You may not attack (move into or remain in a hostile sea zone in combat movement, or declare an attack on subs) unless you have at least one unit that is capable of hitting at least one of the defending units. Â Only subs and planes landing on a new carrier may move into a hostile sea zone in noncombat movement.
I think that bolded portion is COOL. And I’m looking forward to using that move someday.
However,
THERE IS STILL AN EXAMPLE where you can choose to suicide your transports in an attack move.
1 cruiser defending homeland japan, is attacked by 1 destroyer and 1 transport attempting to unload on the mainland.
The cruiser pops the destroyer. I may now CHOOSE to continue my attack. I am not FORCED to end the attack.
Also Kreighund, I’m going to take you to task here. Â NO WHERE IN THE RULES IS IT WRITTEN that you cannot attack with a unit that has an attack value of 0. Atleast that I can find?
Also, if somehow you’re ruling finds that you are forced to retreat. Â Then there is another boondoggle you will have to solve.
The Black Sea… Â The germans after building a factory in Romania - build a detroyer and a transport. Â The russians respond with a destroyer build.
The Germans CANNOT retreat through turkey, and attack. Â The Destroyer fails to kill the Russian Destroyer.
THE TRANSPORT IS THEN FORCED TO ATTACK @ 0. :)
Unless you somehow figure the retreat is forced? Â inwhich case someone could BUILD into their navy. Â But that just gets retarded.