@mike64 OK. I ll get to Japan after my lunch. Thanks mate! This will be fun
Vance(axis) vs Seththenewb(allies) G40a3.9 no tech
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Changed 1 NCM to leave a destroyer in z35.
Also a heads up: notice that planes from Novgorod airbase can reach z112 if they can find a landing spot.
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Yeah, I was looking at that just now.
US T4
3inf, art, 4trn, ftr, cvsz35 (dd)
bmb(2) wak
ss, 4ftr, tac sz33SCRAMBLE??
Nwy(5inf, aa)
3inf, mech, art, arm mor v/t -
Nwy (3inf, mech, art, arm vs 5inf, aa)
A
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (6, 4, 6)2@2: (3, 3)1@3: (2)
D
Rolls: 5@2; Total Hits: 15@2: (6, 5, 2, 5, 4) -
Nwy Rd2 (2inf, mech, art, arm vs 5inf)
A
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 1)2@2: (2, 4)1@3: (6)
D
Rolls: 5@2; Total Hits: 25@2: (4, 6, 4, 2, 2) -
Nwy Rd3 (mech, art, arm vs 3inf)
A
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (3)
D
Rolls: 3@2; Total Hits: 13@2: (2, 4, 4) -
Nwy Rd 4 (art, arm vs 2inf)
A
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
D
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Nwy Rd5 (arm vs inf) For all the marbles
A
Rolls: 20@3; Total Hits: 1120@3: (2, 1, 6, 2, 5, 6, 4, 3, 3, 6, 3, 4, 5, 4, 3, 1, 6, 1, 2, 1)
D
Rolls: 20@2; Total Hits: 920@2: (2, 2, 1, 1, 5, 6, 5, 2, 6, 5, 3, 2, 5, 2, 3, 4, 2, 1, 6, 5) -
no scramble from Philippines
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sz35 (ss, 4ftr, tac, bmb vs dd)
A
Rolls: 1@2 4@3 2@4; Total Hits: 11@2: (6)4@3: (6, 5, 2, 4)2@4: (6, 6)
D :aaaa 1@2: -
sz35 D roll
Rolls: 1@2; Total Hits: 01@2: (5)ncm
4ftr, tac sz35 > sz33
bmb sz35 > car
bmb haw > car
3inf, art, arm eus/mech cus > mor v/t
dd sz101 > sz91
dd sz1 > sz10place 4inf, art eus, 4trn, cv, ftr sz101 (did my match wrong and had 3 to spare, remove and add 3ipc to us counter if that’s not ok)
collect 70will kill ss on china map if dd hits.
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China T4
purchase artcom
inf tsi > kan
inf she > sui
14inf sze > kwencm
ftr bur > yuncollect 14
I’m not sure of the rules. I know that factories on China are destroyed, but does that also apply to AB and/or NB? If so, just destroy it on Italy.
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I think bases stay, but factories disappear.
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UK T4
EUK 2trn, cv, mech, inf/PUK 3arm, 2mechcom
inf cng > fea wi
inf ken > iso wi
inf ken > eth wi
arm trj > npr blitzing through irq
inf hol > wgr wi (major > minor)
2inf uk > den v/t wi
2inf uk > nwy v/t wi
inf yun > hun wi
inf yun > kwa wincm
mech sud > fca
trn sz72 > sz81
2mech saf > con
trn, ca, bb sz80 > sz81
bmb egy > cau
inf npr > cau
2mech, arm cpr > cau
arm epr > npr
3mech, arm ind > epr
2ftr ind > cau
art, 3aa yun > sze
2inf shn > yun
3inf sia > shn
inf ind > bur
ftr, tac bur > sze
ftr ice > sz110
ftr uk > sz110
inf, arm uk > holplace
2trn, cv sz110
inf uk
mech cpr
2mech, 3arm ind -
Sorry for my sometimes long delays between allied countries. :roll:
I had UK ready some time ago, but I got caught looking at the map and trying to figure out how it would look a turn from now. What you might do and how I’d counter that and what I’d do to you in turn.
I think the allied situation is starting to stabilize a little with some landings into Europe but no doubt about it USSR is still on the ropes. One or two more solid punches could send them crashing to the floor . . . I just hope I can avoid any haymakers and keep USSR in this.
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This is the first time I have tried out this strategy. It hits USSR hard early in the game before the Allies are able to do much about it. I’m not sure what I would do as the allies faced with this one, other than turtle into moscow like you have done. What I don’t like about it is that it really abuses the fact that the axis can unbalance everything in Europe by flying over the whole bloody jap air force to the European theater! The axis only have to win one one side of the world so screw the Pacific. Not exactly how the real war went, but then again the axis lost the real war.
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Italy 4
PURCHASE & REPAIR
1 fig
3 inf
19 totalCOMBAT MOVES
West Germany (1 inf)
3 inf from northern italy
2 fig, 1 Bmb from Southern Italy
a
Rolls: 3@1, 2@3, 1@4; Total Hits: 23@1,: (6, 5, 3)2@3,: (2, 6)1@4: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)French west Africa (walk in)
1 art from nigeria -
NONCOMBAT MOVES
Southern Italy
2 fig, 1 Bmb from battle of West Germany
1 armor from Yugoslavia
1 AA from Northern ItalyNorthern Italy
1 inf, 1 art from Albania via tt z97 to z95z95
1 sub, 1 destroyer, 1 cruiser from z97MOBILIZE UNITS
2 inf, 1 fig in Southern Italy
1 inf in Northern ItalyCOLLECT INCOME
Italy 4 = $18 -
It may throw Europe off balance some, but I’m countering that by building almost strictly atlantic with US and now UK pac can send it’s builds west. It’s going to be close, but I think the axis need to win in a couple turns here otherwise a rich UK and the US builds will catch up to them.
Anzac T4
purchase trn, dd, ftr save 1ipc
com
nonencm
inf yun > sze
dd sz45 > sz33
ss sz62 > sz33
2inf egy > trj
inf dgu > ngu
inf, art, 2aa sau > queplace trn, dd sz62/ftr nsw
collect 24 + 1 savedFrance T4
cm
wgr (2inf)
inf, art hol
ftr(2) uk
A
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4)
D
Rolls: 2@2; Total Hits: 12@2: (2, 3)ncm
north africa inf advance towards trj -
Wgr Rd 2 (art, ftr vs inf)
A
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Wgr hw/inf - ftr retreats to hol





