I understand why people use bids,
but if a game is unbalanced, then I prefer the game to be fixed
here is why:
Bids always end up being turned into a land unit which gets placed in some critical position on the board, throwing off the originally intended balance and strategies.
Then, the game starts turning into something that is basically mechanical: each sides has their “best” strategy to win.
A much better way, is for the original maker (larry) to come back in 3 months and say, “hey look, the best way for the axis to win is for all axis nations to go 100% against russia and ignore all other possible strategies. So, I’m going to make that strategy less powerful, and make other alternative strategies for the axis more attractive.”
If we end up, in 3 or 6 months of continuous playing, to find that the best strategy for allies is KJF or KGF, then we should figure out ways to make both strategies equally attractive.
The changes required to do this are small incremental changes, like shifting 1 infantry back a territory, or moving the placement of a single boat, or changing the starting PUs up or down by 1-4.
Bids won’t do that, because bids always end up being a couple land units in a very critical spot, which only reinforces the previously found “best and only” strategy for that side.
I’m not going to weigh in on which side Global favors, because I haven’t played enough. I only wish to say that I hope Larry comes back and revisits Global in 3 months, and makes some very very small changes. I do not want to see any more big changes, because big changes cause everyone to have to start all over again with the whole giant project of balancing.
It took NWO (New World Order) 3 years of playing to get to a fully balanced state, and even now there are occasionally bids of 1-3 for one side or the other. But the main feature of those 3 years of balancing was all the fine tuning to make sure that each nation and each side of the conflict had different strategies they could pursue, and that there were many different hot-spots on the map, each with a finely tuned balance. That is what makes New World Order the most popular game on TripleA. And I hope that global can reach that level of balance and variety.