Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
Germany 10
PURCHASE & REPAIR
2 airbases
1 minor IC
1 carrier
1 destroyer
1 transport
save 2
75 total
COMBAT MOVES
TURKEY (8 inf)
5 art, 4 mech, 13 armor from Caucasus
1 armor from greece
1 mech from caucasus
4 tac from South Ukraine
2 Bmb from germany
a
Rolls: 10@2, 14@3, 6@4; Total Hits: 1410@2,: (2, 5, 5, 5, 1, 3, 3, 3, 1, 6)14@3,: (5, 1, 5, 2, 5, 2, 6, 2, 6, 5, 1, 6, 3, 3)6@4: (2, 1, 4, 2, 6, 6)
d
Rolls: 8@2; Total Hits: 28@2: (4, 1, 4, 2, 6, 5, 4, 3)
NONCOMBAT MOVES
z100
2 fig from Novgorod
Greece
4 tac, 2 Bmb from battle of Turkey
3 inf from Bulgaria
3 fig from Germany
Caucasus
3 armor from South Ukraine
3 mech from Bryansk
2 AA from volgagrad
2 mech from Caucasus
Russia
1 inf from Vologda
Novgorod
2 inf, 2 art from Germany via 2tt c115 to z114 to z115
Bryansk
2 mech from Novgorod
MOBILIZE UNITS
1 minor IC, 1 airbase in Greece
1 airbase in Caucasus
1 destroyer, 1 carrier, 1 transport in z100
COLLECT INCOME
convoy raid z97 (3 subs)
Rolling 6d6:
(1, 4, 4, 4, 5, 6)
Germany 10 = 54(territories) +5(Nov) +5(Rus) +5(Vol) +5(Cau) +2(saved) -1(convoy damage) = $75
Interesting and somewhat desperate move to take Turkey. We’ll see how this plays out. I had a question about the Mongols, are they pro allies now as well? I’ve never had someone attack the straight neuts before and I know the Mongols are a strange breed. They it states explicitly they can’t become pro-axis, but not so sure about pro-allied
USSR T10
com
n/a
ncm
inf kaz > sam
inf novo > sam
10inf, 2aa tim > novo
arm kan > novo
inf ura > novo
Yep, all neutrals are pro-allies now. Desperate times for sure.
Japan 10
PURCHASE & REPAIR
3 inf
save 1
10 total
COMBAT MOVES
SBR Kenya
3 tac from z75
target airbase
AA
Rolls: 3@1; Total Hits: 13@1: (6, 1, 5)
z77 (1 destroyer)
3 fig from z75
a
Rolls: 3@3; Total Hits: 23@3: (6, 2, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)
SBR Kenya
Rolling 2d6:
(2, 5)
NONCOMBAT MOVES
z76
1 battleship, 3 carriers, 4 loaded transports from z75
2 tac from SBR Kenya
Turkey
3 fig from battle of z77
3 fig, 6 tac from Caucasus
3 fig from Southern Italy
Japan
3 fig from Philippines
MOBILIZE UNITS
3 inf in Japan
COLLECT INCOME
convoy raid z6 (3 subs)
Rolling 6d6:
(1, 2, 5, 6, 6, 6)
Japan 10 = 12(territories) +1(saved) -3(convoy damage) = $10
US T10
mech, 3arm, 2ss, ftr, 2minor, 2bmb, save 1
art fin > vyb
inf fin > kar
nov (2inf, 2art)
inf nwy/art fin v/t
2ftr (2) nwy
A
Rolls: 2@2 2@3; Total Hits: 22@2: (4, 3)2@3: (1, 3)
D
Rolls: 4@2; Total Hits: 34@2: (4, 2, 2, 1)
wgr (3inf, art)
5inf, art hol
2inf den
9inf, 2art mor v/t
inf nwy v/t sz91
ca, 4ftr sz112
A
Rolls: 13@1 6@2 5@3; Total Hits: 813@1: (6, 3, 1, 4, 2, 1, 4, 6, 5, 6, 4, 1, 4)6@2: (1, 6, 2, 5, 2, 5)5@3: (6, 4, 6, 2, 2)
D
Rolls: 4@2; Total Hits: 14@2: (2, 3, 5, 6)
sz76 (4trn, 2tac, 3cv, bb)
dd, 2ca, bb sz72
dd sz78
4ftr(2), 2bmb(4) cpr
A
Rolls: 2@2 6@3 3@4; Total Hits: 72@2: (4, 1)6@3: (6, 3, 3, 1, 1, 4)3@4: (1, 5, 4)
D
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (6, 4, 2)2@3: (6, 2)1@4: (2)
2inf iwo > oki v/t
inf, art kor > for v/t
nov hw/2art - ftr retreats
wgr tw/inf loss
sz76 (2ca, 4ftr, 2bmb, bb(d) vs 2tac, bb(d))
A
Rolls: 6@3 3@4; Total Hits: 46@3: (3, 1, 5, 4, 5, 1)3@4: (2, 6, 6)
D
Rolls: 2@3 1@4; Total Hits: 02@3: (5, 6)1@4: (5)
sz 76 cw/ 2ca, bb(d), 4ftr, 2bmb
ncm sz76 air to irq
arm egy > irq
mech, arm npr > irq
3inf, art alx > egy
arm tob > egy
mech, arm tun > tob
3 cv sz75 > sz72
3ss sz93 > sz97
4ss, cv sz91 > sz92
ftr, tac sz91 > mal
2ftr eus > sz92
3trn sz112 > sz91
2inf, 2art eus > spa (activate neut)
2inf eus > por (activate neut)
bmb eus > gib
2aa hol > wgr
4ftr wgr > sz112
ftr nov > fin
2dd > sz33
ss sz26 > sz6
place
minor fin
minor den
mech, 2arm nwy
arm kor
2ss sz6
ftr, 2bmb eus
collect 94 + 1 saved
China T10
collect 29 + 29 saved
Let me know if you want to call it. Frenchie DD will block sz99 so you can’t grab egy next turn. The NB I’m buying will go to ethiopia. Anything you leave in sz99 will get countered by 10 ss + 2ca/bb + all my air. If you don’t leave anything in sz99, then I’ll be able to block again.
UK T10
2inf, 2art, 3arm, NB, save 1 EUK/2mech, 2arm, ftr PUK
com
Nov(2art)
inf, arm den v/t
ca sz112 > sz127
A
Rolls: 1@1 2@3; Total Hits: 11@1: (1)2@3: (5, 4)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)
ftr nwy > sz115
nov (arm vs art)
Rolls: 20@3; Total Hits: 820@3: (3, 6, 4, 4, 6, 5, 6, 5, 5, 4, 1, 3, 4, 4, 1, 2, 6, 3, 2, 1)
Rolls: 20@2; Total Hits: 1020@2: (6, 2, 1, 1, 4, 3, 1, 5, 2, 3, 6, 5, 3, 3, 2, 2, 2, 2, 1, 6)
Man, nov was tough . . .
nov tw/arm
ncm
ftr sz115 > wgr
ftr, tac nwy > wgr
2ftr sz112 > wgr
4inf uk > wgr v/t
6inf, arm, aa hol > wgr
inf, art que > uk v/t
flt sz72 > sz76
2inf, 2aa epr > irq v/t
10inf, art, 6mech, 9arm, aa, 2tac, 8ftr npr > irq
3inf, 2art, arm cpr > irq
mech, arm epr > irq
mech npr > sau (activate neut)
mech npr > syr
2mech, 2arm ind > epr
ftr ind > irq
3inf, 2art sik/tur > kaz
place
3arm cpr
2inf, 2art UK
NB eth
2mech, 2arm, ftr ind
collect 47 + 1 saved EUK/30 PUK
My map crashed several times during US’s turn and I thought I’d saved it after all the moves before it crashed for the 3rd time.
change 1
mech ind > afg (activate neut)
mech, 2arm ind > epr
Italy 10
PURCHASE & REPAIR
2 inf
save 1
7 total
COMBAT MOVES
z92 (carrier, 2 fig, french destroyer!)
3 fig from france
a
Rolls: 3@3; Total Hits: 23@3: (2, 1, 4)
d
Rolls: 2@2, 2@4; Total Hits: 32@2,: (1, 1)2@4: (3, 5)
ya never know
and I guess that’s the game. Nice one Seth!
Allies win
I think this experiment showed that it is possible to steam roller Russia early on, but UK became a real superpower and without Japan distracting the US, they can focus entirely on Europe and in this case you really overwhelmed Germany by round 10! A fast win/fast lose strategy. Ah well back to the drawing board.
After games, I like to review the game. Granted this is usually done when I play ftf, so don’t take this the wrong way. I think this strat could be successful if you do one or two things differently. I don’t know if it was intentional or not, but Japan pretty much rolled over after their air left. You pulled back to Japan and then sat there. If you could force US to spend in the pacific for a couple more turns then Germany will be much better off.
And the other thing is although the atlantic fleet was threatened a time or two and I had to readjust my plan to station my fleet in the med, I never really stopped landing troops for long. That Japanese air needs to kill the RN fleet early before the USN comes into the picture in force. Couple those two together and an isolated Brit fleet with little/no US support will have to bide it’s time before making landings or risk being sunk. If US does go 100% atlantic then Japan could still start expanding again and divert some of PUK’s attention to the east and not support the middle east against a German incursion. Maybe invest in a couple ss with Germany? I dunno.
Good game though, I was literally thisclose to throwing in the towel after Moscow fell. You killed off a bunch of little stacks of Brit ground pounders and some air that I was going to fort Moscow with and/or use to kill some Germans. I thought it’d buy me another turn to prepare for Moscow demise. The shock value of losing all those troops + air several times and Moscow falling almost made me capitulate right then. I don’t know if it’s because I’m still new to the 1940s game and all that air power, but I didn’t expect you to risk it against all those ground troops time after time. I didn’t get my confidence back until a turn or two later and I started to get paranoid about where that air was going. The threat of what it COULD do vs what it actually did was almost worse.
What about me? Any flaws that you noticed in my game? I know I made some blunders, big and small. But I wanted to know what if/any mistakes you noticed? I lost a LOT of air(10+?) to your Japanese air. Part of it was me not expecting it and part of it was a lack of respect for it and boy did I pay for that.