Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs
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Hey cts…you sent 4ftr sz56 and 2ftr Yun to sz62…and 1 ftr Yun to sz61…you did not have a ftr left in sz56 to move to sz58. So, it looks like the 6ftrs in sz62 must land on the 3 cv in sz58 and the ftr in sz61 has to land in either Hup, Yun, or FIC
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If you look closely, I sent only 3 fighters from SZ56. The fourth was moved in NCM to Mid.
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Buy
2 bom (24)
3 fig (30)
save (1)CM:
1 fig Yun to SZ61
1 bom Yun to SZ50
1 bom 2 fig Yun to SZ62
4 fig SZ56 to SZ62
1 DD SZ57 to SZ62It shows 2 ftrs from Yun and 4 ftrs from sz56 in a combat move to sz62. Also, you rolled for 6ftrs attacking. The other ftr from Yun attacked sz61.
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That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.
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That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.
The problem with that is rolling for 6 in sz62 and rolling for 1 in sz61. You can’t very well change the ftrs you send once they are done. It is not like a walk-in or noncom where it affects other parts of the game, like leaving Japan open to another fighter.
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Don’t worry about it.
Ger6-Buy: cv, ftr, inf art, 4 arm…save 0
CM
1. inf Ger => Bst
2. inf Fin/4inf Ger/4ftr cru sz5 => Nwy 2inf 2armNwy
A-4inf 4ftr cru
Rolls: 4@1 5@3; Total Hits: 54@1: (6, 1, 1, 1)5@3: (5, 2, 4, 3, 5)
D-2inf 2arm
Rolls: 2@2 2@3; Total Hits: 22@2: (4, 2)2@3: (4, 3)
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Nwy lwlo 2inf
NCM
4ftr Nwy => sz5
arm Fin => Pol
6arm Fra => Pol
3inf Ger => PolMobilize
cv ftr in sz5
inf art 4arm in GerCollect: 42
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@Ol’:
That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.
The problem with that is rolling for 6 in sz62 and rolling for 1 in sz61. You can’t very well change the ftrs you send once they are done. It is not like a walk-in or noncom where it affects other parts of the game, like leaving Japan open to another fighter.
Oh. I hadn’t realized that. I often change my CM while looking at Abattlemap. I’m generally pretty good at seeing my changes and typing them accordingly, but every now and then I slip up :( I just had this with JWW, although to a lesser extent, as I had only wanted to move 9 inf instead of 10. Thanks for allowing me to do so!
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Rus
Buy
1 inf (3)
2 CV (28)
save (0)CM:
1 inf Euk to Epl
1 inf Kar to Fin
1 bom Cau to SZ14NCM:
1 inf Ura to Eve
1 inf Rus to Ura
3 inf 1 art Rus to Cau
4 fig Cau to SZ4
1 AA Fin to Kar
1 AA Kar to Arc
1 bom SZ14 to CauMob Units
1 inf Cau
2 CV SZ4Collect Income
25+5=30 IPC -
Hey cts….having just captured the aa gun in Finland, you are not allowed to noncom it on the same turn.
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@Ol’:
Hey cts….having just captured the aa gun in Finland, you are not allowed to noncom it on the same turn.
Since it will not have an effect on Japan, I will go ahead with J6
Jap6-Buy: cv, 2 sub, 3 dd…save 0
CM
1. inf Rho => Eaf
2. art Mad => Cng
3. 4ftr 2cv 2dd cru bb sz36/ftr sz49 => sz62 dd
4. inf Bor => Bur
5. inf art Bor/arm Fuk => FIC inf
6. dd ftr sz49 => sz35 subFIC
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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FIC lwol
sz35
A-dd ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
D-sub
Rolls: 1@1; Total Hits: 01@1: (4)
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sz35
A-dd ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
D-sub
Rolls: 1@1; Total Hits: 01@1: (2)
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sz35 cwol
sz62
A-2cv 2dd cru 5ftr bb
Input ErrorThere was an error in your dice throw: “2@@” is not correct syntax.
D-dd
Rolls: 1@2; Total Hits: 01@2: (5)
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A
Rolls: 2@1 2@2 6@3 1@4; Total Hits: 62@1: (5, 5)2@2: (6, 1)6@3: (1, 1, 4, 4, 2, 1)1@4: (3)
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sz62 cwol
NCM
ftr sz35 => sz37
cv sz49 => sz37Mobilize
2sub 3dd cv in sz62Collect: 52
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Man, after not playing for a year, I should seriously peruse the rulebook again…. sorry about that! I’m not trying to cheat! I’m glad you caught that, then :) I simply moved the AA from Arc back into Fin.
Buy
3 inf (9)
4 DD (28)
save (1)CM:
2 inf Sud to Egy
1 inf 1 art Trj to Egy
1 bom Gbr to SZ23NCM:
1 bom SZ23 to BraMob Units
4 DD SZ6
3 inf IndCollect Income
26+5=31 IPC -
Man, after not playing for a year, I should seriously peruse the rulebook again…. sorry about that! I’m not trying to cheat! I’m glad you caught that, then :) I simply moved the AA from Arc back into Fin.
I know that…never thought you were 8-)
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Nice move with the bmr! I am gonna remember that one.
Ita6-Buy: 4 inf, 2 art…save 0
CM
1. inf Ukr => Euk
2. 2inf art arm ftr Ita/ftr 2cru bb sz16 => Egy 3inf artEgy
A-2inf art arm 2ftr 2cru bb
Rolls: 1@1 2@2 5@3 1@4; Total Hits: 31@1: (5)2@2: (5, 4)5@3: (6, 3, 3, 5, 4)1@4: (1)
D-3inf art
Rolls: 4@2; Total Hits: 24@2: (2, 1, 4, 3)
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Egy
A-art arm 2ftr
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (4, 3, 1)
D-art
Rolls: 1@2; Total Hits: 11@2: (1)