@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsJercules (Axis) vs. ??? (Moscow in 5–can it be done?)
-
Retreat from Yugo to Romania.
I’m going to assume those Moscow fighters are meant to intercept (obviously, let me know if this is wrong).
MOSCOW DOGFIGHT
Rolls: 2@1; Total Hits: 02@1: (6, 3)
Rolls: 2@1; Total Hits: 12@1: (1, 3) -
MOSCOW AA
Rolls: 1@1; Total Hits: 01@1: (5) -
MOSCOW DAMAGE
Rolls: 1@6; Total Hits: 11@6: (6)+ 2 -
So 8 damage.
Normandy
Rolls: 4@2 1@3 1@4; Total Hits: 44@2: (2, 5, 3, 2)1@3: (2)1@4: (1)
Rolls: 3@2; Total Hits: 03@2: (4, 3, 6)SZ114
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (5, 4)
Rolls: 1@3; Total Hits: 01@3: (4)BALTIC
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (3, 5)2@3: (3, 5)2@4: (5, 4)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
NC
-Poland, Hungary units and Moscow bomber to EP
-tank from EP activates Bulgaria
-Normandy air to WG
-all other air to Romania
-2 inf. from WG to PolandPLACE
-upgrade Romania
-2 bombers in ROM
-1 transport in sz100COLLECTS
14 + 55 - convoyCONVOY
Rolls: 2@3; Total Hits: 12@3: (1, 4) -
Germany collects 68 IPCs.
-
Just so you know, Romania is only a retreat option if an attacking unit passed through it to get to YUGO. Sending infantry from HUN does not accomplish that. You could have sent an EPL tank though if you want to roll/move one to make it to YUGO.
-
That’s what I did. 5 tanks in EP; 2 take BEL and NUk, one activates BUL, and one blitzes thru Romania (3 remaining in EP).
-
“-1 tank from EP (thru ROM), France mechs & tanks, 2 inf. (Hungary) vs. Yugo”
-
Whoops, I misremembered the number of tanks you started with on France. Next time I’ll actually read the CM :lol:
-
I am not sure if this is the right way to go with the Soviet buy. Moscow won’t hold if it can’t mobilize anything though, so fighters might result in more defenders in the short term.
USSR2
Buy (29/36)
3 inf
2 figCM:
NUKR
1 tank bry blitz in and back to bryBEL
1 tank bry blitz in and back to brySUKR
1 inf, 1 tact bry
2 fig rusA
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (5, 1)1@4: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
sukr twol
NCM:
2 fig, sukr >> rus
1 tact sukr >> bry
1 inf npr >> cpr (activate 2 inf)
6 inf yak >> yen
1 inf dza >> yen
2 inf olg >> tim
12 inf, 2 aa bury >> yak
1 inf ula >> yak
2 inf buy >> cmo
11 inf, 3 art, 2 aa nov >> arch
5 inf rus >> bry
1 inf ros >> bry
2 mech bry >> rusMobilize:
3 inf vol
2 fig rusCollect 33 IPC (40 total)
-
I’m surprised these SBR rules haven’t been fixed. Interceptors ought to fire @2, seems a simple enough adjustment to me.
JAPAN 2 - 47
PURCHASES
-2 transports, 2 tanks (26)
-save 21COMBAT
-KWA air vs. SZE
-Hunan units, 1 mech, sz36 air vs. Yunnan
-1 inf. takes HOP, BUY, SAK, BURY, ULA (that’s right, all those places… with a SINGLE INFANTRY! OH YEAH!!!)
-2 inf. take FIC
-1 inf., 1 art. takes SUI
-ANHWE units take KWESZE
Rolls: 4@3 5@4; Total Hits: 84@3: (1, 3, 4, 2)5@4: (2, 4, 2, 1, 3)
Rolls: 5@2 1@4; Total Hits: 35@2: (2, 5, 2, 4, 5)1@4: (2)YUNNAN
Rolls: 2@1 2@2 3@3 3@4; Total Hits: 32@1: (5, 6)2@2: (6, 2)3@3: (5, 4, 6)3@4: (2, 2, 5)
Rolls: 6@2; Total Hits: 36@2: (6, 2, 5, 5, 2, 1) -
3 f. lost in SZE.
Yunnan
Rolls: 1@2 3@3 3@4; Total Hits: 41@2: (2)3@3: (4, 6, 2)3@4: (2, 3, 5)
Rolls: 3@2; Total Hits: 13@2: (2, 6, 6) -
NC
-Yunnan air back to carriers
-2 bombers to Romania
-rest of SZE air to KWA; Japan air to KWA
-1 inf. (SFE), 1 art. (AMUR) to Japan
-1 inf. (Amur), 1 aa (Korea) to Japan
-1 inf., 1 art. (Japan), 1 inf., 1 tank (Korea) to KWAPLACE
-2 trans in sz6; 2 tanks in JapanCOLLECTS
21 + 39 = 60 IPCs -
US2
Buy (52/52)
1 sub
1 dest
2 fig
2 trans
1 artNCM:
1 sub, 1 dest, 1 cru, 1 bsh, 1 carrier, 2 fig sz26 >> sz54
3 inf, 1 art haw load 2x trans sz26 >> sz54
1 dest, 2 carrier sz10 >> sz26
1 cru sz11 >> sz26
1 fig gua >> sz26
1 trans sz11 >> sz26 unload haw
1 fig eus >> sz26
1 tact haw >> sz26Mobilize:
1 sub, 1 trans sz10
1 fig wus
1 dest, 1 trans sz101
1 art, 1 fig eusCollect 52 IPC
-
China 2
Buy (0/15)
NCM:
2 inf she >> tsiCollect 6 + 6 = 12 IPC (27 total)
UK2
UKE Buy (33/33)
3 inf
1 art
1 tank
2 transUKP Buy (21/21)
1 inf
3 mech
1 tankCM:
SUD
1 inf, 1 art, 1 tank egyIRQ
1 inf, 1 art saf load 2x trans sz71 >> sz80
1 bsh sz79 >> sz80 bombard
1 cru sz76 >> sz80 bombard
1 mech, 1 fig, 1 tact egy -
SUD
A 1 inf, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 6)1@3: (1)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
SUD r2
A 1 inf, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 32@2: (1, 2)1@3: (2)D 1 art
Rolls: 1@2; Total Hits: 11@2: (2) -
IRQ
A 1 inf, 1 art, 1 mech, 1 fig, 1 tact, 1 cru, 1 bsh
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 21@1: (3)2@2: (4, 5)2@3: (3, 5)2@4: (1, 5)D 3 inf
Rolls: 3@2; Total Hits: 03@2: (3, 5, 5)





