@bfreestone2002
Repairs take place during “Phase 1: Purchase & Repair Units”. It does not affect movement of the repaired unit in later combat and noncombat move phases in any way.
I agree with the sentiment that the UK and US should be able to relocate capitals. In fact, while it doesn’t have a VC, Central United States could also qualify as one since it has Chicago. It could always be added as a symbolic VC, since it won’t tilt the balance of a game unless Germany pulls off a once in a blue moon American invasion.
Has war been declared on the states? If not you are not allowed to leave the coastal seazones of the US. You are allowed to do a longe range patrol into seazone 102.
I’ve just realised this last night. MAde a couple of novice errors as still getting up to speed on the rules as first game on 1940.
I think what I am going to do is use Bob’s chart and then make copies of the roundels to move on a separate layer on top of it all. I want it to be readable and appealing at the same time. I was just hoping there was an easier way to do it already out there.
This is a good idea, especially if you want a speedy game, or cooperative efforts.
I will have to try this out :)
In terms of turn order, you just keep per the standard with your adjustment. IE Germany, Japan, Italy. Russia, Uk, Anzac, USA, China France this sets in stone attack orders ncm’s etc.
Yes, I kill most of the RN. except sz 111. 2 subs on 109, 2 subs 2 ftr, 2 tac. on sz 110. 1 sub,1 cruiser, 1 ftr, 1 tac on 112. Norway ftr in France. All air can land in N. Italy. Bomber and Battleship on Russian fleet.
sz 111 is left untouched. 1 Battleship and 1 Cruiser along with sz 106 and 91 also untouched.
Not saying this wins the game, just a way to help Italy.