@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJercules (Axis) vs. ??? (Moscow in 5–can it be done?)
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I guess I’m being a prick here, but whatever; I remember a rule about convoy blocks being stated: I officially state no convy blocks for Japan except for the Phillipines. Whether or not you recognize that is another story :wink:
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Heheheheh, took me a minute to understand what you meant.
You do have the option to ignore it if an Allied power (for whatever reason) fails to identify a convoy situation on their turn. With a threatened Calcutta sack, hypothetically :-D , this would make for better loot.
However, you can’t stop an Allied power from reducing their income if they accurately identify a convoy situation affecting their income on their own turn.
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I expected you to hit Burma but, man, I did not predict your naval block off Sumatra. Well played.
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Thanks, I’m sure you know how it is… stare at the screen long enough, and you’re bound to figure something out.
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However, you can’t stop an Allied power from reducing their income if they accurately identify a convoy situation affecting their income on their own turn.
Actually, if I can butt in very quickly to clarify something-
In the Pacific rule book-
Pg 20, “Conduct Convoy Disruptions”3. At least one enemy warship must be in the sea zone, and the intent to disrupt the convoy must be declared.
The convoyer - Jerc - can actually opt not to convoy you in Calcutta simply by declaring that desire. Even if you see it before him. :-D
Something interesting to point out. -
I only have the European rulebook which doesn’t include intent among its conditions.
Now I’m not sure whether Global follows Europe or Pacific in this matter, so I will ask in the FAQ thread.
And no worries Alsch, I definitely don’t want to find out several turns later that I was wrong and mess up the whole game.
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Yeah sorry about that; I’m sure I seem like a prude here.
I just think it’s an interesting note that most people seem to overlook. Either that, or I’m entirely wrong. :lol:I remembered having an identical conversation in one of my games. I figured you might find it interesting. Feel free to ignore it if you’d prefer. :-D
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The answer I received in the Global FAQ said intent isn’t relevant in Global. If Gamerman is mistaken, then I am sure Krieghund will post.
US4
Buy (77/77)
3 fig
2 strat
1 trans
1 carrierCM:
SZ6
2 fig, 1 strat wakSZ35
1 fig wak
1 dest sz45SZ41
2 fig sz55
3 fig, 1 tact sz54SZ42
1 dest, 1 cru sz55SZ47
1 dest, 1 cru sz55SFE
1 inf, 1 mech wus load trans sz10 >> sz4 unload sfeCAR
2 trans (loaded) sz55 >> sz33 unload car
1 trans (loaded) sz54 >> sz33 unload car
1 bsh sz55 >> sz33 bombard car
1 cru sz54 >> sz33 bombard car -
SZ6
A 2 fig, 1 strat
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 5)1@4: (4)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
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sz6 cwlo 1 fig
SZ35
A 1 dest, 1 fig
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
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sz35 cwol
SZ41
A 5 fig, 1 tact
Rolls: 5@3 1@4; Total Hits: 45@3: (5, 1, 4, 1, 3)1@4: (3)
D 3 carrier, 2 cru, 2 bsh
Rolls: 3@2 2@3 2@4; Total Hits: 23@2: (1, 3, 4)2@3: (5, 4)2@4: (5, 3)
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will need OOL in SZ41 (I doubt it will affect my decision to press the attack or not, but just in case)
meantime
SZ42
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (6)
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sz42 cwol
SZ57 (sorry for typo on CM, no Japanese ships in 47 clearly)
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ57 r2
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
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sz57 cwol
sfe liberatedCAR
A 4 inf, 2 art, 1 cru, 1 bsh
Rolls: 2@1 4@2 1@3 1@4; Total Hits: 32@1: (4, 2)4@2: (2, 6, 2, 2)1@3: (4)1@4: (6)
D 1 aa, 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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car twlo 1 inf
let me know OOL for SZ41 when you have a chance
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Yeah, just the expected order of loss is fine. Roll three carriers and one BB.
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You mean damage three carriers and one BB, right?
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Yeah–“roll” harkens back to the good old days when I played this game in person.
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I was pretty sure, sorry for my paranoia.
I hate doing suicide runs, but the chance of sinking those men by the end of ANZAC is too good to pass.
SZ42r2
A 3 fig, 1 tact
Rolls: 3@3 1@4; Total Hits: 43@3: (3, 2, 3)1@4: (4)
D 3 damaged carriers, 2 cru, 1 damaged bsh, 1 bsh
Rolls: 3@2 2@3 2@4; Total Hits: 33@2: (2, 2, 5)2@3: (4, 4)2@4: (2, 6)