WC12 AA50 US-RD2: Bigbadgoo (Axis) VS Ol' Blood&Guts (Allies+9)


  • stupid mistakes are gonna cost me  :|


  • I forgot to liberate Sum with the UK inf in Sol.  :cry:

    US5-Buy: 2 inf, 2 art, cv, 2 ftr…save 0

    CM
    1. 2inf Sol => Phi
    2. 2bmr UK => Fra IC

    Fra IC
    aa gun
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)
    damage
    DiceRolling 2d6:
    (5, 6)


  • Fra IC damaged 11

    NCM
    2bmr Fra => UK
    bmr Wus => UK
    2inf Alg => Lib
    inf aa gun Eca => Alg
    inf arm Eus => Alg
    2inf 2arm Eus => Eca
    6ftr 3cv sub dd sz46 => sz56
    dd sz46 => sz53

    Mobilize
    cv 2ftr in sz56
    2inf 2art in Eus

    Collect: 55

    OBG_vs_BBG_05fUS.AAM


  • Germany purchases with 35:
    9 reapair to France
    2 inf
    2 fighters

    EPL:
    1 inf from Ukraine, taking it

    POL:
    3 inf from Germany
    3 fighters from FRANCE
    1 fighter from Caucasus
    1 fighter from Germany

    COMBAT RESOLUTION:
    A:
    DiceRolls: 3@1 5@3; Total Hits: 33@1: (4, 4, 1)5@3: (3, 4, 5, 2, 4)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • POl taken with loss of 1 inf

    NON COMS:
    1 fighter from POL to Caucasus
    3 art, 2 inf from France to Germany
    1 fighter from POL to Germany
    3 fighters from POL to France

    MOBILIZATION:
    2 fighters, 2 inf to France

    INCOME:
    Germany collects 41

    Hey, I saw that error on the missed British TZ in Solomons, so I just went ahead and took SUM on the map and gave Britain the cash for it.  I dont like it when things like that happen because of the nature of the online map board.  If it was a face to face game the chances of you missing the unit over there are almost none so I hate to see it happen here.  You were obviously either going to take territory with it or move it back up to 56, but you werent just going to do nothing with it so the TZ could die for free.

    OBG_vs_BBG_06aGer.AAM


  • @Bigbadgoo:

    Hey, I saw that error on the missed British TZ in Solomons, so I just went ahead and took SUM on the map and gave Britain the cash for it.  I dont like it when things like that happen because of the nature of the online map board.  If it was a face to face game the chances of you missing the unit over there are almost none so I hate to see it happen here.  You were obviously either going to take territory with it or move it back up to 56, but you werent just going to do nothing with it so the TZ could die for free.

    Well, thanks for that. I appreciate the generosity.

    Rus6-Buy 4 inf, art, arm

    CM
    1. inf art Bel => Epl inf
    2. 2inf Bel/bmr Rus =Euk 2inf
    3. 2inf Nov/inf Rus => Kaz inf

    Epl
    A-inf art
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Epl
    A-inf art
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • :x

    Epl 1st hit
    A-art
    DiceRolls: 10@2; Total Hits: 310@2: (6, 5, 2, 6, 2, 2, 5, 5, 5, 3)
    D-inf
    DiceRolls: 10@2; Total Hits: 410@2: (3, 1, 2, 3, 5, 1, 2, 4, 5, 6)


  • Epl hwol

    Euk
    A-3inf bmr
    DiceRolls: 3@1 1@4; Total Hits: 23@1: (4, 1, 1)1@4: (6)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • those guys need to teach the others how to shoot  :lol:

    Euk lwlo inf

    Kaz
    A-3inf
    DiceRolls: 3@1; Total Hits: 13@1: (5, 1, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Kaz lwol

    NCM
    bmr => Rus
    arm Kar => Rus

    Mobilize
    4inf art arm in Rus

    Collect: 19

    OBG_vs_BBG_06bRus.AAM


  • JAPAN buys with 63
    5 inf
    4 bombers

    COMBAT MOVES:
    NOV:
    1 inf from CHI

    Libya:
    1 art, 1 inf, 2 fighters from Egypt
    1 fighter from Germany
    2 fighters from SZ 35

    BOMBING OF MOSCOW:
    1 bomber from BURY

    SZ 50:
    1 BB

    PHI:
    1 inf, 1 art from Caroline
    3 fighters from 51

    SZ 38:
    1 sub from 51

    SUM:
    1 inf from India
    1 art from Caroline
    1 fighter from 51

    SZ 53:
    2 subs from 51

    COMBAT RESOLUTION:
    PHI:
    A:
    DiceRolls: 2@2 3@3; Total Hits: 12@2: (5, 1)3@3: (5, 4, 6)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • man…at some point it would be great if double the odds actually meant something in my opening battle

    A:
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (6, 4, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • my zeroes are about half worthless

    PHi taken with loss of 1 inf

    SUM:
    A:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SUM taken without loss

    MOSCOW BOMBING:
    AA GUN:
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    BOMBS AWAY:
    DiceRolls: 1@6; Total Hits: 11@6: (1)


  • well I am not as good at this bombing things as you are…with how bad the Japanese airforce has sucked this round, I am worried in Libya

    Libya:
    A:
    DiceRolls: 2@2 5@3; Total Hits: 42@2: (1, 1)5@3: (4, 2, 1, 5, 4)
    D:
    DiceRolls: 3@2 1@3; Total Hits: 13@2: (5, 2, 6)1@3: (6)


  • nice…its good to have ones on this one

    Libya taken with loss of 1 inf

    SZ 53:
    A:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SZ 53 cleared without loss

    NON COMS:
    1 bomber from Moscow to Caucasus
    2 fighters from Libya to Italy
    3 fighters from Libya to Egypt
    1 BB, 1 DD, 1 Cruiser from 35 to 15
    1 TZ from 36 to 50
    1 Sub from 51 to 57
    1 sub from 51 to 54
    1 sub from 51 to 46
    1 carrier from 35 to 38
    1 fighter from SUM to 38
    2 carriers, 2 DD, 3 subs from 51 to 50
    3 fighters from PHI to 50
    1 fighter from Japn to 50
    1 armor from sfe to YAk

    MOBILIZATION:
    2 inf, 4 bombers to Japan
    3 inf to India

    INCOME:
    JAPAN collects 65

    OBG_vs_BBG_06cJAP.AAM


  • UK6-Buy: 4 inf, 4 arm…save 3

    CM
    1. 2bmr UK => Ita IC
    2. 2inf art Bst/ftr sz5 => Pol 2inf
    3. inf art Bst/ftr sz5 => Epl inf
    4. inf Rho => Saf
    5. inf Rho => Cng

    Ita IC
    aa gun
    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)
    damage
    DiceRolling 2d6:
    (4, 5)

    Pol
    A-2inf art ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (1, 4)1@3: (3)
    D-2inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Ita IC damaged 9 for max of 12, Pol twlo 2inf

    Epl
    A-inf art ftr
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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