@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
SZ125
Rolls: 3@4; Total Hits: 33@4: (1, 2, 4)
Rolls: 1@4; Total Hits: 11@4: (1)
Germany loses 3 fighters.
NC
-Danish units to WG
-Sz125 air to WG
-WG mechs to Poland
-Germany tanks to Poland, German mech to EP
-rest on map
PLACE
-everything in Hung
COLLECTS
34
US units can’t fire or be taken as casualties in SZ33, so it’s 2 anzac fig vs 1 japanese fig
SZ33
A 2 fig
Rolls: 2@3; Total Hits: 12@3: (1, 6)
D 1 fig
Rolls: 1@4; Total Hits: 01@4: (6)
car twol
NCM:
1 fig car >> sz33 (US carrier)
1 fig sz33 >> sol
1 fig sz33 remains to land on US carrier
1 dest, 1 cru sz61 >> sz63
Mobilize:
1 inf, 1 art, 1 fig nsw
Collect 14 + 5 = 19 IPC (21 total)
updated German map with remainder of ANZAC
USSR3
Buy (58/58)
14 repair RUS major IC
8 art
2 tank
CM:
MAN
1 inf amu
KOR
10 inf amu
man liberated
KOR
A 10 inf
Rolls: 10@1; Total Hits: 210@1: (6, 5, 5, 2, 2, 4, 1, 1, 6, 5)
D 1 aa, 3 inf
Rolls: 3@2; Total Hits: 13@2: (6, 5, 2)
KOR r2
A 9 inf
Rolls: 9@1; Total Hits: 19@1: (4, 5, 4, 4, 1, 2, 2, 2, 2)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 5)
KOR r3
A 9 inf
Rolls: 9@1; Total Hits: 19@1: (1, 6, 2, 2, 5, 4, 3, 4, 5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
kor twlo 1 inf
NCM:
1 sub sz125 >> sz110
2 inf, 1 art vol >> tam
2 inf ros >> tam
4 inf, 2 aa volo >> rus
1 fig bry >> rus
1 aa rus >> tam
1 aa, 15 inf, 1 art, 1 mech, 2 tank, 1 tact bry >> tam
1 art sukr >> ros
1 inf, 1 art nov >> arch
1 inf bel >> smo
1 mech bal >> smo
2 inf tim >> novo
6 inf yak >> tim
1 inf olg >> tim
2 aa amu >> kor
Mobilize:
14 repair RUS major IC
8 art, 2 tank rus
Collect 39 + 3 = 42 IPC
Btw, any luck getting triple A to work for the tourney?
J3 - 44 IPCs
PURCHASES
-minor IC (12)
-2 f., 1 tac. (31)
-save 1
COMBAT
-Hunan units + KSI inf. vs. KWA
-1 inf., 1 art. takes SUMATRA
-1 inf., 1 tank (blirzes thru Yunnan), 1 inf., 1 art. (with 1 BB, 1 cr. sb) vs. SS
-sz37 air vs. dd (no scramble assumed)
-1 mech, 1 bomber vs. JEH
JEHOL
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
SS
Rolls: 1@4 2@3; Total Hits: 01@4: (6)2@3: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
DD
Rolls: 3@3 3@4; Total Hits: 43@3: (1, 2, 4)3@4: (5, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
KWA
Rolls: 6@2; Total Hits: 26@2: (5, 3, 4, 2, 6, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
SS
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 6)
SS
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 5)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
My goodness finally!
NC
-Calcutta coast air to Sumatra coast; JEH bomber to FIC
-1 dd to PHI coast; transports shuffle around
-rest, if any, on map
PLACE
-IC in FIC
-planes in Japan
COLLECTS
35 + 1 = 36 IPCs
Just a quick note; I might use kamikazes if you attack sz35 (PHI coast).
I’ve got an old version of TripleA downloaded that seems faulty, and will acquire a newer one in due time. When does the tourney start?
Garg said May 18th.
US 3
Buy (72/72)
3 fig
2 dest
1 carrier
2 inf
1 art
Battleship SZ33 repaired
CM:
SZ35
1 strat que
SZ35
A 1 strat
Rolls: 1@4; Total Hits: 01@4: (5)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (6)
SZ35 r2
A 1 strat
Rolls: 1@4; Total Hits: 11@4: (2)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4)
sz35 cwol
NCM:
1 strat sz35 >> man
1 dest, 2 cru, 1 bsh, 1 carrier (load w ANZAC fig) sz33 >> sz6
1 dest, 1 carrier, 2 fig sz26 >> sz6
2 sub, 3 dest, 1 carrier sz10 >> sz26
1 dest sz33 >> sz20
2 inf, 1 art, 1 tank wus load 2x trans sz10 >> sz26 unload haw
2x trans sz33 >> sz26
1 tact mid >> kor
1 dest sz118 >> sz110
1 fig fwa >> egy
1 inf, 1 art bra load trans sz86 >> sz83 unload
1 fig sco >> kar
1 inf alg >> tun
Mobilize:
2 dest, 1 carrier wus
2 inf, 1 art, 3 fig wus
Collect 52 + 20 = 72 IPC