@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Mbtexas(allies) vs dan123(axis) Spring '42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 6 Sea Zone to 7 Sea Zone
7 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.Combat - Russians
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Battle in Ukraine S.S.R.
Russians attack with 1 armour, 1 fighter and 8 infantry
Germans defend with 5 armour
Russians roll dice for 1 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 1 : 4/10 hits
Germans roll dice for 5 armour in Ukraine S.S.R., round 1 : 4/5 hits
4 infantry owned by the Russians and 4 armour owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 2/6 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Russians winRussians winRussians win with 1 submarine remaining with 1 submarine remaining, taking Ukraine S.S.R. from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 5 armour
Casualties for Russians: 5 infantry
Russians win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 5 armour
Casualties for Russians: 5 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
4 infantry moved from Russia to West Russia
1 submarine moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from Sinkiang to Kazakh S.S.R.Place Units - Russians
8 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 fighter
Kazakh S.S.R. : 2 infantry
Caucasus : 1 aaGun, 1 factory and 1 infantry
Ukraine S.S.R. : 1 flag, 1 armour and 3 infantry
West Russia : 1 flag, 4 infantry
Russia : 1 aaGun, 1 factory and 8 infantry
7 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 26 / 27
Germans : 36 / 42
British : 24 / 27
Japanese : 34 / 39
Americans : 46 / 46 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Europe to 4 Sea Zone
1 armour and 2 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Gibraltar to 13 Sea Zone
2 fighters moved from Western Europe to Karelia S.S.R.
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 battleship moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
2 artilleries and 1 infantry moved from Anglo Egypt to Libya
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Eastern Europe to Karelia S.S.R.
1 submarine moved from 7 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Karelia S.S.R.
Germans attack with 1 armour, 4 fighters and 4 infantry
Russians defend with 1 fighter; British defend with 1 artillery and 1 infantry; Americans defend with 1 fighter
Germans roll dice for 1 armour, 4 fighters and 4 infantry in Karelia S.S.R., round 1 : 3/9 hits
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 1 : 2/4 hits
1 infantry owned by the British , 1 fighter owned by the Americans , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
Germans roll dice for 1 armour, 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/7 hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 2 : 0/1 hits
1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Germans win with 1 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Battle in Libya
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 battleship in Libya, round 1 : 1/1 hits
Germans roll dice for 2 artilleries and 3 infantry in Libya, round 1 : 3/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 1 : 1/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 artillery and 9 infantry moved from Germany to Eastern Europe
1 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Southern Europe to Balkans
1 fighter moved from 4 Sea Zone to Eastern Europe
2 fighters moved from Karelia S.S.R. to Western Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Western EuropePlace Units - Germans
1 bomber and 8 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 bomber, 1 factory and 8 infantry
Southern Europe : 1 aaGun, 1 factory and 2 infantry
Eastern Europe : 1 artillery, 2 fighters and 9 infantry
Karelia S.S.R. : 1 flag, 1 armour and 2 infantry
Western Europe : 1 aaGun, 3 fighters and 2 infantry
French Equatorial Africa : 1 flag, Gibraltar : 1 flag, Balkans : 2 infantry
Libya : 2 artilleries and 2 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag, 14 Sea Zone : 1 battleship and 1 transport
13 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 24 / 27
Germans : 39 / 39
British : 24 / 27
Japanese : 34 / 39
Americans : 45 / 46 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: HumanCombat Move - Japanese
2 battleships moved from 52 Sea Zone to 57 Sea Zone
1 cruiser moved from 52 Sea Zone to 57 Sea Zone
1 submarine moved from 52 Sea Zone to 57 Sea Zone
1 carrier moved from 52 Sea Zone to 57 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Manchuria to China
Japanese take China from Americans
1 infantry moved from Manchuria to Kwantung
2 fighters moved from French Indochina to Kwantung
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry and 1 transport moved from 52 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Western Canada
Japanese take Western Canada from BritishCombat - Japanese
Battle in Kwantung
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kwantung from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 57 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 1 submarine
Americans defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese Submerged
1 battleship owned by the Japanese retreated to 52 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -22
Casualties for Japanese: 1 battleship, 1 carrier and 1 cruiser
Casualties for Americans: 1 carrier and 1 fighter
Recording Battle Statistics
1 fighter owned by the Americans could not land and were killedNon Combat Move - Japanese
1 artillery moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Buryatia S.S.R. to China
1 fighter moved from Kwantung to China
1 fighter moved from China to French Indochina
1 fighter moved from China to French IndochinaPlace Units - Japanese
1 artillery and 2 infantry placed in Japan
2 transports placed in 60 Sea Zone
1 factory placed in IndiaTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
2 units repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 57 Sea Zone
1 fighter moved from Western United States to 64 Sea Zone
3 infantry moved from Western United States to Western CanadaCombat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Canada
Americans attack with 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 infantry in Western Canada, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Western Canada, round 1 : 0/1 hits
Americans roll dice for 3 infantry in Western Canada, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Western Canada
Americans win, taking Western Canada from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 57 Sea Zone
Americans attack with 1 battleship and 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 64 Sea Zone to Western Canada
1 armour moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western Canada to AlaskaPlace Units - Americans
1 carrier, 1 fighter, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 fighter and 1 infantry
Western United States : 1 aaGun and 1 factory
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Western Canada : 3 infantry
56 Sea Zone : 1 carrier and 2 fighters
57 Sea Zone : 1 battleship
10 Sea Zone : 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 3 transportsProduction/PUs Summary :
Russians : 22 / 27
Germans : 39 / 39
British : 25 / 25
Japanese : 40 / 41
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from GermansCombat - Russians
Russians creates battle in territory 14 Sea Zone
Battle in 14 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Recording Battle StatisticsNon Combat Move - Russians
1 submarine moved from 7 Sea Zone to 12 Sea Zone
3 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
8 infantry moved from Russia to West RussiaPlace Units - Russians
8 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 factory and 3 infantry
Ukraine S.S.R. : 1 flag, 1 armour and 7 infantry
West Russia : 1 flag, 8 infantry
Russia : 1 aaGun, 1 factory and 8 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 24 / 24
Germans : 37 / 39
British : 25 / 25
Japanese : 40 / 41
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery, 2 fighters and 7 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.Combat - Germans
Germans creates battle in territory 14 Sea Zone
Battle in Karelia S.S.R.
Germans attack with 2 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 bomber, 2 fighters and 10 infantry
Russians defend with 1 armour and 7 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 7 infantry
Casualties for Russians: 1 armour and 7 infantry
Germans win with 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 7 infantry
Casualties for Russians: 1 armour and 7 infantry
Battle in 14 Sea Zone
Germans attack with 1 battleship and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Recording Battle StatisticsNon Combat Move - Germans
1 artillery moved from Libya to Anglo Egypt
2 infantry moved from Libya to Anglo Egypt
2 fighters moved from Ukraine S.S.R. to Eastern Europe
8 infantry moved from Germany to Eastern Europe
2 infantry moved from Southern Europe to Western Europe
1 bomber moved from Ukraine S.S.R. to Western EuropePlace Units - Germans
1 armour and 1 infantry placed in Southern Europe
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalProduction/PUs Summary :
Russians : 21 / 24
Germans : 40 / 40
British : 25 / 25
Japanese : 40 / 41
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from New Guinea to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Philipine Islands
1 fighter moved from 47 Sea Zone to Philipine Islands
1 carrier moved from 47 Sea Zone to 49 Sea Zone
1 cruiser moved from 47 Sea Zone to 49 Sea Zone
1 submarine moved from 47 Sea Zone to 49 Sea Zone
2 bombers moved from United Kingdom to 14 Sea ZoneCombat - British
Battle in 14 Sea Zone
British attack with 2 bombers; Russians loiter and taunt with
Germans defend with 1 battleship and 1 transport
British roll dice for 2 bombers in 14 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber in 14 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 14 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 battleship
Casualties for British: 2 bombers
Battle in Philipine Islands
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 cruiser in Philipine Islands, round 1 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Philipine Islands, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Philipine Islands, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Philipine Islands
British roll dice for 1 fighter and 1 infantry in Philipine Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Philipine Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Philipine Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Philipine Islands
British win, taking Philipine Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Philipine Islands to 49 Sea Zone
1 transport moved from 34 Sea Zone to 29 Sea ZonePlace Units - British
1 armour and 1 infantry placed in United Kingdom
1 fighter and 1 transport placed in 2 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Australia : 2 infantry
Philipine Islands : 1 flag, 1 infantry
Trans-Jordan : 3 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 3 infantry
New Guinea : 1 flag, 29 Sea Zone : 1 transport
49 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport
2 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 21 / 24
Germans : 40 / 40
British : 28 / 28
Japanese : 37 / 41
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from India to Persia
Japanese take Persia from British
1 battleship moved from 52 Sea Zone to 57 Sea ZoneCombat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 battleship and 1 submarine
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 57 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship in 57 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship in 57 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans lost in 57 Sea Zone
Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Recording Battle StatisticsNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 59 Sea Zone
1 battleship moved from 37 Sea Zone to 59 Sea Zone
1 submarine moved from 57 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 battleship and 1 transport placed in 60 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 43 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 factory and 1 fighter
Soviet Far East : 1 flag, Novosibirsk : 1 flag, Kwantung : 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, East Indies : 2 infantry
French Indochina : 2 fighters
Kazakh S.S.R. : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 artillery
Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 4 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 1 battleship and 1 carrier
57 Sea Zone : 1 battleship
60 Sea Zone : 1 battleship, 1 submarine and 3 transportsProduction/PUs Summary :
Russians : 18 / 24
Germans : 40 / 40
British : 27 / 28
Japanese : 43 / 47
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to 60 Sea Zone
1 fighter moved from Alaska to 60 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 battleship, 1 submarine and 3 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 fighters in 60 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 60 Sea Zone
Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 60 Sea Zone
Americans roll dice for 1 fighter in 60 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 60 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is -30
Casualties for Americans: 3 fighters
Recording Battle StatisticsNon Combat Move - Americans
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
2 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
1 carrier, 2 fighters and 1 submarine placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total
1 unit repaired.Territory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun and 1 factory
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 artillery and 1 factory
Western Canada : 3 infantry
1 Sea Zone : 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports
55 Sea Zone : 1 carrier, 2 fighters and 1 submarine
62 Sea Zone : 1 carrierProduction/PUs Summary :
Russians : 18 / 24
Germans : 40 / 40
British : 27 / 28
Japanese : 43 / 47
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 14 Sea Zone
Battle in 14 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
Russians roll dice for 1 submarine in 14 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Recording Battle StatisticsNon Combat Move - Russians
8 infantry moved from West Russia to Karelia S.S.R.
8 infantry moved from Russia to West RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 8 infantry
Caucasus : 1 aaGun, 1 factory and 3 infantry
West Russia : 1 flag, 8 infantry
Russia : 1 aaGun, 1 factory and 8 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 18 / 18
Germans : 40 / 40
British : 27 / 28
Japanese : 43 / 47
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 8 infantry moved from Eastern Europe to Karelia S.S.R.
1 bomber and 3 fighters moved from Western Europe to Karelia S.S.R.
1 infantry moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 artillery and 3 infantry moved from Ukraine S.S.R. to Caucasus
1 submarine moved from 13 Sea Zone to 17 Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 5 fighters and 8 infantry
Russians defend with 8 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 5 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Russians: 8 infantry
Germans win with 1 bomber, 5 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Russians: 8 infantry
Battle in Caucasus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 artillery and 9 infantry moved from Germany to Eastern Europe
3 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from Karelia S.S.R. to Western Europe
1 fighter moved from Karelia S.S.R. to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 artillery moved from Libya to Anglo Egypt
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to GermanyPlace Units - Germans
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalProduction/PUs Summary :
Russians : 12 / 18
Germans : 47 / 47
British : 26 / 28
Japanese : 43 / 47
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Philipine Islands to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 35 Sea Zone
1 fighter moved from 49 Sea Zone to India
1 carrier moved from 49 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 cruiser moved from 49 Sea Zone to 35 Sea Zone
1 transport moved from 29 Sea Zone to 35 Sea Zone
3 infantry moved from Trans-Jordan to Persia
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 3 Sea Zone to Norway
1 carrier moved from 2 Sea Zone to 3 Sea Zone
2 destroyers moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from 2 Sea Zone to 3 Sea ZoneCombat - British
Battle in Persia
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Persia, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 1 : 0/1 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
British roll dice for 3 infantry in Persia, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the British lost in Persia
British roll dice for 2 infantry in Persia, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 4 : 0/1 hits
British roll dice for 2 infantry in Persia, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Persia, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 factory and 1 fighter
AA guns fire in India : 0/1 hits
British roll dice for 1 cruiser in India, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in India, round 1 : 1/2 hits
Japanese roll dice for 1 fighter in India, round 1 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
British win, taking India from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for British: 1 fighter
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for British: 1 fighter
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 armour placed in United Kingdom
1 destroyer and 1 transport placed in 2 Sea Zone
1 transport placed in 3 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalTerritory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Australia : 2 infantry
Persia : 2 infantry
India : 1 aaGun, 1 factory and 1 infantry
Philipine Islands : 1 flag, Norway : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 2 infantry
New Guinea : 1 flag, 3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
2 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 12 / 18
Germans : 44 / 47
British : 33 / 34
Japanese : 39 / 47
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 49 Sea Zone
1 armour moved from 49 Sea Zone to Philipine Islands
Japanese take Philipine Islands from British
1 infantry moved from 49 Sea Zone to Philipine Islands
1 battleship moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 artillery moved from 63 Sea Zone to Alaska
1 submarine moved from 60 Sea Zone to 63 Sea Zone
1 battleship moved from 59 Sea Zone to 62 Sea Zone
2 fighters moved from French Indochina to India
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 artillery moved from 63 Sea Zone to Alaska
1 battleship moved from 60 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 2 fighters
British defend with 1 aaGun, 1 factory and 1 infantry
AA guns fire in India : 1/2 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 fighter in India, round 1 : 0/1 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in India, round 2 : 1/1 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in India
British win with no units remaining. Battle score for attacker is -17
Casualties for Japanese: 2 fighters
Casualties for British: 1 infantry
Japanese win with no units remaining. Battle score for attacker is -17
Casualties for Japanese: 2 fighters
Casualties for British: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 carrier
Japanese roll dice for 1 battleship in 62 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 62 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier in 62 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 62 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier
Japanese win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier
Battle in Alaska
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Alaska, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Alaska, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Sinkiang to Novosibirsk
1 carrier moved from 59 Sea Zone to 49 Sea ZonePlace Units - Japanese
2 armour, 1 bomber and 1 infantry placed in Japan
1 battleship placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Alaska : 1 flag, 2 artilleries and 2 infantry
Soviet Far East : 1 flag, Philipine Islands : 1 armour and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, East Indies : 2 infantry
French Indochina : 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Evenki National Okrug : 1 flag, 1 artillery
Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 2 armour, 1 bomber, 1 factory and 2 infantry
Caroline Islands : 1 infantry
63 Sea Zone : 2 battleships, 1 submarine and 2 transports
49 Sea Zone : 1 carrier and 1 transport
60 Sea Zone : 1 battleship
62 Sea Zone : 1 battleshipProduction/PUs Summary :
Russians : 12 / 18
Germans : 44 / 47
British : 30 / 34
Japanese : 44 / 46
Americans : 36 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 55 Sea Zone to Alaska
3 infantry moved from Western Canada to Alaska
1 fighter moved from 1 Sea Zone to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 3 fighters and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 3 fighters and 3 infantry in Alaska, round 1 : 3/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 1 : 1/4 hits
2 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Alaska
Americans roll dice for 3 fighters and 2 infantry in Alaska, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Americans win with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to Western Canada
2 armour, 3 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
2 armour moved from 3 Sea Zone to Norway
1 carrier moved from 1 Sea Zone to 3 Sea Zone
2 destroyers moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
2 cruisers placed in 55 Sea Zone
1 armour and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 aaGun and 1 factory
Norway : 2 armour and 3 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter
Western Canada : 1 fighter
3 Sea Zone : 1 carrier, 2 destroyers and 3 transports
10 Sea Zone : 1 submarine
55 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 1 submarineProduction/PUs Summary :
Russians : 12 / 18
Germans : 44 / 47
British : 30 / 34
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 8 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry
Russians roll dice for 8 infantry in Caucasus, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Caucasus
Russians roll dice for 8 infantry in Caucasus, round 2 : 1/8 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 1 factory and 7 infantry
West Russia : 1 flag, Russia : 1 aaGun, 1 factory and 14 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 40 / 47
British : 30 / 34
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Belgian Congo to Kenya
Germans take Kenya from British
6 infantry moved from Karelia S.S.R. to Norway
1 fighter moved from Eastern Europe to Norway
4 fighters moved from Western Europe to Norway
1 bomber moved from Western Europe to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 bomber, 5 fighters and 6 infantry
British defend with 1 armour and 1 infantry; Americans defend with 2 armour and 3 infantry
Germans roll dice for 1 bomber, 5 fighters and 6 infantry in Norway, round 1 : 7/12 hits
British roll dice for 3 armour and 4 infantry in Norway, round 1 : 2/7 hits
1 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans , 2 armour owned by the Americans and 3 infantry owned by the Americans lost in Norway
Germans win, taking Norway from British with 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 2 armour and 3 infantry
Germans win with 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 2 armour and 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 armour, 1 artillery and 9 infantry moved from Eastern Europe to Ukraine S.S.R.
5 armour moved from Germany to Ukraine S.S.R.
4 fighters moved from Norway to Western Europe
1 fighter moved from Norway to Eastern Europe
1 bomber moved from Norway to Western Europe
5 infantry moved from Germany to Eastern EuropePlace Units - Germans
3 armour and 7 infantry placed in Germany
1 armour and 2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 factory and 7 infantry
Kenya : 1 flag, 1 infantry
Belgian Congo : 1 flag, Southern Europe : 1 armour, 1 factory and 2 infantry
Eastern Europe : 1 aaGun, 1 fighter and 5 infantry
Karelia S.S.R. : 1 flag, Norway : 4 infantry
Trans-Jordan : 1 flag, 2 artilleries and 1 infantry
Western Europe : 1 aaGun, 1 bomber, 4 fighters and 5 infantry
French Equatorial Africa : 1 flag, Gibraltar : 1 flag, Ukraine S.S.R. : 6 armour, 1 artillery and 9 infantry
Anglo Egypt : 1 flag, 17 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 34
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 cruiser moved from 35 Sea Zone to 49 Sea ZoneCombat - British
Battle in 49 Sea Zone
British attack with 1 cruiser and 1 submarine
Japanese defend with 1 carrier and 1 transport
British roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 49 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 49 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 49 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier and 1 transport
Casualties for British: 1 submarine
British win with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier and 1 transport
Casualties for British: 1 submarine
Recording Battle StatisticsNon Combat Move - British
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from 2 Sea Zone to United Kingdom
2 infantry moved from Persia to Caucasus
1 transport moved from 35 Sea Zone to 38 Sea ZonePlace Units - British
1 fighter placed in 35 Sea Zone
3 infantry placed in United Kingdom
2 infantry placed in India
British undo move 1.
1 fighter placed in India
3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Australia : 2 infantry
India : 1 aaGun, 1 factory, 1 fighter and 2 infantry
United Kingdom : 1 aaGun, 2 armour, 1 factory and 9 infantry
Caucasus : 2 infantry
New Guinea : 1 flag, 38 Sea Zone : 1 transport
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
49 Sea Zone : 1 cruiser
2 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 25
Japanese : 42 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 battleship
British defend with 1 cruiser
Japanese roll dice for 1 battleship in 49 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser in 49 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 49 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Japanese win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Recording Battle StatisticsNon Combat Move - Japanese
1 battleship moved from 62 Sea Zone to 60 Sea Zone
2 battleships, 1 submarine and 2 transports moved from 63 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 armour, 2 bombers and 1 infantry placed in Japan
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
1 unit repaired.Territory Summary for Japanese :
Soviet Far East : 1 flag, Philipine Islands : 1 armour and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, Hawaiian Islands : 1 flag, East Indies : 2 infantry
French Indochina : 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, Evenki National Okrug : 1 flag, 1 artillery
Buryatia S.S.R. : 1 flag, Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 3 armour, 3 bombers, 1 factory and 3 infantry
Caroline Islands : 1 infantry
49 Sea Zone : 1 battleship
60 Sea Zone : 3 battleships, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 25
Japanese : 42 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Non Combat Move - Americans
1 fighter moved from Western Canada to 3 Sea Zone
1 fighter moved from Eastern United States to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 20 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
Algeria : 1 flag, Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
10 Sea Zone : 2 transports
55 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 1 submarine
20 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 45 / 45
British : 25 / 25
Japanese : 42 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 2 infantry
Caucasus : 1 aaGun, 1 artillery, 1 factory and 10 infantry
West Russia : 1 flag, Russia : 1 aaGun, 1 factory and 12 infantry
12 Sea Zone : 1 submarine
14 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 18 / 18
Germans : 45 / 45
British : 25 / 25
Japanese : 40 / 42
Americans : 38 / 38





