Jercules (Axis) vs. ??? (Moscow in 5–can it be done?)
- 
					
					
					
					
 G4 - 76 IPCs PURCHASES 
 -4 bombers
 -2 tacs
 -2 inf.COMBAT 
 -2 inf., 1 bomber vs. Leningrad
 -11 tanks, 1 mech. vs. SUk
 -stack takes BRYLENINGRAD 
  Rolls: 2@1 1@4; Total Hits: 12@1: (5, 2)1@4: (1) Rolls: 2@1 1@4; Total Hits: 12@1: (5, 2)1@4: (1)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)SUk 
  Rolls: 11@3; Total Hits: 811@3: (3, 2, 1, 2, 3, 4, 2, 5, 5, 2, 3) Rolls: 11@3; Total Hits: 811@3: (3, 2, 1, 2, 3, 4, 2, 5, 5, 2, 3)
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
- 
					
					
					
					
 NC 
 -bomber to GER
 -3 inf., 1 art. from France to WG
 -2 inf. from Yugo to ROM
 -4 inf. from Finland to NORPLACE 
 -2 inf., 3 bombers in GER
 -1 bomber, 2 tac. in RomaniaCOLLECTS 
 57 - NOR CON - NORM CONNOR CON 
  Rolls: 3@3; Total Hits: 23@3: (2, 3, 6) Rolls: 3@3; Total Hits: 23@3: (2, 3, 6)NORM CON 
  Rolls: 2@3; Total Hits: 12@3: (6, 1) Rolls: 2@3; Total Hits: 12@3: (6, 1)
- 
					
					
					
					
 Germany collects 54 IPCs. 
- 
					
					
					
					
 USSR 4 Buy (30/30) 
 7 repairs
 6 inf
 1 aaNCM: 
 9 inf, 2 art, 2 aa volo >> rus
 2 inf sam >> rus
 2 mech, 1 tact vol >> rus
 2 inf novo >> volo
 7 inf tim >> novo
 11 inf, 2 aa yen >> tim
 1 inf dza >> yen
 2 inf yak >> yen
 1 inf bel >> smo
 1 inf, 1 art vol >> sam
 1 inf, 1 art cau >> kaz
 2 inf npr >> irqMobilize: 
 7 repairs rus major
 6 inf, 1 aa rusCollect 24 IPC 
- 
					
					
					
					
 J4 - 51 IPCs PURCHASES 
 -3 dd’s
 -save 27COMBAT 
 -1 bombers, 1 sub vs. sz37; 1 bomber, 1 sub vs. Borneo Coast
 -8 f., 8 tac., 3 tanks, 1 art. vs. Burma
 -1 inf. takes SZE
 -1 inf. takes YAKBURMA AA’s 
  Rolls: 9@1; Total Hits: 19@1: (3, 6, 2, 5, 4, 1, 6, 5, 5) Rolls: 9@1; Total Hits: 19@1: (3, 6, 2, 5, 4, 1, 6, 5, 5)
- 
					
					
					
					
 1 f. lost. BURMA 
  Rolls: 1@2 10@3 8@4; Total Hits: 101@2: (4)10@3: (5, 6, 2, 6, 6, 3, 1, 5, 2, 6)8@4: (4, 3, 4, 2, 6, 2, 6, 1) Rolls: 1@2 10@3 8@4; Total Hits: 101@2: (4)10@3: (5, 6, 2, 6, 6, 3, 1, 5, 2, 6)8@4: (4, 3, 4, 2, 6, 2, 6, 1)
  Rolls: 11@2 1@3; Total Hits: 611@2: (2, 2, 3, 2, 2, 2, 1, 6, 6, 6, 3)1@3: (4) Rolls: 11@2 1@3; Total Hits: 611@2: (2, 2, 3, 2, 2, 2, 1, 6, 6, 6, 3)1@3: (4)
- 
					
					
					
					
 Burma 
  Rolls: 7@3 6@4; Total Hits: 97@3: (5, 2, 4, 3, 1, 4, 1)6@4: (4, 3, 2, 2, 2, 6) Rolls: 7@3 6@4; Total Hits: 97@3: (5, 2, 4, 3, 1, 4, 1)6@4: (4, 3, 2, 2, 2, 6)
  Rolls: 4@2 1@3; Total Hits: 04@2: (4, 6, 6, 5)1@3: (6) Rolls: 4@2 1@3; Total Hits: 04@2: (4, 6, 6, 5)1@3: (6)
- 
					
					
					
					
 Well, that might’ve been a bad decision to continue, but it looks like my luck is holding out. SZ37 
  Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1) Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)SZ43 
  Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4) Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
  Rolls: 1@3; Total Hits: 11@3: (2) Rolls: 1@3; Total Hits: 11@3: (2)
- 
					
					
					
					
 FORGOTTEN BATTLE: A big one–SBR on Iraq IRAQ AA 
  Rolls: 1@1; Total Hits: 01@1: (2) Rolls: 1@1; Total Hits: 01@1: (2)
- 
					
					
					
					
 IRAQ DAMAGE (think of the videos/pictures we could post for this!) 
  Rolls: 1@6; Total Hits: 11@6: (6)+ 2 Rolls: 1@6; Total Hits: 11@6: (6)+ 2
- 
					
					
					
					
 So maxed out. NC 
 -2 tac., 1 f. to Yunnan
 -5 f., 5 tac. to KWA
 -1 inf., 1 art., 6 inf. merge in JEHOL
 -1 trans. to Japan
 -sz16 dd to sz6
 -2 bombers to KWA
 -1 dd to sz42
 -rest of navy to sz41 with 6 inf., 3 art.
 -1 dd to PHI coast
 -rest on mapPLACE 
 -3 dd’s in sz36COLLECTS 
 27 + 43 = 70 IPCs
- 
					
					
					
					
 I guess I’m being a prick here, but whatever; I remember a rule about convoy blocks being stated: I officially state no convy blocks for Japan except for the Phillipines. Whether or not you recognize that is another story :wink: 
- 
					
					
					
					
 Heheheheh, took me a minute to understand what you meant. You do have the option to ignore it if an Allied power (for whatever reason) fails to identify a convoy situation on their turn. With a threatened Calcutta sack, hypothetically :-D , this would make for better loot. However, you can’t stop an Allied power from reducing their income if they accurately identify a convoy situation affecting their income on their own turn. 
- 
					
					
					
					
 I expected you to hit Burma but, man, I did not predict your naval block off Sumatra. Well played. 
- 
					
					
					
					
 Thanks, I’m sure you know how it is… stare at the screen long enough, and you’re bound to figure something out. 
- 
					
					
					
					
 However, you can’t stop an Allied power from reducing their income if they accurately identify a convoy situation affecting their income on their own turn. Actually, if I can butt in very quickly to clarify something- 
 In the Pacific rule book-
 Pg 20, “Conduct Convoy Disruptions”3. At least one enemy warship must be in the sea zone, and the intent to disrupt the convoy must be declared. The convoyer - Jerc - can actually opt not to convoy you in Calcutta simply by declaring that desire. Even if you see it before him. :-D 
 Something interesting to point out.
- 
					
					
					
					
 I only have the European rulebook which doesn’t include intent among its conditions. Now I’m not sure whether Global follows Europe or Pacific in this matter, so I will ask in the FAQ thread. And no worries Alsch, I definitely don’t want to find out several turns later that I was wrong and mess up the whole game. 
- 
					
					
					
					
 Yeah sorry about that; I’m sure I seem like a prude here. 
 I just think it’s an interesting note that most people seem to overlook. Either that, or I’m entirely wrong. :lol:I remembered having an identical conversation in one of my games. I figured you might find it interesting. Feel free to ignore it if you’d prefer. :-D 
- 
					
					
					
					
 The answer I received in the Global FAQ said intent isn’t relevant in Global. If Gamerman is mistaken, then I am sure Krieghund will post. US4 Buy (77/77) 
 3 fig
 2 strat
 1 trans
 1 carrierCM: SZ6 
 2 fig, 1 strat wakSZ35 
 1 fig wak
 1 dest sz45SZ41 
 2 fig sz55
 3 fig, 1 tact sz54SZ42 
 1 dest, 1 cru sz55SZ47 
 1 dest, 1 cru sz55SFE 
 1 inf, 1 mech wus load trans sz10 >> sz4 unload sfeCAR 
 2 trans (loaded) sz55 >> sz33 unload car
 1 trans (loaded) sz54 >> sz33 unload car
 1 bsh sz55 >> sz33 bombard car
 1 cru sz54 >> sz33 bombard car
- 
					
					
					
					
 SZ6 A 2 fig, 1 strat  Rolls: 2@3 1@4; Total Hits: 22@3: (3, 5)1@4: (4) Rolls: 2@3 1@4; Total Hits: 22@3: (3, 5)1@4: (4)D 1 dest  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)




 
		 
		






