@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Dan123 (axis) vs. mbtexas (allies) Spring '42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to West Russia
2 armour moved from Russia to West Russia
1 fighter moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 armour moved from Archangel to Belorussia
3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to BelorussiaCombat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 1 : 3/7 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in West Russia, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Russians win with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 1 : 1/5 hits
Germans roll dice for 3 infantry in Belorussia, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Russians win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from West Russia to Belorussia
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 fighter moved from Belorussia to Karelia S.S.R.Place Units - Russians
1 armour and 3 infantry placed in Caucasus
2 armour placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 2 fighters and 3 infantry
Yakut S.S.R. : 4 infantry
Caucasus : 1 aaGun, 2 armour, 1 artillery, 1 factory and 8 infantry
West Russia : 1 flag, 2 armour, 1 artillery and 1 infantry
Belorussia : 1 flag, 1 armour and 2 infantry
Buryatia S.S.R. : 6 infantry
Russia : 1 aaGun, 2 armour and 1 factory
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 28 / 28
Germans : 36 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Norway to 2 Sea Zone
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 artillery moved from 15 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from Balkans to Anglo Egypt
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
1 armour moved from Balkans to Belorussia
1 fighter moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - Germans
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 13 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 13 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 3/5 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 1 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Germans win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in Belorussia
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 1 : 3/7 hits
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Germans win with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 fighter and 4 infantry
Russians defend with 2 fighters and 3 infantry
Germans roll dice for 3 armour, 1 fighter and 4 infantry in Karelia S.S.R., round 1 : 2/8 hits
Russians roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 1 : 3/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 3/5 hits
Russians roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 fighters owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 4 infantry
Casualties for Russians: 2 fighters and 3 infantry
Germans win with 3 armour and 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 4 infantry
Casualties for Russians: 2 fighters and 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 bomber moved from 2 Sea Zone to Norway
1 infantry moved from Southern Europe to Western Europe
2 fighters moved from 13 Sea Zone to Western Europe
1 artillery and 1 infantry moved from Algeria to Libya
1 fighter moved from Anglo Egypt to Libya
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Germany to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Belorussia to Eastern EuropePlace Units - Germans
1 artillery and 1 infantry placed in Southern Europe
1 bomber and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 bomber, 1 factory and 7 infantry
Southern Europe : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Eastern Europe : 1 armour, 2 fighters and 2 infantry
Karelia S.S.R. : 1 flag, 3 armour
Norway : 1 bomber and 3 infantry
Western Europe : 1 aaGun, 2 armour, 2 fighters and 3 infantry
Libya : 1 artillery, 1 fighter and 1 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 2 armour, 1 artillery and 2 infantry
Anglo Egypt : 1 flag, 1 armour, 1 artillery and 1 infantry
7 Sea Zone : 2 submarines
5 Sea Zone : 1 destroyer and 1 transport
15 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 24 / 28
Germans : 42 / 42
British : 28 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
3 infantry moved from India to French Indochina
1 fighter moved from 35 Sea Zone to French IndochinaCombat - British
Battle in 7 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 2 submarines
2 submarines owned by the Germans Submerged
Battle in French Indochina
British attack with 1 fighter and 3 infantry
Japanese defend with 1 fighter and 2 infantry
British roll dice for 1 fighter and 3 infantry in French Indochina, round 1 : 1/4 hits
Japanese roll dice for 1 fighter and 2 infantry in French Indochina, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indochina
British roll dice for 1 fighter and 2 infantry in French Indochina, round 2 : 0/3 hits
Japanese roll dice for 1 fighter and 1 infantry in French Indochina, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in French Indochina, round 3 : 2/3 hits
Japanese roll dice for 1 fighter and 1 infantry in French Indochina, round 3 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in French Indochina
British winBritish winBritish win with 1 bomber and 2 fighters remaining with 1 bomber and 2 fighters remaining, taking French Indochina from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 infantry
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
2 fighters moved from 7 Sea Zone to United Kingdom
1 bomber moved from 7 Sea Zone to United Kingdom
1 infantry moved from Union of South Africa to Kenya
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from French Indochina to IndiaPlace Units - British
1 destroyer placed in 2 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTerritory Summary for British :
Australia : 3 infantry
Kenya : 1 infantry
India : 1 aaGun and 1 fighter
French Indochina : 1 flag, 1 infantry
Trans-Jordan : 2 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 4 fighters and 2 infantry
New Zealand : 1 infantry
Western Canada : 1 infantry
2 Sea Zone : 1 destroyer and 1 transport
33 Sea Zone : 1 carrier, 1 cruiser and 1 transport
40 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 24 / 28
Germans : 42 / 42
British : 31 / 33
Japanese : 27 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 transport moved from 60 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
2 infantry moved from Kwantung to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 fighter moved from Manchuria to French Indochina
2 infantry moved from Manchuria to China
1 infantry moved from Kwantung to China
1 bomber moved from Japan to ChinaCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 fighters
British defend with 1 carrier, 1 cruiser and 1 transport
Japanese roll dice for 2 fighters in 33 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 33 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 fighter in 33 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 carrier owned by the British lost in 33 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 2 fighters
Casualties for British: 1 carrier
Battle in India
Japanese attack with 2 infantry
British defend with 1 aaGun and 1 fighter
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
British roll dice for 1 fighter in India, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Japanese win with 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in French Indochina
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in French Indochina, round 1 : 1/3 hits
British roll dice for 1 infantry in French Indochina, round 1 : 0/1 hits
1 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in China
Japanese attack with 1 bomber and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in China, round 1 : 1/4 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 1 : 0/3 hits
1 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber and 3 infantry in China, round 2 : 1/4 hits
Americans roll dice for 1 fighter and 1 infantry in China, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber and 2 infantry in China, round 3 : 0/3 hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in China
Japanese roll dice for 1 bomber and 1 infantry in China, round 4 : 2/2 hits
Americans roll dice for 1 fighter in China, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in China
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 52 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier in 52 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans and 1 carrier owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from China to Japan
1 carrier moved from 37 Sea Zone to 59 Sea Zone
1 fighter moved from French Indochina to 59 Sea ZonePlace Units - Japanese
1 transport placed in 61 Sea Zone
1 destroyer and 2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
1 unit repaired.Territory Summary for Japanese :
India : 1 flag, 1 aaGun and 1 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 1 carrier and 1 fighter
61 Sea Zone : 1 transport
36 Sea Zone : 1 transport
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
35 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 24 / 28
Germans : 42 / 42
British : 25 / 33
Japanese : 33 / 34
Americans : 42 / 42Summary Text: The site gave an error: ’
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 2 bombers and 2 destroyers; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 7 Sea ZoneCombat - Americans
Americans creates battle in territory 52 Sea Zone
Battle in 52 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 7 Sea Zone to United Kingdom
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 20 Sea Zone to 55 Sea ZonePlace Units - Americans
2 bombers placed in Eastern United States
2 destroyers placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 44 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun, 1 factory, 3 fighters and 2 infantry
Hawaiian Islands : 2 infantry
United Kingdom : 1 bomber
Sinkiang : 2 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory and 2 infantry
Central United States : 2 infantry
52 Sea Zone : 1 submarine
10 Sea Zone : 1 cruiser and 2 transports
55 Sea Zone : 1 battleship, 3 destroyers and 1 transportProduction/PUs Summary :
Russians : 24 / 28
Germans : 42 / 42
British : 25 / 33
Japanese : 33 / 34
Americans : 42 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
2 armour moved from Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 submarine moved from 2 Sea Zone to 7 Sea Zone
6 infantry moved from Buryatia S.S.R. to Manchuria
Russians take Manchuria from JapaneseCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 4 armour, 1 artillery and 1 infantry
Germans defend with 3 armour
Russians roll dice for 4 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 1 : 4/6 hits
Germans roll dice for 3 armour in Karelia S.S.R., round 1 : 3/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 3 armour owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 3 armour
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Russians win with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 3 armour
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines
2 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Recording Battle StatisticsNon Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 armour moved from Caucasus to Karelia S.S.R.Place Units - Russians
8 infantry placed in Russia
Russians undo move 1.
1 artillery and 7 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Manchuria : 1 flag, 6 infantry
Karelia S.S.R. : 5 armour
Caucasus : 1 aaGun, 1 artillery, 1 factory and 9 infantry
West Russia : 1 flag, Buryatia S.S.R. : 4 infantry
Russia : 1 aaGun, 1 artillery, 1 factory and 7 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 29 / 29
Germans : 40 / 42
British : 25 / 33
Japanese : 30 / 34
Americans : 42 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 bomber moved from Norway to 2 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour, 2 fighters and 2 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Belorussia to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Karelia S.S.R.
1 armour moved from Belorussia to Karelia S.S.R.
1 armour, 1 artillery and 1 infantry moved from Anglo Egypt to Trans-Jordan
1 bomber moved from Germany to Karelia S.S.R.
2 fighters moved from Western Europe to Karelia S.S.R.
1 fighter moved from Libya to Trans-Jordan
3 infantry moved from Norway to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 bomber, 4 fighters and 7 infantry
Russians defend with 5 armour
Germans roll dice for 3 armour, 1 bomber, 4 fighters and 7 infantry in Karelia S.S.R., round 1 : 5/15 hits
Russians roll dice for 5 armour in Karelia S.S.R., round 1 : 2/5 hits
5 armour owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour, 1 bomber, 4 fighters and 5 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 2 infantry
Casualties for Russians: 5 armour
Germans win with 3 armour, 1 bomber, 4 fighters and 5 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 2 infantry
Casualties for Russians: 5 armour
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 2/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber and 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber in 2 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from 2 Sea Zone to Western Europe
1 bomber moved from Karelia S.S.R. to Western Europe
2 infantry moved from Belorussia to Ukraine S.S.R.
1 artillery moved from Belorussia to Ukraine S.S.R.
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Trans-Jordan to India
1 artillery and 1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
4 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
1 artillery and 1 infantry moved from Libya to Anglo Egypt
5 infantry moved from Germany to Eastern Europe
2 armour moved from Western Europe to Eastern EuropePlace Units - Germans
1 artillery and 1 infantry placed in Southern Europe
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 artilleries, 1 factory and 8 infantry
India : 1 fighter
Southern Europe : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Eastern Europe : 2 armour and 5 infantry
Karelia S.S.R. : 1 flag, 3 armour and 5 infantry
Trans-Jordan : 1 flag, 1 armour and 1 artillery
Western Europe : 1 aaGun, 2 bombers and 3 infantry
Ukraine S.S.R. : 2 artilleries, 4 fighters and 4 infantry
Anglo Egypt : 1 flag, 1 artillery and 1 infantry
5 Sea Zone : 1 destroyer and 1 transport
15 Sea Zone : 1 battleship
2 Sea Zone : 1 submarine
16 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 25 / 29
Germans : 45 / 45
British : 24 / 33
Japanese : 30 / 34
Americans : 42 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 bomber and 4 fighters moved from United Kingdom to Western Europe
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Western Europe
British attack with 1 bomber and 4 fighters
Germans defend with 1 aaGun, 2 bombers and 3 infantry
AA guns fire in Western Europe : 3/5 hits
1 bomber owned by the British and 2 fighters owned by the British lost in Western Europe
British roll dice for 2 fighters in Western Europe, round 1 : 1/2 hits
Germans roll dice for 2 bombers and 3 infantry in Western Europe, round 1 : 1/5 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Europe
British roll dice for 1 fighter in Western Europe, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 2 infantry in Western Europe, round 2 : 0/4 hits
retreated to Western Europe
Germans win with 2 bombers and 2 infantry remaining. Battle score for attacker is -39
Casualties for Germans: 1 infantry
Casualties for British: 1 bomber and 3 fighters
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Western Europe to United Kingdom
1 submarine moved from 40 Sea Zone to 47 Sea Zone
1 infantry moved from Kenya to 33 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea ZonePlace Units - British
2 destroyers and 1 submarine placed in 8 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTerritory Summary for British :
Australia : 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
New Zealand : 1 infantry
New Guinea : 1 flag, 1 infantry
Western Canada : 1 infantry
27 Sea Zone : 1 cruiser, 1 infantry and 1 transport
8 Sea Zone : 2 destroyers and 1 submarine
47 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 25 / 29
Germans : 45 / 45
British : 25 / 26
Japanese : 29 / 34
Americans : 42 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
2 infantry moved from French Indochina to China
Japanese take China from Americans
1 fighter moved from 59 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 52 Sea Zone to 55 Sea Zone
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 61 Sea Zone to ManchuriaCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 52 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 battleship, 3 destroyers and 1 transport
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 55 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 battleship, 3 destroyers and 1 transport in 55 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
3 destroyers owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 55 Sea Zone, round 2 : 2/5 hits
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 51
Casualties for Americans: 1 battleship, 3 destroyers and 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 51
Casualties for Americans: 1 battleship, 3 destroyers and 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Manchuria, round 1 : 2/8 hits
Russians roll dice for 6 infantry in Manchuria, round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Manchuria, round 2 : 4/6 hits
Russians roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits
4 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Russians: 6 infantry
Japanese win with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Russians: 6 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 carrier moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from Manchuria to 60 Sea Zone
1 transport moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Manchuria to JapanPlace Units - Japanese
1 destroyer and 1 fighter placed in 60 Sea Zone
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
1 unit repaired.Territory Summary for Japanese :
Manchuria : 1 armour, 1 artillery and 2 infantry
India : 1 flag, 1 aaGun and 1 infantry
Borneo : 1 infantry
East Indies : 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
China : 1 flag, 2 infantry
Japan : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 3 infantry
Caroline Islands : 1 infantry
37 Sea Zone : 1 battleship and 1 transport
61 Sea Zone : 3 transports
52 Sea Zone : 1 destroyer
55 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
60 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 22 / 29
Germans : 45 / 45
British : 25 / 26
Japanese : 34 / 34
Americans : 40 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 5 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 5 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 5 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 5 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 5 Sea Zone
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Recording Battle StatisticsNon Combat Move - Americans
2 bombers moved from Eastern United States to United Kingdom
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
8 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun, 1 factory, 3 fighters and 12 infantry
Hawaiian Islands : 2 infantry
United Kingdom : 2 bombers
Sinkiang : 2 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
8 Sea Zone : 1 cruiser
10 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 22 / 29
Germans : 45 / 45
British : 25 / 26
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from GermansCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 submarine moved from 7 Sea Zone to 6 Sea ZonePlace Units - Russians
8 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 1 artillery, 1 factory and 10 infantry
West Russia : 1 flag, 1 infantry
Buryatia S.S.R. : 4 infantry
Russia : 1 aaGun, 1 artillery, 1 factory and 14 infantry
6 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 24 / 26
Germans : 43 / 45
British : 25 / 26
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to West Russia
2 armour and 5 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Trans-Jordan to Kazakh S.S.R.
Germans take Persia from British
Germans take Kazakh S.S.R. from Russians
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 artillery moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from British
2 armour moved from Eastern Europe to West Russia
2 fighters moved from Ukraine S.S.R. to West Russia
1 fighter moved from India to West Russia
1 submarine moved from 2 Sea Zone to 8 Sea Zone
2 bombers moved from Western Europe to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 6 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 8 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 2 destroyers and 1 submarine; Americans defend with 1 cruiser
British roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers in 8 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 2 destroyers in 8 Sea Zone, round 1 : 2/3 hits
1 bomber owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 8 Sea Zone
retreated to 8 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 1 submarine
Casualties for British: 1 destroyer
Battle in West Russia
Germans attack with 5 armour, 3 fighters and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 fighters and 5 infantry in West Russia, round 1 : 6/13 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 5 armour, 3 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 5 armour, 3 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from West Russia to Ukraine S.S.R.
2 fighters moved from West Russia to Western Europe
1 infantry moved from Germany to Western Europe
1 bomber moved from 8 Sea Zone to Western Europe
5 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
2 artilleries and 5 infantry moved from Germany to Eastern Europe
1 battleship moved from 15 Sea Zone to 13 Sea ZonePlace Units - Germans
1 infantry placed in Southern Europe
1 armour placed in Southern Europe
5 armour and 1 bomber placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 5 armour, 1 bomber and 1 factory
Persia : 1 flag, 1 artillery
Belgian Congo : 1 flag, 1 artillery
Southern Europe : 1 aaGun, 1 armour, 1 factory and 1 infantry
Archangel : 1 flag, Italian East Africa : 1 flag, 1 infantry
Eastern Europe : 2 artilleries and 5 infantry
Karelia S.S.R. : 1 flag, Norway : 2 infantry
Kazakh S.S.R. : 1 flag, 1 armour
Trans-Jordan : 1 flag, Western Europe : 1 aaGun, 1 bomber, 2 fighters and 3 infantry
Gibraltar : 1 flag, 1 infantry
Balkans : 1 artillery and 1 infantry
Ukraine S.S.R. : 2 artilleries, 3 fighters and 9 infantry
West Russia : 5 armour and 5 infantry
Anglo Egypt : 1 flag, 5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer
13 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 18 / 26
Germans : 52 / 52
British : 22 / 26
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 2 bombers; Remaining resources: 2 PUs;Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 47 Sea Zone to 37 Sea ZoneCombat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship and 1 transport
British roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British lost in 37 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Recording Battle StatisticsNon Combat Move - British
1 transport moved from 47 Sea Zone to 40 Sea Zone
1 fighter moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to United Kingdom
1 cruiser moved from 27 Sea Zone to 22 Sea ZonePlace Units - British
2 bombers placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 24 PUs total
1 unit repaired.Territory Summary for British :
Australia : 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 2 bombers, 1 factory, 2 fighters and 2 infantry
New Zealand : 1 infantry
New Guinea : 1 flag, 1 infantry
Western Canada : 1 infantry
27 Sea Zone : 1 infantry and 1 transport
6 Sea Zone : 1 destroyer
22 Sea Zone : 1 cruiser
40 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 18 / 26
Germans : 52 / 52
British : 22 / 24
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory and 2 infantry; Remaining resources: 3 PUs;Combat Move - Japanese
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 battleship moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Australia
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
2 fighters moved from 60 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to Buryatia S.S.R.
1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Japan to Sinkiang
1 armour moved from Manchuria to Sinkiang
2 infantry moved from China to Sinkiang
1 transport moved from 61 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 55 Sea Zone to AlaskaCombat - Japanese
Battle in Australia
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Australia, round 1 : 1/1 hits
British roll dice for 1 infantry in Australia, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Australia
Japanese win, taking Australia from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Alaska
Japanese attack with 2 fighters
Americans defend with 1 infantry
Japanese roll dice for 2 fighters in Alaska, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Alaska, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Alaska
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Buryatia S.S.R., round 1 : 1/6 hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 1 : 2/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 1/4 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Buryatia S.S.R., round 3 : 1/3 hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Buryatia S.S.R., round 4 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 5 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 5 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 4 infantry
Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 4 infantry
Battle in Sinkiang
Japanese attack with 1 armour, 1 bomber and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Sinkiang, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Sinkiang, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sinkiang, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Hawaiian Islands, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 52 Sea Zone
1 carrier moved from 60 Sea Zone to 52 Sea Zone
2 fighters moved from Alaska to 55 Sea Zone
1 destroyer moved from 52 Sea Zone to 46 Sea Zone
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Buryatia S.S.R. to Japan
1 bomber moved from Sinkiang to China
1 infantry moved from India to Persia
1 transport moved from 61 Sea Zone to 49 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea ZonePlace Units - Japanese
2 armour and 2 infantry placed in Japan
1 factory placed in IndiaTurn Complete - Japanese
Japanese collect 40 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Australia : 1 flag, 1 infantry
Persia : 1 infantry
India : 1 flag, 1 aaGun and 1 factory
Borneo : 1 infantry
Hawaiian Islands : 1 flag, 2 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 armour and 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery
China : 1 flag, 1 bomber
Japan : 1 aaGun, 2 armour, 1 factory, 1 fighter and 2 infantry
Caroline Islands : 1 infantry
46 Sea Zone : 1 battleship, 1 destroyer and 1 transport
49 Sea Zone : 1 transport
52 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
55 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
60 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 17 / 26
Germans : 52 / 52
British : 20 / 24
Japanese : 40 / 43
Americans : 37 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Kazakh S.S.R.Combat - Americans
Battle in Kazakh S.S.R.
Americans attack with 2 bombers
Germans defend with 1 armour
Americans roll dice for 2 bombers in Kazakh S.S.R., round 1 : 1/2 hits
Germans roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
1 armour owned by the Germans lost in Kazakh S.S.R.
Americans win with 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Americans win with 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - Americans
2 bombers moved from Kazakh S.S.R. to Russia
2 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 cruiser moved from 8 Sea Zone to 1 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 bomber placed in Eastern United States
1 cruiser and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 37 PUs; end with 37 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Western United States : 1 aaGun, 1 factory, 3 fighters and 12 infantry
United Kingdom : 1 bomber
Eastern United States : 1 aaGun, 1 bomber and 1 factory
Russia : 2 bombers
Central United States : 1 artillery
1 Sea Zone : 1 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports
10 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Russians : 17 / 26
Germans : 52 / 52
British : 20 / 24
Japanese : 40 / 43
Americans : 37 / 37 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
1 infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 artillery, 1 factory and 10 infantry
Russia : 1 aaGun, 1 artillery, 1 factory and 20 infantryProduction/PUs Summary :
Russians : 21 / 23
Germans : 48 / 52
British : 20 / 24
Japanese : 40 / 43
Americans : 37 / 37 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 8 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Italian East Africa to Kenya
Germans take Kenya from British
1 artillery moved from Belgian Congo to French Equatorial Africa
Germans take French Equatorial Africa from British
5 armour and 5 infantry moved from West Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
2 artilleries, 2 fighters and 9 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Gibraltar to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone
1 artillery moved from Balkans to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Caucasus
1 infantry moved from 16 Sea Zone to Caucasus
2 fighters moved from Western Europe to 6 Sea Zone
1 bomber moved from Western Europe to 6 Sea Zone
1 bomber moved from Germany to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 1 destroyer
Germans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in Kazakh S.S.R.
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 fighter in Kazakh S.S.R., round 1 : 0/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 artillery owned by the Germans lost in Kazakh S.S.R.
Germans roll dice for 1 fighter in Kazakh S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 fighter in Kazakh S.S.R., round 3 : 1/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour, 3 artilleries, 2 fighters and 15 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 10 infantry
AA guns fire in Caucasus : 0/2 hits
Germans roll dice for 5 armour, 3 artilleries, 2 fighters and 15 infantry in Caucasus, round 1 : 7/25 hits
Russians roll dice for 1 artillery and 10 infantry in Caucasus, round 1 : 2/11 hits
7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Germans roll dice for 5 armour, 3 artilleries, 2 fighters and 13 infantry in Caucasus, round 2 : 4/23 hits
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour, 3 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 10 infantry
Germans win with 5 armour, 3 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 10 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Kazakh S.S.R. to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
2 artilleries and 5 infantry moved from Eastern Europe to Ukraine S.S.R.
5 armour moved from Germany to Ukraine S.S.R.
1 armour and 1 infantry moved from Southern Europe to Western Europe
1 bomber and 2 fighters moved from 6 Sea Zone to Western EuropePlace Units - Germans
1 armour and 1 infantry placed in Southern Europe
7 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 7 armour, 1 factory and 3 infantry
Kenya : 1 flag, 1 infantry
Persia : 1 flag, Belgian Congo : 1 flag, Southern Europe : 1 aaGun, 1 armour, 1 factory and 1 infantry
Italian East Africa : 1 flag, Karelia S.S.R. : 1 flag, Norway : 2 infantry
Trans-Jordan : 1 flag, Western Europe : 1 aaGun, 1 armour, 1 bomber, 2 fighters and 4 infantry
French Equatorial Africa : 1 flag, 1 artillery
Gibraltar : 1 flag, Caucasus : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 1 factory and 11 infantry
Ukraine S.S.R. : 5 armour, 2 artilleries, 3 fighters and 6 infantry
Anglo Egypt : 1 flag, 13 Sea Zone : 1 battleship
16 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 17 / 23
Germans : 54 / 54
British : 18 / 24
Japanese : 40 / 43
Americans : 37 / 37 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 40 Sea Zone to 41 Sea Zone
1 infantry moved from New Zealand to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Australia
2 bombers and 2 fighters moved from United Kingdom to NorwayCombat - British
Battle in Australia
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in Australia, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Australia, round 1 : 0/1 hits
British roll dice for 1 infantry in Australia, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Australia
British win, taking Australia from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
British attack with 2 bombers and 2 fighters
Germans defend with 2 infantry
British roll dice for 2 bombers and 2 fighters in Norway, round 1 : 3/4 hits
Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Norway
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Recording Battle StatisticsNon Combat Move - British
2 bombers and 1 fighter moved from Norway to United Kingdom
1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
1 cruiser moved from 22 Sea Zone to 11 Sea ZonePlace Units - British
1 destroyer and 2 transports placed in 2 Sea ZoneTurn Complete - British
British collect 20 PUs; end with 22 PUs totalTerritory Summary for British :
Australia : 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
New Guinea : 1 flag, 1 infantry
Western Canada : 1 infantry
11 Sea Zone : 1 cruiser
2 Sea Zone : 1 destroyer and 2 transports
22 Sea Zone : 1 infantry and 1 transport
40 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 17 / 23
Germans : 54 / 54
British : 20 / 22
Japanese : 38 / 43
Americans : 37 / 37 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Midway
1 destroyer moved from 46 Sea Zone to 40 Sea Zone
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Solomon Islands to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Australia
1 infantry moved from Persia to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Sinkiang to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from China to Russia
2 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 63 Sea Zone
2 armour and 2 infantry moved from 63 Sea Zone to Alaska
Japanese take Alaska from Americans
2 fighters moved from 55 Sea Zone to Western Canada
2 fighters moved from 52 Sea Zone to MidwayCombat - Japanese
Battle in Australia
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Australia, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Australia, round 1 : 0/1 hits
British roll dice for 1 infantry in Australia, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Australia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 40 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 40 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in Russia
AA guns fire in Russia : 1/1 hits
1 bomber killed by AA guns
AA raid costs 0 production in Russia
Battle in Midway
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Midway, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Midway, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Canada
Japanese attack with 2 fighters
British defend with 1 infantry
Japanese roll dice for 2 fighters in Western Canada, round 1 : 2/2 hits
British roll dice for 1 infantry in Western Canada, round 1 : 0/1 hits
1 infantry owned by the British lost in Western Canada
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Western Canada to 55 Sea Zone
2 fighters moved from Midway to 56 Sea Zone
1 carrier moved from 52 Sea Zone to 56 Sea Zone
1 destroyer moved from 52 Sea Zone to 56 Sea Zone
1 transport moved from 49 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea ZonePlace Units - Japanese
2 bombers and 1 infantry placed in Japan
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Midway : 1 flag, 2 infantry
Alaska : 1 flag, 2 armour and 2 infantry
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Soviet Far East : 1 flag, 1 artillery
Novosibirsk : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour
Hawaiian Islands : 1 flag, Kazakh S.S.R. : 1 flag, 1 infantry
Sinkiang : 1 flag, Buryatia S.S.R. : 1 flag, China : 1 flag, Japan : 1 aaGun, 2 bombers, 1 factory, 1 fighter and 1 infantry
56 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
46 Sea Zone : 1 battleship and 1 transport
63 Sea Zone : 2 transports
48 Sea Zone : 2 infantry and 1 transport
55 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
40 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 11 / 23
Germans : 54 / 54
British : 20 / 22
Japanese : 46 / 47
Americans : 35 / 37 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer and 5 infantry; Remaining resources: 2 PUs;Combat Move - Americans
Combat - Americans
Recording Battle StatisticsNon Combat Move - Americans
2 bombers moved from Russia to United Kingdom
1 cruiser moved from 1 Sea Zone to 11 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 cruiser moved from 10 Sea Zone to 11 Sea Zone
1 artillery moved from Central United States to Western United States
8 infantry moved from Western United States to Western Canada
2 destroyers moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 1 Sea Zone to 2 Sea ZonePlace Units - Americans
5 infantry placed in Western United States
1 cruiser and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 35 PUs; end with 37 PUs totalTerritory Summary for Americans :
Western United States : 1 aaGun, 1 artillery, 1 factory, 3 fighters and 9 infantry
United Kingdom : 4 bombers
Eastern United States : 1 aaGun and 1 factory
Western Canada : 8 infantry
11 Sea Zone : 2 cruisers
1 Sea Zone : 1 armour, 2 destroyers, 2 infantry and 2 transports
10 Sea Zone : 1 cruiser and 1 destroyer
2 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 11 / 23
Germans : 54 / 54
British : 20 / 22
Japanese : 46 / 47
Americans : 35 / 37





