@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Mbtexas(allies) vs dan123(axis) Spring '42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 55 Sea Zone to Alaska
3 infantry moved from Western Canada to Alaska
1 fighter moved from 1 Sea Zone to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 3 fighters and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 3 fighters and 3 infantry in Alaska, round 1 : 3/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 1 : 1/4 hits
2 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Alaska
Americans roll dice for 3 fighters and 2 infantry in Alaska, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Americans win with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to Western Canada
2 armour, 3 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
2 armour moved from 3 Sea Zone to Norway
1 carrier moved from 1 Sea Zone to 3 Sea Zone
2 destroyers moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
2 cruisers placed in 55 Sea Zone
1 armour and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 aaGun and 1 factory
Norway : 2 armour and 3 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter
Western Canada : 1 fighter
3 Sea Zone : 1 carrier, 2 destroyers and 3 transports
10 Sea Zone : 1 submarine
55 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 1 submarineProduction/PUs Summary :
Russians : 12 / 18
Germans : 44 / 47
British : 30 / 34
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 8 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry
Russians roll dice for 8 infantry in Caucasus, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Caucasus
Russians roll dice for 8 infantry in Caucasus, round 2 : 1/8 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 1 factory and 7 infantry
West Russia : 1 flag, Russia : 1 aaGun, 1 factory and 14 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 40 / 47
British : 30 / 34
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Belgian Congo to Kenya
Germans take Kenya from British
6 infantry moved from Karelia S.S.R. to Norway
1 fighter moved from Eastern Europe to Norway
4 fighters moved from Western Europe to Norway
1 bomber moved from Western Europe to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 bomber, 5 fighters and 6 infantry
British defend with 1 armour and 1 infantry; Americans defend with 2 armour and 3 infantry
Germans roll dice for 1 bomber, 5 fighters and 6 infantry in Norway, round 1 : 7/12 hits
British roll dice for 3 armour and 4 infantry in Norway, round 1 : 2/7 hits
1 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans , 2 armour owned by the Americans and 3 infantry owned by the Americans lost in Norway
Germans win, taking Norway from British with 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 2 armour and 3 infantry
Germans win with 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 2 armour and 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 armour, 1 artillery and 9 infantry moved from Eastern Europe to Ukraine S.S.R.
5 armour moved from Germany to Ukraine S.S.R.
4 fighters moved from Norway to Western Europe
1 fighter moved from Norway to Eastern Europe
1 bomber moved from Norway to Western Europe
5 infantry moved from Germany to Eastern EuropePlace Units - Germans
3 armour and 7 infantry placed in Germany
1 armour and 2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 factory and 7 infantry
Kenya : 1 flag, 1 infantry
Belgian Congo : 1 flag, Southern Europe : 1 armour, 1 factory and 2 infantry
Eastern Europe : 1 aaGun, 1 fighter and 5 infantry
Karelia S.S.R. : 1 flag, Norway : 4 infantry
Trans-Jordan : 1 flag, 2 artilleries and 1 infantry
Western Europe : 1 aaGun, 1 bomber, 4 fighters and 5 infantry
French Equatorial Africa : 1 flag, Gibraltar : 1 flag, Ukraine S.S.R. : 6 armour, 1 artillery and 9 infantry
Anglo Egypt : 1 flag, 17 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 34
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 cruiser moved from 35 Sea Zone to 49 Sea ZoneCombat - British
Battle in 49 Sea Zone
British attack with 1 cruiser and 1 submarine
Japanese defend with 1 carrier and 1 transport
British roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 49 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 49 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 49 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier and 1 transport
Casualties for British: 1 submarine
British win with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier and 1 transport
Casualties for British: 1 submarine
Recording Battle StatisticsNon Combat Move - British
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from 2 Sea Zone to United Kingdom
2 infantry moved from Persia to Caucasus
1 transport moved from 35 Sea Zone to 38 Sea ZonePlace Units - British
1 fighter placed in 35 Sea Zone
3 infantry placed in United Kingdom
2 infantry placed in India
British undo move 1.
1 fighter placed in India
3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Australia : 2 infantry
India : 1 aaGun, 1 factory, 1 fighter and 2 infantry
United Kingdom : 1 aaGun, 2 armour, 1 factory and 9 infantry
Caucasus : 2 infantry
New Guinea : 1 flag, 38 Sea Zone : 1 transport
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
49 Sea Zone : 1 cruiser
2 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 25
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 battleship
British defend with 1 cruiser
Japanese roll dice for 1 battleship in 49 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser in 49 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 49 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Japanese win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Recording Battle StatisticsNon Combat Move - Japanese
1 battleship moved from 62 Sea Zone to 60 Sea Zone
2 battleships, 1 submarine and 2 transports moved from 63 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 armour, 2 bombers and 1 infantry placed in Japan
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
1 unit repaired.Territory Summary for Japanese :
Soviet Far East : 1 flag, Philipine Islands : 1 armour and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, East Indies : 2 infantry
French Indochina : 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Evenki National Okrug : 1 flag, 1 artillery
Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 3 armour, 3 bombers, 1 factory and 3 infantry
Caroline Islands : 1 infantry
49 Sea Zone : 1 battleship
60 Sea Zone : 3 battleships, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 25
Japanese : 42 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Non Combat Move - Americans
1 fighter moved from Western Canada to 3 Sea Zone
1 fighter moved from Eastern United States to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 20 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
10 Sea Zone : 2 transports
55 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 1 submarine
20 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 25
Japanese : 42 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 2 infantry
Caucasus : 1 aaGun, 1 artillery, 1 factory and 10 infantry
West Russia : 1 flag, Russia : 1 aaGun, 1 factory and 12 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 18 / 18
Germans : 45 / 45
British : 25 / 25
Japanese : 40 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 infantry moved from Kenya to Union of South Africa
Germans take Union of South Africa from British
1 bomber moved from Western Europe to 2 Sea Zone
1 armour moved from West Russia to Ukraine S.S.R.Combat - Germans
Battle in 2 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber in 2 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
5 infantry moved from Eastern Europe to Ukraine S.S.R.
4 infantry moved from Norway to Karelia S.S.R.
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
7 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
2 infantry moved from Southern Europe to Balkans
2 artilleries and 1 infantry moved from Trans-Jordan to Anglo Egypt
1 submarine moved from 17 Sea Zone to 12 Sea ZonePlace Units - Germans
3 artilleries and 7 infantry placed in Germany
4 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 3 artilleries, 1 factory and 7 infantry
Union of South Africa : 1 flag, 1 infantry
Kenya : 1 flag, Belgian Congo : 1 flag, Southern Europe : 1 factory and 4 infantry
Eastern Europe : 7 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 fighter and 4 infantry
Trans-Jordan : 1 flag, Western Europe : 1 aaGun, 4 fighters and 5 infantry
French Equatorial Africa : 1 flag, Gibraltar : 1 flag, Balkans : 2 infantry
Ukraine S.S.R. : 10 armour, 1 artillery and 14 infantry
Anglo Egypt : 1 flag, 2 artilleries and 1 infantry
12 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 18
Germans : 49 / 49
British : 23 / 25
Japanese : 40 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from United Kingdom to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
2 armour moved from 3 Sea Zone to Norway
6 infantry moved from United Kingdom to 3 Sea ZoneCombat - British
Recording Battle StatisticsNon Combat Move - British
2 infantry moved from Australia to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from 3 Sea Zone to Caucasus
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from India to CaucasusPlace Units - British
1 fighter placed in 3 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 5 infantry
Norway : 1 flag, 2 armour and 3 infantry
United Kingdom : 1 aaGun, 1 factory and 1 infantry
Caucasus : 3 fighters and 2 infantry
New Guinea : 1 flag, 34 Sea Zone : 1 carrier and 1 transport
3 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 3 transports
35 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 16 / 18
Germans : 46 / 49
British : 26 / 26
Japanese : 40 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 artillery moved from Evenki National Okrug to Novosibirsk
3 battleships moved from 60 Sea Zone to 52 Sea Zone
1 battleship moved from 49 Sea Zone to 51 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
3 bombers moved from Japan to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
2 armour, 2 infantry and 3 transports moved from 60 Sea Zone to 52 Sea ZonePlace Units - Japanese
1 factory placed in Kwantung
1 bomber and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Soviet Far East : 1 flag, Philipine Islands : 1 armour and 1 infantry
Novosibirsk : 1 flag, 1 artillery
Kwantung : 1 factory
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, 3 bombers
East Indies : 2 infantry
French Indochina : 1 armour and 2 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Evenki National Okrug : 1 flag, Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 1 bomber, 1 factory and 5 infantry
Caroline Islands : 1 infantry
51 Sea Zone : 1 battleship
36 Sea Zone : 1 transport
52 Sea Zone : 2 armour, 3 battleships, 2 infantry, 1 submarine and 3 transportsProduction/PUs Summary :
Russians : 16 / 18
Germans : 46 / 49
British : 26 / 26
Japanese : 40 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Americans
1 submarine moved from 20 Sea Zone to 55 Sea Zone
6 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 3 Sea Zone to 4 Sea Zone
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to Central United StatesPlace Units - Americans
1 battleship and 1 cruiser placed in 55 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 aaGun, 1 armour, 1 factory and 2 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 bomber, 1 factory and 2 infantry
Central United States : 1 artillery
4 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
1 Sea Zone : 2 infantry and 1 transport
10 Sea Zone : 1 transport
55 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 submarinesProduction/PUs Summary :
Russians : 16 / 18
Germans : 46 / 49
British : 26 / 26
Japanese : 40 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from JapaneseCombat - Russians
Russians creates battle in territory 12 Sea Zone
Battle in 12 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
Recording Battle StatisticsNon Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 1 artillery, 1 factory and 16 infantry
Evenki National Okrug : 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 factory and 12 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 19 / 19
Germans : 44 / 49
British : 26 / 26
Japanese : 39 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 1 artillery and 14 infantry moved from Ukraine S.S.R. to Caucasus
4 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Caucasus
1 submarine moved from 12 Sea Zone to 10 Sea ZoneCombat - Germans
Battle in 10 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 10 Sea Zone
Germans roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West Russia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in West Russia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 10 armour, 1 artillery, 1 fighter and 14 infantry
British defend with 3 fighters and 2 infantry; Russians defend with 1 aaGun, 1 artillery, 1 factory and 16 infantry
AA guns fire in Caucasus : 1/1 hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 10 armour, 1 artillery and 14 infantry in Caucasus, round 1 : 7/25 hits
Russians roll dice for 1 artillery, 3 fighters and 18 infantry in Caucasus, round 1 : 10/22 hits
5 infantry owned by the Russians , 2 infantry owned by the British and 10 infantry owned by the Germans lost in Caucasus
Germans roll dice for 10 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 6/15 hits
Russians roll dice for 1 artillery, 3 fighters and 11 infantry in Caucasus, round 2 : 6/15 hits
6 infantry owned by the Russians , 4 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Germans roll dice for 9 armour in Caucasus, round 3 : 3/9 hits
Russians roll dice for 1 artillery, 3 fighters and 5 infantry in Caucasus, round 3 : 4/9 hits
3 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus
Germans roll dice for 5 armour in Caucasus, round 4 : 2/5 hits
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Caucasus, round 4 : 3/6 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Caucasus
2 armour owned by the Germans retreated to Ukraine S.S.R.
Russians win with 1 artillery and 3 fighters remaining. Battle score for attacker is -42
Casualties for Germans: 8 armour, 1 artillery, 1 fighter and 14 infantry
Casualties for Russians: 16 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
7 infantry moved from Eastern Europe to Ukraine S.S.R.
1 aaGun moved from Karelia S.S.R. to Eastern Europe
3 artilleries and 7 infantry moved from Germany to Eastern Europe
1 infantry moved from Union of South Africa to Kenya
4 infantry moved from Southern Europe to BalkansPlace Units - Germans
5 armour, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 5 armour, 1 bomber, 1 factory and 4 infantry
Union of South Africa : 1 flag, Kenya : 1 flag, 1 infantry
Belgian Congo : 1 flag, Southern Europe : 1 factory
Eastern Europe : 1 aaGun, 3 artilleries and 7 infantry
Karelia S.S.R. : 1 flag, Trans-Jordan : 1 flag, Western Europe : 1 aaGun, 4 fighters and 5 infantry
French Equatorial Africa : 1 flag, Gibraltar : 1 flag, Balkans : 4 infantry
Ukraine S.S.R. : 2 armour and 9 infantry
West Russia : 4 infantry
Anglo Egypt : 1 flag, 2 artilleries and 1 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 19
Germans : 46 / 46
British : 26 / 26
Japanese : 39 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
3 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Norway to Karelia S.S.R.
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Kwantung
British take Kwantung from JapaneseCombat - British
Recording Battle StatisticsNon Combat Move - British
1 armour moved from India to CaucasusPlace Units - British
1 armour, 1 artillery and 2 infantry placed in United Kingdom
1 armour and 2 infantry placed in IndiaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 5 infantry
Karelia S.S.R. : 2 armour and 10 infantry
Kwantung : 1 flag, 1 factory and 2 infantry
Norway : 1 flag, United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Caucasus : 1 armour and 3 fighters
New Guinea : 1 flag, 59 Sea Zone : 1 transport
4 Sea Zone : 1 transport
34 Sea Zone : 1 carrier and 1 transport
3 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transportsProduction/PUs Summary :
Russians : 19 / 19
Germans : 44 / 46
British : 29 / 29
Japanese : 36 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 4 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to Kwantung
2 infantry moved from French Indochina to Kwantung
1 armour moved from French Indochina to Kwantung
3 bombers moved from Hawaiian Islands to 55 Sea Zone
2 armour, 2 infantry and 3 transports moved from 52 Sea Zone to 55 Sea Zone
2 armour moved from 55 Sea Zone to Western United States
2 infantry moved from 55 Sea Zone to Western United States
3 battleships moved from 52 Sea Zone to 55 Sea Zone
1 submarine moved from 52 Sea Zone to 55 Sea Zone
1 battleship moved from 51 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Kwantung
Japanese attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 factory and 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kwantung, round 1 : 0/4 hits
British roll dice for 2 infantry in Kwantung, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kwantung, round 2 : 3/4 hits
British roll dice for 2 infantry in Kwantung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwantung
Japanese win, taking Kwantung from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 4 battleships, 3 bombers, 1 submarine and 3 transports
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 submarines
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 bombers in 55 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 4 battleships and 3 transports in 55 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 1 : 2/2 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier and 3 cruisers in 55 Sea Zone, round 1 : 3/5 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 4 battleships, 3 bombers and 3 transports in 55 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 fighters in 55 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the Americans , 3 bombers owned by the Japanese and 2 cruisers owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 4 battleships and 3 transports in 55 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 battleships and 3 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 3 bombers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 submarines
Japanese win with 3 battleships and 3 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 3 bombers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 submarines
Battle in Western United States
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Western United States, round 1 : 1/4 hits
Americans roll dice for 1 armour and 2 infantry in Western United States, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 2 armour and 1 infantry in Western United States, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Western United States, round 2 : 2/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour in Western United States, round 3 : 1/1 hits
Americans roll dice for 1 armour in Western United States, round 3 : 0/1 hits
1 armour owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 armour and 2 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 armour and 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour moved from Philipine Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 bomber moved from Kwantung to French IndochinaPlace Units - Japanese
4 armour and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
3 units repaired.Territory Summary for Japanese :
Soviet Far East : 1 flag, Novosibirsk : 1 flag, 1 artillery
Western United States : 1 flag, 1 aaGun, 1 armour and 1 factory
Kwantung : 1 armour, 1 factory and 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, East Indies : 2 infantry
French Indochina : 1 armour, 1 bomber and 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 4 armour, 1 factory, 2 fighters and 5 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 transport
55 Sea Zone : 3 battleships and 3 transportsProduction/PUs Summary :
Russians : 19 / 19
Germans : 44 / 46
British : 26 / 29
Japanese : 49 / 49
Americans : 28 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Non Combat Move - Americans
2 infantry moved from Eastern United States to Central United States
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 transport moved from 4 Sea Zone to 3 Sea ZonePlace Units - Americans
4 armour and 1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 28 PUs; end with 28 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Karelia S.S.R. : 1 fighter
Norway : 2 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 4 armour, 1 bomber, 1 factory and 1 fighter
Central United States : 1 artillery and 2 infantry
4 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
3 Sea Zone : 2 transports
10 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 19 / 19
Germans : 44 / 46
British : 26 / 29
Japanese : 49 / 49
Americans : 28 / 28 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
8 infantry moved from Russia to West Russia
1 submarine moved from 12 Sea Zone to 10 Sea ZoneCombat - Russians
Battle in West Russia
Russians attack with 8 infantry
Germans defend with 4 infantry
Russians roll dice for 8 infantry in West Russia, round 1 : 1/8 hits
Germans roll dice for 4 infantry in West Russia, round 1 : 0/4 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 8 infantry in West Russia, round 2 : 1/8 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 6 infantry in West Russia, round 3 : 0/6 hits
Germans roll dice for 2 infantry in West Russia, round 3 : 2/2 hits
2 infantry owned by the Russians lost in West Russia
Russians roll dice for 4 infantry in West Russia, round 4 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 4 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 4 infantry in West Russia, round 5 : 0/4 hits
Germans roll dice for 1 infantry in West Russia, round 5 : 0/1 hits
Russians roll dice for 4 infantry in West Russia, round 6 : 2/4 hits
Germans roll dice for 1 infantry in West Russia, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Russians win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in 10 Sea Zone
Russians attack with 1 submarine; Americans loiter and taunt with
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Russia to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Caucasus : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
West Russia : 1 flag, 3 infantry
Russia : 1 aaGun, 1 factory and 5 infantry
10 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 22
Germans : 42 / 46
British : 26 / 29
Japanese : 48 / 49
Americans : 28 / 28 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Kenya to Italian East Africa
Germans take Italian East Africa from British
4 fighters moved from Western Europe to 3 Sea Zone
1 bomber moved from Germany to 3 Sea Zone
3 artilleries and 7 infantry moved from Eastern Europe to Karelia S.S.R.
5 armour moved from Germany to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 submarine moved from 10 Sea Zone to 8 Sea Zone
3 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in 3 Sea Zone
Germans attack with 1 bomber and 4 fighters
British defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports; Americans defend with 2 transports
Germans roll dice for 1 bomber and 4 fighters in 3 Sea Zone, round 1 : 4/5 hits
British roll dice for 1 carrier, 2 destroyers, 1 fighter and 4 transports in 3 Sea Zone, round 1 : 2/4 hits
1 fighter owned by the British , 1 carrier owned by the British , 2 fighters owned by the Germans and 2 destroyers owned by the British lost in 3 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 3 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 2 transports
Casualties for Americans: 2 transports
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 2 transports
Casualties for Americans: 2 transports
Battle in Karelia S.S.R.
Germans attack with 6 armour, 3 artilleries and 7 infantry
British defend with 2 armour and 10 infantry; Americans defend with 1 fighter
Germans roll dice for 6 armour, 3 artilleries and 7 infantry in Karelia S.S.R., round 1 : 7/16 hits
Russians roll dice for 2 armour, 1 fighter and 10 infantry in Karelia S.S.R., round 1 : 4/13 hits
7 infantry owned by the British and 4 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour, 3 artilleries and 3 infantry in Karelia S.S.R., round 2 : 4/12 hits
Russians roll dice for 2 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 4/6 hits
3 infantry owned by the British , 1 armour owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour and 2 artilleries in Karelia S.S.R., round 3 : 3/8 hits
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 2/2 hits
1 fighter owned by the Americans , 1 armour owned by the British and 2 artilleries owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour remaining. Battle score for attacker is 17
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for British: 2 armour and 10 infantry
Casualties for Americans: 1 fighter
Germans win with 6 armour remaining. Battle score for attacker is 17
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for British: 2 armour and 10 infantry
Casualties for Americans: 1 fighter
Battle in West Russia
Germans attack with 1 armour and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour and 3 infantry in West Russia, round 1 : 2/4 hits
Russians roll dice for 3 infantry in West Russia, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Ukraine S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
4 infantry moved from Balkans to Ukraine S.S.R.
4 infantry moved from Germany to Eastern Europe
2 fighters moved from 3 Sea Zone to Western Europe
2 artilleries and 1 infantry moved from Anglo Egypt to Trans-Jordan
1 bomber moved from 3 Sea Zone to Western EuropePlace Units - Germans
1 artillery, 1 bomber and 8 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 8 infantry
Union of South Africa : 1 flag, Kenya : 1 flag, Belgian Congo : 1 flag, Southern Europe : 1 factory and 2 infantry
Italian East Africa : 1 flag, 1 infantry
Eastern Europe : 1 aaGun and 4 infantry
Karelia S.S.R. : 1 flag, 6 armour
Trans-Jordan : 1 flag, 2 artilleries and 1 infantry
Western Europe : 1 aaGun, 1 bomber, 2 fighters and 5 infantry
French Equatorial Africa : 1 flag, Gibraltar : 1 flag, Ukraine S.S.R. : 1 armour and 12 infantry
Anglo Egypt : 1 flag, 8 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 20 / 22
Germans : 45 / 45
British : 25 / 29
Japanese : 48 / 49
Americans : 28 / 28 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Japanese
Japanese buy 6 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
Japanese take Australia from British
1 armour moved from Western United States to Panama
Japanese take Mexico from Americans
Japanese take Panama from AmericansCombat - Japanese
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
2 fighters moved from Japan to French Indochina
1 bomber moved from French Indochina to Hawaiian IslandsPlace Units - Japanese
3 armour and 6 infantry placed in Western United States
3 armour placed in KwantungTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Australia : 1 flag, 1 infantry
Soviet Far East : 1 flag, Mexico : 1 flag, Novosibirsk : 1 flag, 1 artillery
Western United States : 1 flag, 1 aaGun, 3 armour, 1 factory and 6 infantry
Kwantung : 3 armour and 1 factory
Borneo : 1 infantry
Hawaiian Islands : 1 flag, 1 bomber
East Indies : 1 infantry
French Indochina : 2 armour, 2 fighters and 2 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
Panama : 1 flag, 1 armour
China : 1 flag, Japan : 1 aaGun, 4 armour, 1 factory and 5 infantry
Caroline Islands : 1 infantry
38 Sea Zone : 1 transport
55 Sea Zone : 3 battleships and 3 transportsProduction/PUs Summary :
Russians : 20 / 22
Germans : 44 / 45
British : 24 / 26
Japanese : 53 / 54
Americans : 25 / 28 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Eastern United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Eastern United States to Central United States
4 armour moved from Eastern United States to Central United States
1 bomber moved from 8 Sea Zone to Eastern United States
2 transports moved from 4 Sea Zone to 2 Sea Zone
1 carrier moved from 4 Sea Zone to 2 Sea Zone
2 destroyers moved from 4 Sea Zone to 2 Sea Zone
1 fighter moved from 4 Sea Zone to NorwayPlace Units - Americans
1 transport placed in 10 Sea Zone
3 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 25 PUs; end with 25 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Norway : 1 fighter and 2 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 3 armour, 1 bomber, 1 factory and 2 infantry
Central United States : 4 armour, 1 artillery, 1 fighter and 2 infantry
10 Sea Zone : 1 transport
2 Sea Zone : 1 carrier, 2 destroyers and 2 transportsProduction/PUs Summary :
Russians : 20 / 22
Germans : 44 / 45
British : 24 / 26
Japanese : 53 / 54
Americans : 25 / 25





