@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Vance(axis) vs Seththenewb(allies) G40a3.9 no tech
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In case you go air only w/japan. Take inf as casualties first, save the aa guns for use against germany.
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The dice rolls looked odd to me.
Japan 4
PURCHASE & REPAIR
2 transports
1 tac
1 fig
1 inf
38 totalCOMBAT MOVES
Volgagrad (3 fig)
2 tac, 2 Bmb from Novgorod
2 fig from Bryansk
a
Rolls: 2@3, 4@4; Total Hits: 42@3,: (4, 3)4@4: (4, 2, 1, 6)
d
Rolls: 3@3; Total Hits: 13@3: (6, 2, 5)Caucasus (1 Bmb, 1 inf, 2 mech, 1 armor, 2 fig)
6 tac, 2 Bmb from Novgorod
6 fig from Bryansk
a
Rolls: 6@3, 8@4; Total Hits: 96@3,: (5, 1, 2, 3, 3, 4)8@4: (6, 6, 4, 2, 4, 1, 3, 6)
d
Rolls: 1@1, 3@2, 1@3, 2@4; Total Hits: 31@1,: (1)3@2,: (1, 6, 4)1@3,: (6)2@4: (1, 5)Norway (2 inf)
1 fig, 2 tac from Novgorod
a
Rolls: 2@3, 1@4; Total Hits: 22@3,: (2, 5)1@4: (1)
d
Rolls: 2@2; Total Hits: 12@2: (5, 1)Korea (1 inf)
1 inf from Iwojima; 3 inf from Japan via 2tt in z6
bombard from 2 cruisers, 2 battleships
2 fig, 2 tac from z6
bombard
Rolls: 2@3, 2@4; Total Hits: 22@3,: (2, 5)2@4: (6, 3)
a
Rolls: 2@1, 2@3, 2@4; Total Hits: 22@1,: (3, 4)2@3,: (4, 4)2@4: (1, 1)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
NONCOMBAT MOVES
Rostov
1 fig, 2 tac, 2 Bmb from battle of Volgagrad
5 fig, 4 tac, 2 Bmb from battle of CaucasusGermany
1 fig, 1 tac from battle of Norway
2 fig from Bryanskz6
2 fig, 2 tac from battle of KoreaKiangsu
1 inf, 3 art from Anhwe
3 inf, 1 art from kiangsiKwangtung
1 inf from KiangsiMOBILIZE UNITS
1 inf in Japan
2 transports, 1 fig, 1 tac in z6COLLECT INCOME
convoy raid z35 (1 sub)
Rolling 2d6:
(6, 6) -
Japan 5 = $32
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US T5
4inf, arm, ss, dd, 3trn, ftr, cv, save 1com
nonencm
mech, arm mor > tun
3inf, art mor > alg
3trn, 2dd, ca, cv, ftr sz91 > sz92
4inf, 2art, aa eus/mech cus > mor v/t
ftr sz101 > sz92
cv sz101 > sz91
ss sz35 > sz33
mech ala > wus
2aa wus > cusplace
4inf, arm cus
ss, dd sz10
ftr wus
3trn, cv sz101 -
China T5
Purchase 2inf, 2artcom
inf sui > cha wi
inf kwe > hop wi
13inf, art kwe > anh wincm
ftr yun > kwe
inf kan > sheplace
2inf, 2art anhcollect 19
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UK T5
8inf, AB EUK/2arm, ftr PUKcom
den (inf)
inf, art, 2ftr(2)
ca, bb sz110 > sz112wgr (inf)
2inf hol
2ftr(2) sz110sz95(trn, ss, dd, ca)
dd sz98
ca, bb sz81
2ftr, tac egy (2)
SCRAMBLE??Nig wi
mech fca
inf feahon (inf)
inf kwa
ftr(1) sze -
no scramble
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Rd 1 Combat
den (inf, art, 2ftr, ca, bb vs inf)
A
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (2, 5)3@3: (6, 6, 2)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)wgr (2inf, 2ftr vs inf)
A
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 2)2@3: (3, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3)sz95 (dd, ca, bb, 2ftr, tac vs ss, dd, ca)
A
Rolls: 1@2 3@3 2@4; Total Hits: 51@2: (2)3@3: (3, 5, 3)2@4: (2, 4)
D
Rolls: 1@1 1@2 1@3; Total Hits: 11@1: (3)1@2: (1)1@3: (5)hon (inf, ftr vs inf)
A
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
den twol
wgr twol
hon twol
nig wi
sz95 cw/bb damagencm
2ftr, tac sz95 > mal
2ftr den > sz112
2ftr wgr > nwy
ftr hon > kwa
tac sze > epr
inf hun > kwa
inf, art yun > kwa
art sze > sik
3aa sze > yun
inf bur > ind
3inf shn > bur
inf yun > bur
2arm npr > cpr
3mech, arm epr > cpr
2mech, 3arm ind > epr
2art egy/inf iso/inf eth > cpr v/t
3inf egy > trj
2mech con > egy
dd, cv sz110 > sz112
2inf, 2aa uk > nwy v/tplace
AB nwy
5inf uk
3inf cpr
2arm, ftr IndCollect 52 EUK/30 PUK
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Italy 5
PURCHASE & REPAIR
3 armor
18 totalCOMBAT MOVES
Denmark (1 inf, 1 art)
3 fig, 1 Bmb from Southern Italy
a
Rolls: 3@3, 1@4; Total Hits: 23@3,: (5, 6, 2)1@4: (2)
d
Rolls: 2@2; Total Hits: 12@2: (1, 5)West Germany (2 inf)
4 inf, 2 art from Northern Italy
a
Rolls: 2@1, 4@2; Total Hits: 22@1,: (4, 3)4@2: (1, 6, 6, 2)
d
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Gold coast (walk in)
1 art from French west africa -
NONCOMBAT MOVES
Germany
3 fig from battle of DenmarkWest germany
1 AA from Northern ItalyNorthern Italy
1 AA from Southern ItalySouthern Italy
2 inf from Northern ItalyMOBILIZE UNITS
3 armor in Southern ItalyCOLLECT INCOME
surprisingly no convoy raids
Italy 5 = $18 -
Anzac T5
Purchase trn, dd, ftr
com
nonencm
2inf trj > irq
ftr sz33 > car
ftr nsw > sz33
dd sz33 > sz20
art que/inf ngu > car v/t
dd sz62 > sz33
inf sze > sik
inf, 2aa que > nswplace trn, dd sz62/ftr nsw
collect 24France T5
com
sz113 (trn, ca)
ca sz110
ftr(2) hol
A
Rolls: 2@3; Total Hits: 12@3: (4, 3)
D
Rolls: 1@3; Total Hits: 01@3: (6)ncm
inf train advance to irq -
ftr to nwy
dd, ca sz110 > sz112 -
Germany 6
PURCHASE & REPAIR
3 armor
7 mech
2 inf
52 totalCOMBAT MOVES
Moscow (4AA, 33 inf, 5 art, 2 mech, 2 armor, 1 tac, 5 fig)
10 inf, 5 art, 21 mech, 7 armor, 4 tac from Bryansk
10 mech from North Ukraine
3 armor from South Ukraine
1 inf from tambov
1 inf from Smolensk
2 Bmb from Novgorod
a
Rolls: 38@1, 10@2, 10@3, 6@4; Total Hits: 1938@1,: (6, 1, 1, 1, 3, 3, 2, 4, 2, 5, 4, 4, 2, 6, 5, 1, 1, 2, 6, 2, 6, 5, 2, 5, 1, 5, 4, 3, 2, 4, 1, 1, 4, 1, 2, 1, 4, 4)10@2,: (4, 6, 2, 2, 3, 3, 1, 2, 4, 2)10@3,: (4, 4, 4, 4, 2, 6, 2, 2, 4, 5)6@4: (5, 5, 2, 6, 6, 6)
d
Rolls: 40@2, 3@3, 5@4; Total Hits: 1940@2,: (1, 2, 6, 5, 5, 3, 5, 1, 5, 2, 4, 6, 3, 2, 1, 1, 5, 4, 4, 1, 4, 5, 3, 1, 4, 2, 6, 6, 2, 5, 5, 2, 1, 4, 1, 5, 1, 5, 6, 5)3@3,: (6, 3, 4)5@4: (3, 5, 5, 3, 3)
I assume you will lose AA lastVolgagrad (walk in)
1 mech from BryanskCaucasus (walk in)
1 inf from Rostov -
Pretty even losses!
I lose 12 inf, 7 mech
you lose 19 infMoscow 2
a
Rolls: 19@1, 10@2, 10@3, 6@4; Total Hits: 1719@1,: (3, 6, 2, 1, 1, 3, 4, 1, 4, 5, 1, 4, 1, 3, 2, 2, 5, 5, 4)10@2,: (2, 5, 3, 6, 2, 6, 6, 4, 6, 6)10@3,: (4, 6, 3, 3, 2, 3, 3, 4, 1, 4)6@4: (2, 6, 4, 5, 1, 1)
d
Rolls: 21@2, 3@3, 5@4; Total Hits: 1221@2,: (1, 2, 6, 5, 5, 1, 4, 1, 1, 5, 1, 6, 2, 6, 6, 5, 6, 2, 1, 1, 5)3@3,: (4, 4, 6)5@4: (1, 6, 5, 5, 4) -
I lose 12 mech
you lose 14 inf, 3 artMoscow 3
a
Rolls: 7@1, 10@2, 10@3, 6@4; Total Hits: 117@1,: (6, 4, 3, 6, 6, 2, 5)10@2,: (2, 2, 4, 1, 5, 3, 5, 4, 1, 3)10@3,: (5, 2, 5, 2, 3, 4, 4, 3, 2, 5)6@4: (3, 5, 2, 5, 5, 5)
d
Rolls: 4@2, 3@3, 5@4; Total Hits: 54@2,: (1, 5, 5, 3)3@3,: (3, 6, 4)5@4: (6, 1, 3, 3, 6) -
Why would I lose aa last? Japan can’t take Moscow!
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You can roll 4@2 more die for that second round or retreat after the 1st round.





