strongest Italy I have personally ever seen.


  • Thank you J - part of it was the luck of the Egypt attack. Part of it is sheer aggression.

    I know we’ll be debriefing at the end, but if I had a dritique now for the Allies… it’s to be aggressive. In this version, it pays for the Allies to kill anything and everything in their wheelhouse, stalling the Axis until the US economy can kick in.

    For example - UK Pacific - I ususlly move forward and make Japan make tough choices…

    I do like your US Pacific dedication to subs. That’s entirely the idea in any version of A&A - make your opponent react to you. It hardly matters what form the aggression takes.


  • Critique, that is…


  • Another tip is to be keen when it comes to NOs. That’s something I’ve learned the hard way playing against Steve, who is extremely good at the economic game. Get your NOs whenever possible, and sometimes no matter the cost. Your opponent then has to go out of their way to take that 5 IPCs per turn away from you…

  • 11

    ANZAC turn 3 buys: 1 Artillery, 1 Sub & 1 Transport=17 IPC’s.

    Moves around, places units.

    France perfects a pig launcher for use in the African campaigns.

    RJG2T3FRANZACend.AAM

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