@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs
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@Ol’:
I guess I can take advantage of your lack of transports though ;)
Take advantage or fall into trap??? I think…the first :oops:
I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.
Time to find out I guess :|
Jap7-Buy: 2 ftr, IC, 2 arm, inf, art…save 0
CM
1. 2sub 5dd 5ftr sz62 => sz59 sub 3cv 6ftr
2. inf Eaf => Sud
3. art Cng => Feq
4. inf Bur/arm FIC/cru sz62/ftr sz37 => Kia inf
5. inf art FIC/bb sz62 => Fuk infFuk
A-inf art bb
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 3)1@4: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Fuk twol
Kia
A-inf arm ftr cru
Rolls: 1@1 3@3; Total Hits: 31@1: (1)3@3: (6, 3, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Kia twlo inf
sz59
A-2 sub sneaky shot
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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bummer
sz59
A-5dd 5ftr
Rolls: 5@2 5@3; Total Hits: 35@2: (4, 5, 4, 5, 1)5@3: (4, 5, 2, 2, 6)
D-sub 3cv 6ftr
Rolls: 1@1 3@2 6@4; Total Hits: 41@1: (6)3@2: (5, 4, 2)6@4: (6, 5, 4, 1, 5, 2)
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well my attacks at 2 stunk!
I will await your order of loss
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1 CV, 1 SS 1 fig
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Jap loses 2sub 2dd
sz59
A-3dd 5ftr
Rolls: 3@2 5@3; Total Hits: 53@2: (4, 1, 1)5@3: (1, 5, 5, 2, 3)
D-2cv 5ftr
Rolls: 2@2 5@4; Total Hits: 42@2: (5, 4)5@4: (4, 1, 2, 2, 6)
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Back to casualty choices again
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OBG, you do know you can roll the attack first and make him choose his casualties BEFORE he sees his defense right?
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Drop 2 CV, 2 fig.
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OBG, you do know you can roll the attack first and make him choose his casualties BEFORE he sees his defense right?
Yeah, but I just forgot about it :oops:
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sz59
A-4ftr
Rolls: 4@3; Total Hits: 34@3: (4, 2, 1, 1)
D-2ftr
Rolls: 2@4; Total Hits: 22@4: (4, 2)
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sz59 cwlo 2sub 5dd 3ftr
NCM
cv sz37 => sz61
3cv sz62 => sz61
dd sz35 => sz36
ftr Kia => sz61
2ftr sz59 => sz61
arm Stc => ManMobilize
IC in Sum
2arm in FIC
inf art 2ftr in JapCollect: 53
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Buy
2 TP 14)
5 inf (15)
save (2)CM:
1 ifn Gbr to NorNCM:
1 bom Bra to GbrMob Units
1 TP SZ5
4 inf 2 arm GbrCollect Income
25+5+2=32 IPC -
Hey cts, you listed 5 inf and 2 trn in your buy but you listed 1 trn, 4 inf, 2arm in Mobilize Units. Your map reflects the 5 inf and 2 trn. Just wanted to make sure that was the way you wanted to go.
Ita7-Buy: 4 inf, 2 art…save 0
CM
1. arm Egy => Trj => Per
2. 2inf 2art Ita via trn sz15/2ftr 2cru bb sz15/inf Ukr/inf Euk => Cau 4inf 3armCau
aa gun
Rolls: 2@1; Total Hits: 02@1: (4, 5)
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Cau
A-4inf 2art 2ftr 2cru bb
Rolls: 2@1 4@2 4@3 1@4; Total Hits: 62@1: (4, 5)4@2: (5, 2, 1, 4)4@3: (3, 3, 4, 1)1@4: (3)
D-4inf 3arm
Rolls: 4@2 3@3; Total Hits: 24@2: (2, 6, 6, 5)3@3: (6, 1, 5)
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Cau
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (5, 6, 5, 4)2@3: (2, 1)
D-arm
Rolls: 1@3; Total Hits: 01@3: (6)
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Cau twlo 2inf
NCM
dd cv sz15 => sz16
2ftr Cau => sz16
2inf Ita => FraMobilize
4inf 2art in ItaCollect: 31
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Movin’ it up