Wow, ridiculous dice in France. Imagine if I didn’t have the planes there, I could have actually lost everything…
12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs
-
Fin lwol
Epl
A-inf arm 5ftr
Rolls: 1@1 6@3; Total Hits: 41@1: (5)6@3: (3, 1, 1, 6, 1, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
-
Epl twlo inf
NCM
5ftr Epl => sz5
5inf Fra => GerMobilize
sub 2dd ftr in sz5
2arm in GerCollect: 51
-
@Ol’:
I guess I can take advantage of your lack of transports though ;)
Take advantage or fall into trap??? I think…the first :oops:
I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.
-
Buy
10 infCM:
1 inf Eve to YakNCM:
1 inf Ura to Eve
7 inf 1 art 1 bom Cau to Rus
3 arm Ind to Cau
2 fig SZ4 to Rus
2 CV 2 fig SZ4 to SZ6Mob Units
6 inf Rus
4 inf CauCollect Income
19+5=24 IPC -
@Ol’:
I guess I can take advantage of your lack of transports though ;)
Take advantage or fall into trap??? I think…the first :oops:
I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.
Time to find out I guess :|
Jap7-Buy: 2 ftr, IC, 2 arm, inf, art…save 0
CM
1. 2sub 5dd 5ftr sz62 => sz59 sub 3cv 6ftr
2. inf Eaf => Sud
3. art Cng => Feq
4. inf Bur/arm FIC/cru sz62/ftr sz37 => Kia inf
5. inf art FIC/bb sz62 => Fuk infFuk
A-inf art bb
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 3)1@4: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
-
Fuk twol
Kia
A-inf arm ftr cru
Rolls: 1@1 3@3; Total Hits: 31@1: (1)3@3: (6, 3, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
-
Kia twlo inf
sz59
A-2 sub sneaky shot
Rolls: 2@2; Total Hits: 02@2: (5, 3)
-
bummer
sz59
A-5dd 5ftr
Rolls: 5@2 5@3; Total Hits: 35@2: (4, 5, 4, 5, 1)5@3: (4, 5, 2, 2, 6)
D-sub 3cv 6ftr
Rolls: 1@1 3@2 6@4; Total Hits: 41@1: (6)3@2: (5, 4, 2)6@4: (6, 5, 4, 1, 5, 2)
-
well my attacks at 2 stunk!
I will await your order of loss
-
1 CV, 1 SS 1 fig
-
Jap loses 2sub 2dd
sz59
A-3dd 5ftr
Rolls: 3@2 5@3; Total Hits: 53@2: (4, 1, 1)5@3: (1, 5, 5, 2, 3)
D-2cv 5ftr
Rolls: 2@2 5@4; Total Hits: 42@2: (5, 4)5@4: (4, 1, 2, 2, 6)
-
Back to casualty choices again
-
OBG, you do know you can roll the attack first and make him choose his casualties BEFORE he sees his defense right?
-
Drop 2 CV, 2 fig.
-
OBG, you do know you can roll the attack first and make him choose his casualties BEFORE he sees his defense right?
Yeah, but I just forgot about it :oops:
-
-
sz59
A-4ftr
Rolls: 4@3; Total Hits: 34@3: (4, 2, 1, 1)
D-2ftr
Rolls: 2@4; Total Hits: 22@4: (4, 2)
-
sz59 cwlo 2sub 5dd 3ftr
NCM
cv sz37 => sz61
3cv sz62 => sz61
dd sz35 => sz36
ftr Kia => sz61
2ftr sz59 => sz61
arm Stc => ManMobilize
IC in Sum
2arm in FIC
inf art 2ftr in JapCollect: 53
-
Buy
2 TP 14)
5 inf (15)
save (2)CM:
1 ifn Gbr to NorNCM:
1 bom Bra to GbrMob Units
1 TP SZ5
4 inf 2 arm GbrCollect Income
25+5+2=32 IPC -
Hey cts, you listed 5 inf and 2 trn in your buy but you listed 1 trn, 4 inf, 2arm in Mobilize Units. Your map reflects the 5 inf and 2 trn. Just wanted to make sure that was the way you wanted to go.
Ita7-Buy: 4 inf, 2 art…save 0
CM
1. arm Egy => Trj => Per
2. 2inf 2art Ita via trn sz15/2ftr 2cru bb sz15/inf Ukr/inf Euk => Cau 4inf 3armCau
aa gun
Rolls: 2@1; Total Hits: 02@1: (4, 5)