Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
OK i redid the turn with exactly the same purchase, combat moves, NCMs, and placements. I lost a bomber to AA this time.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 27 PUs;
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
2 armour moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 6 mech_infantrys
retreated to Archangel
Germans win with 4 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Recording Battle Statistics
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
4 aaGuns, 2 artilleries and 40 infantry moved from Russia to Tambov
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
Place Units - Russians
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
edit your bomber back!
Nah, when you send in 5 planes against AA you really should lose 1. fair is fair.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 infantry moved from Szechwan to Yunnan
6 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
2 infantry and 4 mech_infantrys moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Kazakhstan
3 bombers, 5 fighters and 5 tactical_bombers moved from Shensi to Caucasus
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 4 infantry
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Japanese win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 3 armour and 8 infantry
retreated to Yunnan
Chinese win with 3 armour and 7 infantry remaining. Battle score for attacker is -29
Casualties for Japanese: 2 fighters, 1 infantry and 6 mech_infantrys
Casualties for British: 3 aaGuns and 1 infantry
Battle in Caucasus
Japanese attack with 3 bombers, 5 fighters and 5 tactical_bombers
British defend with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 5 fighters, 1 mech_infantry and 1 tactical_bomber
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.
Non Combat Move - Japanese
3 bombers, 2 fighters and 3 tactical_bombers moved from Caucasus to Rostov
2 tactical_bombers moved from Yunnan to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 carrier and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Japan to 37 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 factory_minor placed in Korea
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 3 artilleries, 4 infantry, 2 submarines and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking Borneo from Japanese with 2 battleships, 3 carriers, 1 cruiser, 4 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -102
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines
Recording Battle Statistics
1 tactical_bomber owned by the Japanese and 4 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
2 fighters moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from Morocco to Malta
5 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter could not land in 41 Sea Zone and was removed
Place Units - Americans
2 submarines and 5 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 infantry moved from Siam to Shan State
3 armour and 7 infantry moved from Yunnan to Shan State
1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 fighters moved from Iraq to Alexandria
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Alexandria
British attack with 2 armour, 3 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British win with 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser and 4 transports
Units damaged: 1 battleship owned by the British
British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 100
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser and 4 transports
Casualties for British: 1 cruiser and 2 destroyers
British win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 100
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser and 4 transports
Casualties for British: 1 cruiser and 2 destroyers
Battle in Shan State
British attack with 3 armour and 8 infantry
Japanese defend with 2 artilleries and 2 infantry
British win, taking Shan State from Japanese with 3 armour and 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
British win with 3 armour and 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Recording Battle Statistics
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
1 bomber moved from 37 Sea Zone to Siam
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Syria to Iraq
8 infantry moved from India to West India
2 fighters moved from Alexandria to Egypt
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Persia
1 fighter, 1 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Novgorod to Normandy Bordeaux
Combat - Italians
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to France
3 aaGuns moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
4 artilleries and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Japanese
4 fighters moved from Queensland to 45 Sea Zone
3 artilleries and 4 infantry moved from Queensland to Northern Territory
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 cruiser
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 fighter
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 fighter
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to Northern Territory
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Combat Move - French
Giving bonus movement to units
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Malta to Iraq
Non Combat Move - French
Turn Complete - French
SBR Moscow with 2 bombers and 2 fighters. intercept?
no intercept
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Germans
Germans buy 3 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bessarabia to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 tactical_bombers moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Western Ukraine to Caucasus
2 bombers and 2 fighters moved from Western Ukraine to Russia
10 mech_infantrys moved from Ukraine to Caucasus
Combat - Germans
Battle in Bryansk
Germans attack with 5 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans win, taking Bryansk from Russians with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Germans win with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Caucasus
Germans attack with 10 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Germans win with 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA guns
Bombing raid in Russia causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - Germans
1 bomber and 2 fighters moved from Russia to Rostov
2 tactical_bombers moved from Caucasus to Rostov
3 tactical_bombers moved from Bryansk to Rostov
15 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
7 armour moved from Rostov to Kazakhstan
3 artilleries moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Archangel
3 infantry moved from Bessarabia to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to Norway
2 infantry moved from 115 Sea Zone to Finland
2 aaGuns and 3 infantry moved from Western Germany to Northern Italy
5 artilleries moved from Western Germany to France
7 mech_infantrys moved from Germany to Northern Italy
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
Turn Complete - Germans
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Hey Vance I mistakenly pressed done during combat moves and forgot few moves, so there was a roll of a small battle (I think 2inf 1rtl vs 1inf) that went on and I won but I’ll reroll sorry for the trouble.
No problem. I understand completely :-)
oh my god I just lost a 80% battle with total annihilation on my side…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 21 PUs;
Russians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
18 infantry moved from Novosibirsk to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun and 2 mech_infantrys
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun and 2 mech_infantrys
Casualties for Russians: 1 infantry
Russians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 18 infantry and 1 tactical_bomber
Japanese defend with 3 infantry and 4 mech_infantrys; Germans defend with 7 armour
1 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for Russians: 17 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.
Non Combat Move - Russians
4 aaGuns, 1 artillery and 38 infantry moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Novosibirsk to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Place Units - Russians
3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for Russians: 17 infantry
this utterly fucks my game… I’ll continue though.