@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Mbtexas(allies) vs dan123(axis) Spring '42
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to 60 Sea Zone
1 fighter moved from Alaska to 60 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 battleship, 1 submarine and 3 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 fighters in 60 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 60 Sea Zone
Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 60 Sea Zone
Americans roll dice for 1 fighter in 60 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 60 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is -30
Casualties for Americans: 3 fighters
Recording Battle StatisticsNon Combat Move - Americans
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
2 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
1 carrier, 2 fighters and 1 submarine placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total
1 unit repaired.Territory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun and 1 factory
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 artillery and 1 factory
Western Canada : 3 infantry
1 Sea Zone : 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports
55 Sea Zone : 1 carrier, 2 fighters and 1 submarine
62 Sea Zone : 1 carrierProduction/PUs Summary :
Russians : 18 / 24
Germans : 40 / 40
British : 27 / 28
Japanese : 43 / 47
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 14 Sea Zone
Battle in 14 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
Russians roll dice for 1 submarine in 14 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Recording Battle StatisticsNon Combat Move - Russians
8 infantry moved from West Russia to Karelia S.S.R.
8 infantry moved from Russia to West RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 8 infantry
Caucasus : 1 aaGun, 1 factory and 3 infantry
West Russia : 1 flag, 8 infantry
Russia : 1 aaGun, 1 factory and 8 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 18 / 18
Germans : 40 / 40
British : 27 / 28
Japanese : 43 / 47
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 8 infantry moved from Eastern Europe to Karelia S.S.R.
1 bomber and 3 fighters moved from Western Europe to Karelia S.S.R.
1 infantry moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 artillery and 3 infantry moved from Ukraine S.S.R. to Caucasus
1 submarine moved from 13 Sea Zone to 17 Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 5 fighters and 8 infantry
Russians defend with 8 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 5 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Russians: 8 infantry
Germans win with 1 bomber, 5 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Russians: 8 infantry
Battle in Caucasus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 artillery and 9 infantry moved from Germany to Eastern Europe
3 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from Karelia S.S.R. to Western Europe
1 fighter moved from Karelia S.S.R. to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 artillery moved from Libya to Anglo Egypt
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to GermanyPlace Units - Germans
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalProduction/PUs Summary :
Russians : 12 / 18
Germans : 47 / 47
British : 26 / 28
Japanese : 43 / 47
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Philipine Islands to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 35 Sea Zone
1 fighter moved from 49 Sea Zone to India
1 carrier moved from 49 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 cruiser moved from 49 Sea Zone to 35 Sea Zone
1 transport moved from 29 Sea Zone to 35 Sea Zone
3 infantry moved from Trans-Jordan to Persia
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 3 Sea Zone to Norway
1 carrier moved from 2 Sea Zone to 3 Sea Zone
2 destroyers moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from 2 Sea Zone to 3 Sea ZoneCombat - British
Battle in Persia
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Persia, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 1 : 0/1 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
British roll dice for 3 infantry in Persia, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the British lost in Persia
British roll dice for 2 infantry in Persia, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 4 : 0/1 hits
British roll dice for 2 infantry in Persia, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Persia, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 factory and 1 fighter
AA guns fire in India : 0/1 hits
British roll dice for 1 cruiser in India, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in India, round 1 : 1/2 hits
Japanese roll dice for 1 fighter in India, round 1 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
British win, taking India from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for British: 1 fighter
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for British: 1 fighter
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 armour placed in United Kingdom
1 destroyer and 1 transport placed in 2 Sea Zone
1 transport placed in 3 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalTerritory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Australia : 2 infantry
Persia : 2 infantry
India : 1 aaGun, 1 factory and 1 infantry
Philipine Islands : 1 flag, Norway : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 2 infantry
New Guinea : 1 flag, 3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
2 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 12 / 18
Germans : 44 / 47
British : 33 / 34
Japanese : 39 / 47
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 49 Sea Zone
1 armour moved from 49 Sea Zone to Philipine Islands
Japanese take Philipine Islands from British
1 infantry moved from 49 Sea Zone to Philipine Islands
1 battleship moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 artillery moved from 63 Sea Zone to Alaska
1 submarine moved from 60 Sea Zone to 63 Sea Zone
1 battleship moved from 59 Sea Zone to 62 Sea Zone
2 fighters moved from French Indochina to India
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 artillery moved from 63 Sea Zone to Alaska
1 battleship moved from 60 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 2 fighters
British defend with 1 aaGun, 1 factory and 1 infantry
AA guns fire in India : 1/2 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 fighter in India, round 1 : 0/1 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in India, round 2 : 1/1 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in India
British win with no units remaining. Battle score for attacker is -17
Casualties for Japanese: 2 fighters
Casualties for British: 1 infantry
Japanese win with no units remaining. Battle score for attacker is -17
Casualties for Japanese: 2 fighters
Casualties for British: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 carrier
Japanese roll dice for 1 battleship in 62 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 62 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier in 62 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 62 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier
Japanese win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier
Battle in Alaska
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Alaska, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Alaska, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Sinkiang to Novosibirsk
1 carrier moved from 59 Sea Zone to 49 Sea ZonePlace Units - Japanese
2 armour, 1 bomber and 1 infantry placed in Japan
1 battleship placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Alaska : 1 flag, 2 artilleries and 2 infantry
Soviet Far East : 1 flag, Philipine Islands : 1 armour and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, East Indies : 2 infantry
French Indochina : 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Evenki National Okrug : 1 flag, 1 artillery
Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 2 armour, 1 bomber, 1 factory and 2 infantry
Caroline Islands : 1 infantry
63 Sea Zone : 2 battleships, 1 submarine and 2 transports
49 Sea Zone : 1 carrier and 1 transport
60 Sea Zone : 1 battleship
62 Sea Zone : 1 battleshipProduction/PUs Summary :
Russians : 12 / 18
Germans : 44 / 47
British : 30 / 34
Japanese : 44 / 46
Americans : 36 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 55 Sea Zone to Alaska
3 infantry moved from Western Canada to Alaska
1 fighter moved from 1 Sea Zone to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 3 fighters and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 3 fighters and 3 infantry in Alaska, round 1 : 3/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 1 : 1/4 hits
2 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Alaska
Americans roll dice for 3 fighters and 2 infantry in Alaska, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Americans win with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to Western Canada
2 armour, 3 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
2 armour moved from 3 Sea Zone to Norway
1 carrier moved from 1 Sea Zone to 3 Sea Zone
2 destroyers moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
2 cruisers placed in 55 Sea Zone
1 armour and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 aaGun and 1 factory
Norway : 2 armour and 3 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter
Western Canada : 1 fighter
3 Sea Zone : 1 carrier, 2 destroyers and 3 transports
10 Sea Zone : 1 submarine
55 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 1 submarineProduction/PUs Summary :
Russians : 12 / 18
Germans : 44 / 47
British : 30 / 34
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 8 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry
Russians roll dice for 8 infantry in Caucasus, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Caucasus
Russians roll dice for 8 infantry in Caucasus, round 2 : 1/8 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 1 factory and 7 infantry
West Russia : 1 flag, Russia : 1 aaGun, 1 factory and 14 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 40 / 47
British : 30 / 34
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Belgian Congo to Kenya
Germans take Kenya from British
6 infantry moved from Karelia S.S.R. to Norway
1 fighter moved from Eastern Europe to Norway
4 fighters moved from Western Europe to Norway
1 bomber moved from Western Europe to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 bomber, 5 fighters and 6 infantry
British defend with 1 armour and 1 infantry; Americans defend with 2 armour and 3 infantry
Germans roll dice for 1 bomber, 5 fighters and 6 infantry in Norway, round 1 : 7/12 hits
British roll dice for 3 armour and 4 infantry in Norway, round 1 : 2/7 hits
1 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans , 2 armour owned by the Americans and 3 infantry owned by the Americans lost in Norway
Germans win, taking Norway from British with 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 2 armour and 3 infantry
Germans win with 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 2 armour and 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 armour, 1 artillery and 9 infantry moved from Eastern Europe to Ukraine S.S.R.
5 armour moved from Germany to Ukraine S.S.R.
4 fighters moved from Norway to Western Europe
1 fighter moved from Norway to Eastern Europe
1 bomber moved from Norway to Western Europe
5 infantry moved from Germany to Eastern EuropePlace Units - Germans
3 armour and 7 infantry placed in Germany
1 armour and 2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 factory and 7 infantry
Kenya : 1 flag, 1 infantry
Belgian Congo : 1 flag, Southern Europe : 1 armour, 1 factory and 2 infantry
Eastern Europe : 1 aaGun, 1 fighter and 5 infantry
Karelia S.S.R. : 1 flag, Norway : 4 infantry
Trans-Jordan : 1 flag, 2 artilleries and 1 infantry
Western Europe : 1 aaGun, 1 bomber, 4 fighters and 5 infantry
French Equatorial Africa : 1 flag, Gibraltar : 1 flag, Ukraine S.S.R. : 6 armour, 1 artillery and 9 infantry
Anglo Egypt : 1 flag, 17 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 34
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 cruiser moved from 35 Sea Zone to 49 Sea ZoneCombat - British
Battle in 49 Sea Zone
British attack with 1 cruiser and 1 submarine
Japanese defend with 1 carrier and 1 transport
British roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 49 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 49 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 49 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier and 1 transport
Casualties for British: 1 submarine
British win with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier and 1 transport
Casualties for British: 1 submarine
Recording Battle StatisticsNon Combat Move - British
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from 2 Sea Zone to United Kingdom
2 infantry moved from Persia to Caucasus
1 transport moved from 35 Sea Zone to 38 Sea ZonePlace Units - British
1 fighter placed in 35 Sea Zone
3 infantry placed in United Kingdom
2 infantry placed in India
British undo move 1.
1 fighter placed in India
3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Australia : 2 infantry
India : 1 aaGun, 1 factory, 1 fighter and 2 infantry
United Kingdom : 1 aaGun, 2 armour, 1 factory and 9 infantry
Caucasus : 2 infantry
New Guinea : 1 flag, 38 Sea Zone : 1 transport
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
49 Sea Zone : 1 cruiser
2 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 25
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 battleship
British defend with 1 cruiser
Japanese roll dice for 1 battleship in 49 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser in 49 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 49 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Japanese win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Recording Battle StatisticsNon Combat Move - Japanese
1 battleship moved from 62 Sea Zone to 60 Sea Zone
2 battleships, 1 submarine and 2 transports moved from 63 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 armour, 2 bombers and 1 infantry placed in Japan
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
1 unit repaired.Territory Summary for Japanese :
Soviet Far East : 1 flag, Philipine Islands : 1 armour and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, East Indies : 2 infantry
French Indochina : 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Evenki National Okrug : 1 flag, 1 artillery
Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 3 armour, 3 bombers, 1 factory and 3 infantry
Caroline Islands : 1 infantry
49 Sea Zone : 1 battleship
60 Sea Zone : 3 battleships, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 25
Japanese : 42 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Non Combat Move - Americans
1 fighter moved from Western Canada to 3 Sea Zone
1 fighter moved from Eastern United States to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 20 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
10 Sea Zone : 2 transports
55 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 1 submarine
20 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 25
Japanese : 42 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 2 infantry
Caucasus : 1 aaGun, 1 artillery, 1 factory and 10 infantry
West Russia : 1 flag, Russia : 1 aaGun, 1 factory and 12 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 18 / 18
Germans : 45 / 45
British : 25 / 25
Japanese : 40 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 infantry moved from Kenya to Union of South Africa
Germans take Union of South Africa from British
1 bomber moved from Western Europe to 2 Sea Zone
1 armour moved from West Russia to Ukraine S.S.R.Combat - Germans
Battle in 2 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber in 2 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
5 infantry moved from Eastern Europe to Ukraine S.S.R.
4 infantry moved from Norway to Karelia S.S.R.
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
7 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
2 infantry moved from Southern Europe to Balkans
2 artilleries and 1 infantry moved from Trans-Jordan to Anglo Egypt
1 submarine moved from 17 Sea Zone to 12 Sea ZonePlace Units - Germans
3 artilleries and 7 infantry placed in Germany
4 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 3 artilleries, 1 factory and 7 infantry
Union of South Africa : 1 flag, 1 infantry
Kenya : 1 flag, Belgian Congo : 1 flag, Southern Europe : 1 factory and 4 infantry
Eastern Europe : 7 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 fighter and 4 infantry
Trans-Jordan : 1 flag, Western Europe : 1 aaGun, 4 fighters and 5 infantry
French Equatorial Africa : 1 flag, Gibraltar : 1 flag, Balkans : 2 infantry
Ukraine S.S.R. : 10 armour, 1 artillery and 14 infantry
Anglo Egypt : 1 flag, 2 artilleries and 1 infantry
12 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 18
Germans : 49 / 49
British : 23 / 25
Japanese : 40 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from United Kingdom to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
2 armour moved from 3 Sea Zone to Norway
6 infantry moved from United Kingdom to 3 Sea ZoneCombat - British
Recording Battle StatisticsNon Combat Move - British
2 infantry moved from Australia to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from 3 Sea Zone to Caucasus
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from India to CaucasusPlace Units - British
1 fighter placed in 3 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 5 infantry
Norway : 1 flag, 2 armour and 3 infantry
United Kingdom : 1 aaGun, 1 factory and 1 infantry
Caucasus : 3 fighters and 2 infantry
New Guinea : 1 flag, 34 Sea Zone : 1 carrier and 1 transport
3 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 3 transports
35 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 16 / 18
Germans : 46 / 49
British : 26 / 26
Japanese : 40 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 artillery moved from Evenki National Okrug to Novosibirsk
3 battleships moved from 60 Sea Zone to 52 Sea Zone
1 battleship moved from 49 Sea Zone to 51 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
3 bombers moved from Japan to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
2 armour, 2 infantry and 3 transports moved from 60 Sea Zone to 52 Sea ZonePlace Units - Japanese
1 factory placed in Kwantung
1 bomber and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Soviet Far East : 1 flag, Philipine Islands : 1 armour and 1 infantry
Novosibirsk : 1 flag, 1 artillery
Kwantung : 1 factory
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, 3 bombers
East Indies : 2 infantry
French Indochina : 1 armour and 2 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Evenki National Okrug : 1 flag, Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 1 bomber, 1 factory and 5 infantry
Caroline Islands : 1 infantry
51 Sea Zone : 1 battleship
36 Sea Zone : 1 transport
52 Sea Zone : 2 armour, 3 battleships, 2 infantry, 1 submarine and 3 transportsProduction/PUs Summary :
Russians : 16 / 18
Germans : 46 / 49
British : 26 / 26
Japanese : 40 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Americans
1 submarine moved from 20 Sea Zone to 55 Sea Zone
6 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 3 Sea Zone to 4 Sea Zone
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to Central United StatesPlace Units - Americans
1 battleship and 1 cruiser placed in 55 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 aaGun, 1 armour, 1 factory and 2 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 bomber, 1 factory and 2 infantry
Central United States : 1 artillery
4 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
1 Sea Zone : 2 infantry and 1 transport
10 Sea Zone : 1 transport
55 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 submarinesProduction/PUs Summary :
Russians : 16 / 18
Germans : 46 / 49
British : 26 / 26
Japanese : 40 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from JapaneseCombat - Russians
Russians creates battle in territory 12 Sea Zone
Battle in 12 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
Recording Battle StatisticsNon Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 1 artillery, 1 factory and 16 infantry
Evenki National Okrug : 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 factory and 12 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 19 / 19
Germans : 44 / 49
British : 26 / 26
Japanese : 39 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 1 artillery and 14 infantry moved from Ukraine S.S.R. to Caucasus
4 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Caucasus
1 submarine moved from 12 Sea Zone to 10 Sea ZoneCombat - Germans
Battle in 10 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 10 Sea Zone
Germans roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West Russia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in West Russia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 10 armour, 1 artillery, 1 fighter and 14 infantry
British defend with 3 fighters and 2 infantry; Russians defend with 1 aaGun, 1 artillery, 1 factory and 16 infantry
AA guns fire in Caucasus : 1/1 hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 10 armour, 1 artillery and 14 infantry in Caucasus, round 1 : 7/25 hits
Russians roll dice for 1 artillery, 3 fighters and 18 infantry in Caucasus, round 1 : 10/22 hits
5 infantry owned by the Russians , 2 infantry owned by the British and 10 infantry owned by the Germans lost in Caucasus
Germans roll dice for 10 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 6/15 hits
Russians roll dice for 1 artillery, 3 fighters and 11 infantry in Caucasus, round 2 : 6/15 hits
6 infantry owned by the Russians , 4 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Germans roll dice for 9 armour in Caucasus, round 3 : 3/9 hits
Russians roll dice for 1 artillery, 3 fighters and 5 infantry in Caucasus, round 3 : 4/9 hits
3 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus
Germans roll dice for 5 armour in Caucasus, round 4 : 2/5 hits
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Caucasus, round 4 : 3/6 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Caucasus
2 armour owned by the Germans retreated to Ukraine S.S.R.
Russians win with 1 artillery and 3 fighters remaining. Battle score for attacker is -42
Casualties for Germans: 8 armour, 1 artillery, 1 fighter and 14 infantry
Casualties for Russians: 16 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
7 infantry moved from Eastern Europe to Ukraine S.S.R.
1 aaGun moved from Karelia S.S.R. to Eastern Europe
3 artilleries and 7 infantry moved from Germany to Eastern Europe
1 infantry moved from Union of South Africa to Kenya
4 infantry moved from Southern Europe to BalkansPlace Units - Germans
5 armour, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 5 armour, 1 bomber, 1 factory and 4 infantry
Union of South Africa : 1 flag, Kenya : 1 flag, 1 infantry
Belgian Congo : 1 flag, Southern Europe : 1 factory
Eastern Europe : 1 aaGun, 3 artilleries and 7 infantry
Karelia S.S.R. : 1 flag, Trans-Jordan : 1 flag, Western Europe : 1 aaGun, 4 fighters and 5 infantry
French Equatorial Africa : 1 flag, Gibraltar : 1 flag, Balkans : 4 infantry
Ukraine S.S.R. : 2 armour and 9 infantry
West Russia : 4 infantry
Anglo Egypt : 1 flag, 2 artilleries and 1 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 19
Germans : 46 / 46
British : 26 / 26
Japanese : 39 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
3 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Norway to Karelia S.S.R.
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Kwantung
British take Kwantung from JapaneseCombat - British
Recording Battle StatisticsNon Combat Move - British
1 armour moved from India to CaucasusPlace Units - British
1 armour, 1 artillery and 2 infantry placed in United Kingdom
1 armour and 2 infantry placed in IndiaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 5 infantry
Karelia S.S.R. : 2 armour and 10 infantry
Kwantung : 1 flag, 1 factory and 2 infantry
Norway : 1 flag, United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Caucasus : 1 armour and 3 fighters
New Guinea : 1 flag, 59 Sea Zone : 1 transport
4 Sea Zone : 1 transport
34 Sea Zone : 1 carrier and 1 transport
3 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transportsProduction/PUs Summary :
Russians : 19 / 19
Germans : 44 / 46
British : 29 / 29
Japanese : 36 / 40
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 4 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to Kwantung
2 infantry moved from French Indochina to Kwantung
1 armour moved from French Indochina to Kwantung
3 bombers moved from Hawaiian Islands to 55 Sea Zone
2 armour, 2 infantry and 3 transports moved from 52 Sea Zone to 55 Sea Zone
2 armour moved from 55 Sea Zone to Western United States
2 infantry moved from 55 Sea Zone to Western United States
3 battleships moved from 52 Sea Zone to 55 Sea Zone
1 submarine moved from 52 Sea Zone to 55 Sea Zone
1 battleship moved from 51 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Kwantung
Japanese attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 factory and 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kwantung, round 1 : 0/4 hits
British roll dice for 2 infantry in Kwantung, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kwantung, round 2 : 3/4 hits
British roll dice for 2 infantry in Kwantung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwantung
Japanese win, taking Kwantung from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 4 battleships, 3 bombers, 1 submarine and 3 transports
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 submarines
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 bombers in 55 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 4 battleships and 3 transports in 55 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 1 : 2/2 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier and 3 cruisers in 55 Sea Zone, round 1 : 3/5 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 4 battleships, 3 bombers and 3 transports in 55 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 fighters in 55 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the Americans , 3 bombers owned by the Japanese and 2 cruisers owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 4 battleships and 3 transports in 55 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 battleships and 3 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 3 bombers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 submarines
Japanese win with 3 battleships and 3 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 3 bombers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 submarines
Battle in Western United States
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Western United States, round 1 : 1/4 hits
Americans roll dice for 1 armour and 2 infantry in Western United States, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 2 armour and 1 infantry in Western United States, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Western United States, round 2 : 2/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour in Western United States, round 3 : 1/1 hits
Americans roll dice for 1 armour in Western United States, round 3 : 0/1 hits
1 armour owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 armour and 2 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 armour and 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour moved from Philipine Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 bomber moved from Kwantung to French IndochinaPlace Units - Japanese
4 armour and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
3 units repaired.Territory Summary for Japanese :
Soviet Far East : 1 flag, Novosibirsk : 1 flag, 1 artillery
Western United States : 1 flag, 1 aaGun, 1 armour and 1 factory
Kwantung : 1 armour, 1 factory and 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, East Indies : 2 infantry
French Indochina : 1 armour, 1 bomber and 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 4 armour, 1 factory, 2 fighters and 5 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 transport
55 Sea Zone : 3 battleships and 3 transportsProduction/PUs Summary :
Russians : 19 / 19
Germans : 44 / 46
British : 26 / 29
Japanese : 49 / 49
Americans : 28 / 38





