Jercules (Axis) vs. ??? (Moscow in 5–can it be done?)


  • SZ93
    DiceRolls: 1@2 2@3 2@4; Total Hits: 11@2: (2)2@3: (4, 4)2@4: (5, 6)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)


  • SZ93
    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (4)2@3: (1, 1)2@4: (3, 4)
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • NC
    -2 f., 1 bomber land in SI
    -6 inf. from SI to NI

    PLACE
    -1 trans. in sz97

    COLLECTS
    3 + 19 - Kenya convoy

    CONVOY
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Italy collects 22 IPCs.

    A3.9_Jercules_vs_Wheatbeer_01gITALY.AAM

  • '17

    ANZAC1

    Buy (10/10)
    1 inf
    1 trans

    NCM:
    2 inf nsw load trans sz62 >> sz42 unload jav
    1 dest sz62 >> sz54
    1 cru sz63 >> sz54
    2 fig nze >> que
    2 inf egy >> trj

    Mobilize:
    1 inf nsw
    1 trans sz62

    Collect 14 IPC

    –--------

    France

    CM:

    HOL
    1 inf wfr

    NCM:
    1 inf fwa >> fca
    1 inf, 1 art sfr >> wfr
    1 inf syr >> trj
    1 dest sz72 >> sz79

    A3.9_Jercules_vs_Wheatbeer_01hANZ+Fra.AAM


  • G2 - 65 IPCs

    PURCHASES
    -IC upgrade (20)
    -2 bombers (24)
    -1 transport (7)
    -save 14

    COMBAT
    -SBR of Moscow
    -blitzing tanks take BEL and NUk
    -1 inf. takes SUk
    -5 inf. take KAR
    -1 inf. takes SFrance
    -2 inf., 2 art., 1 f., 1 tac. vs. Normandy
    -1 art., 2 inf. vs. H/B
    -1 BB, 1 cr., 1 tac., 1 f. vs. sz114
    -2 inf., 2 f., 2 tac. vs. Baltic
    -1 tank from EP (thru ROM), France mechs & tanks, 2 inf. (Hungary) vs. Yugo

    Yugo
    DiceRolls: 6@1 5@3; Total Hits: 36@1: (2, 3, 1, 6, 2, 4)5@3: (1, 2, 5, 5, 6)
    DiceRolls: 5@2; Total Hits: 25@2: (5, 1, 1, 5, 5)

    H/B
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Retreat from Yugo to Romania.

    I’m going to assume those Moscow fighters are meant to intercept (obviously, let me know if this is wrong).

    MOSCOW DOGFIGHT
    DiceRolls: 2@1; Total Hits: 02@1: (6, 3)
    DiceRolls: 2@1; Total Hits: 12@1: (1, 3)


  • MOSCOW AA
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • MOSCOW DAMAGE
    DiceRolls: 1@6; Total Hits: 11@6: (6)+ 2


  • So 8 damage.

    Normandy
    DiceRolls: 4@2 1@3 1@4; Total Hits: 44@2: (2, 5, 3, 2)1@3: (2)1@4: (1)
    DiceRolls: 3@2; Total Hits: 03@2: (4, 3, 6)

    SZ114
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (5, 4)
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    BALTIC
    DiceRolls: 2@1 2@3 2@4; Total Hits: 22@1: (3, 5)2@3: (3, 5)2@4: (5, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • NC
    -Poland, Hungary units and Moscow bomber to EP
    -tank from EP activates Bulgaria
    -Normandy air to WG
    -all other air to Romania
    -2 inf. from WG to Poland

    PLACE
    -upgrade Romania
    -2 bombers in ROM
    -1 transport in sz100

    COLLECTS
    14 + 55 - convoy

    CONVOY
    DiceRolls: 2@3; Total Hits: 12@3: (1, 4)


  • Germany collects 68 IPCs.

    A3.9_Jercules_vs_Wheatbeer_02aGER.AAM

  • '17

    Just so you know, Romania is only a retreat option if an attacking unit passed through it to get to YUGO.  Sending infantry from HUN does not accomplish that.  You could have sent an EPL tank though if you want to roll/move one to make it to YUGO.


  • That’s what I did. 5 tanks in EP; 2 take BEL and NUk, one activates BUL, and one blitzes thru Romania (3 remaining in EP).


  • “-1 tank from EP (thru ROM), France mechs & tanks, 2 inf. (Hungary) vs. Yugo”

  • '17

    Whoops, I misremembered the number of tanks you started with on France.  Next time I’ll actually read the CM  :lol:

  • '17

    I am not sure if this is the right way to go with the Soviet buy.  Moscow won’t hold if it can’t mobilize anything though, so fighters might result in more defenders in the short term.

    USSR2

    Buy (29/36)
    3 inf
    2 fig

    CM:

    NUKR
    1 tank bry blitz in and back to bry

    BEL
    1 tank bry blitz in and back to bry

    SUKR
    1 inf, 1 tact bry
    2 fig rus

    A

    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (5, 1)1@4: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17

    sukr twol

    NCM:
    2 fig, sukr >> rus
    1 tact sukr >> bry
    1 inf npr >> cpr (activate 2 inf)
    6 inf yak >> yen
    1 inf dza >> yen
    2 inf olg >> tim
    12 inf, 2 aa bury >> yak
    1 inf ula >> yak
    2 inf buy >> cmo
    11 inf, 3 art, 2 aa nov >> arch
    5 inf rus >> bry
    1 inf ros >> bry
    2 mech bry >> rus

    Mobilize:
    3 inf vol
    2 fig rus

    Collect 33 IPC (40 total)

    A3.9_Jercules_vs_Wheatbeer_02bUSSR.AAM


  • I’m surprised these SBR rules haven’t been fixed. Interceptors ought to fire @2, seems a simple enough adjustment to me.

    JAPAN 2 - 47

    PURCHASES
    -2 transports, 2 tanks (26)
    -save 21

    COMBAT
    -KWA air vs. SZE
    -Hunan units, 1 mech, sz36 air vs. Yunnan
    -1 inf. takes HOP, BUY, SAK, BURY, ULA (that’s right, all those places… with a SINGLE INFANTRY! OH YEAH!!!)
    -2 inf. take FIC
    -1 inf., 1 art. takes SUI
    -ANHWE units take KWE

    SZE
    DiceRolls: 4@3 5@4; Total Hits: 84@3: (1, 3, 4, 2)5@4: (2, 4, 2, 1, 3)
    DiceRolls: 5@2 1@4; Total Hits: 35@2: (2, 5, 2, 4, 5)1@4: (2)

    YUNNAN
    DiceRolls: 2@1 2@2 3@3 3@4; Total Hits: 32@1: (5, 6)2@2: (6, 2)3@3: (5, 4, 6)3@4: (2, 2, 5)
    DiceRolls: 6@2; Total Hits: 36@2: (6, 2, 5, 5, 2, 1)


  • 3 f. lost in SZE.

    Yunnan
    DiceRolls: 1@2 3@3 3@4; Total Hits: 41@2: (2)3@3: (4, 6, 2)3@4: (2, 3, 5)
    DiceRolls: 3@2; Total Hits: 13@2: (2, 6, 6)

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