@questioneer:
@Axisplaya:
Triple A is cool. And over the years, it has given us a lot of hours of fun.
We’re just advising about the bugs we find in here, not criticising Triple A or its creators in any way.
My buddy, Pomme, who found the latest bug has also donated 50$ to Triple A yesterday.
We’ll just keep downloading the latest versions/maps when they’ll be released.
Meanwhile, this thread is also to be used to keep mentioning the bugs as they are found.
:wink:�
ditto
Here’s the big question:
How much do I have to donate so that this thing could be updated with all these bugs fixed in 2-3 weeks vs 2-3 months down the road???
Riddle me that Batman. :wink:
$300
just kidding
obviously it is my goal to make bug fixes as fast as I can, but you have to remember I also have a life besides triplea
in addition to that, the biggest problem with bugs is simply that I don’t know about them.
now, if I release a new version in 2 weeks, and then later people find other bugs, then i’ve just broken everyone’s savegames for nothing (new releases of triplea tend to break savegame compatibility)
secondly, sometimes fixing a bug introduces a new bug, or the fix is worse than the problem. I’m not a perfect coder, even though I test my code more than anyone else I know.
That is why we have a release cycle.
After a stable is released, we start making new changes, and bug fixes. Then, later, we release an “unstable / beta” version. This version is called unstable/beta because it is not fully tested. After this is released, I hope people try the new version and find bugs. After one or two unstable/beta versions, I release a new stable. If people do not test the unstable/beta versions enough, than we end up having a buggy stable version.
So, I’ll try to work hard on everything and see if I can do a release in a month from now. It will be beta/unstable, but at least it will be something to go on.