Canuck12 (Allies) vs ULTRA GARGANTUA (Central Powers) Great War

  • Liaison TripleA '11 '10

    Game History

    Round :5

    Purchase Units - Austrians
                Austrians buy 6 artilleries, 2 fighters and 12 infantry; 0 PUs remaining

    Combat Move - Austrians
                8 artilleries, 3 cavalrys and 21 infantry moved from Romania to Ukraine
                1 cavalry moved from Sardinia to SZ 54 Tyrrhenian Sea
                1 cavalry and 1 transport moved from SZ 54 Tyrrhenian Sea to SZ 57 Ionian Sea
                1 cavalry moved from SZ 57 Ionian Sea to Naples
                      Austrians take Naples from Italians
                1 transport moved from SZ 66 East Mediterranean to SZ 57 Ionian Sea
                1 transport moved from SZ 63 Aegean Sea to SZ 57 Ionian Sea
                1 infantry moved from Greece to SZ 57 Ionian Sea
                1 infantry moved from SZ 57 Ionian Sea to Apulia
                      Austrians take Apulia from Italians
                1 infantry moved from Greece to SZ 57 Ionian Sea
                1 artillery moved from Greece to SZ 57 Ionian Sea
                1 infantry moved from SZ 57 Ionian Sea to Cyrenaica
                1 artillery moved from SZ 57 Ionian Sea to Cyrenaica

    Combat - Austrians
                Battle in Ukraine
                    Austrians attack with 8 artilleries, 3 cavalrys and 21 infantry
                    Russians defend with 4 infantry
                    Austrians win, taking Ukraine from Russians with 8 artilleries, 3 cavalrys and 17 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 4 infantry
                    Casualties for Austrians: 4 infantry

    Non Combat Move - Austrians
                1 fighter moved from Romania to Croatia-Dalmatia
                1 artillery moved from Milan to Venice
                1 artillery moved from Milan to Venice
                1 infantry moved from Milan to Venice
                1 infantry moved from Milan to Venice
                1 artillery and 6 infantry moved from Istria to Venice
                1 artillery moved from Austria to Carinthia
                1 infantry moved from Austria to Carinthia
                4 infantry moved from Belgrade to Romania
                1 infantry moved from Transylvania to Romania
                1 infantry moved from Transylvania to Romania
                1 infantry moved from Hungary to Transylvania
                1 infantry moved from Hungary to Transylvania

    Place Units - Austrians
                2 fighters placed in Hungary
                1 artillery and 4 infantry placed in Istria
                1 artillery and 2 infantry placed in Tyrol
                2 artilleries and 1 infantry placed in Romania
                1 artillery and 2 infantry placed in Greece
                1 artillery and 3 infantry placed in Belgrade
                Austrians undo move 6.
                1 artillery and 1 infantry placed in Belgrade
                2 infantry placed in Hungary

    Turn Complete - Austrians
                Austrians collect 79 PUs; end with 79 PUs total

  • Liaison TripleA '11 '10

    I screwed up and misclicked my turn with the ottomans… file attached.

    Your Russian offensive is going into turkey is going to do some SERIOUS damage…  I do not look forward to seeing the results… I just hope it’s over quick LOL.

  • Liaison TripleA '11 '10

    File.

    Yea, russia could be up 15.  And the British get some pick-apart shots in there too, the bastards.

  • '20 '18 '16 '13 '12

    Yeah, sure. But the fact that there are TWICE as many austrian and German troops on the Eastern front as there are Russian negates any feeling of hope I may have had…

  • '20 '18 '16 '13 '12

    Game History

    Round :5

    Purchase Units - British
                British buy 3 artilleries and 7 submarines; 2 PUs remaining

    Game Loaded
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Russians are now being played by: Human
                    Austrians are now being played by: Human
                    Italians are now being played by: Human
                    Ottomans are now being played by: Human
                    Americans are now being played by: Human

    Combat Move - British
                1 artillery, 1 cavalry, 2 fighters and 9 infantry moved from Loos to Vimy
                1 transport moved from SZ 69 Arabian Sea to SZ 100 Indian Ocean
                2 artilleries and 2 infantry moved from India to SZ 100 Indian Ocean
                1 artillery, 1 infantry and 1 transport moved from SZ 100 Indian Ocean to SZ 68 Persian Gulf
                1 artillery, 1 infantry and 1 transport moved from SZ 100 Indian Ocean to SZ 69 Arabian Sea
                1 cruiser moved from SZ 100 Indian Ocean to SZ 69 Arabian Sea
                1 infantry moved from SZ 69 Arabian Sea to Yemen
                      British take Yemen from Ottomans
                1 artillery moved from SZ 69 Arabian Sea to Yemen
                1 artillery moved from SZ 68 Persian Gulf to Basra
                      British take Basra from Ottomans
                1 infantry moved from SZ 68 Persian Gulf to Basra

    Combat - British
                Battle in Vimy
                    British attack with 1 artillery, 1 cavalry, 2 fighters and 9 infantry
                    Germans defend with 11 artilleries, 1 factory, 3 fighters and 15 infantry
                        British roll dice for 1 artillery, 1 cavalry, 2 fighters and 9 infantry in Vimy, round 1 :  3/13 hits
                        Germans roll dice for 11 artilleries, 3 fighters and 15 infantry in Vimy, round 1 :  7/29 hits
                        7 infantry owned by the British and 3 infantry owned by the Germans lost in Vimy
                        British roll dice for 1 artillery, 1 cavalry, 2 fighters and 2 infantry in Vimy, round 2 :  0/6 hits
                        Germans roll dice for 11 artilleries, 3 fighters and 12 infantry in Vimy, round 2 :  5/26 hits
                        2 infantry owned by the British , 1 artillery owned by the British , 1 cavalry owned by the British and 1 fighter owned by the British lost in Vimy
                        British roll dice for 1 fighter in Vimy, round 3 :  0/1 hits
                        Germans roll dice for 11 artilleries, 3 fighters and 12 infantry in Vimy, round 3 :  15/26 hits
                        1 fighter owned by the British lost in Vimy
                    Germans win with 11 artilleries, 3 fighters and 12 infantry remaining. Battle score for attacker is -42
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery, 1 cavalry, 2 fighters and 9 infantry

    Non Combat Move - British
                3 battlecruisers, 3 battleships, 6 cruisers, 2 destroyers and 2 submarines moved from SZ 34 Skagerrak to SZ 37 North Sea
                3 artilleries and 7 infantry moved from Normandy to Flanders

    Place Units - British
                2 submarines placed in SZ 89 Sea of Japan
                2 submarines placed in SZ 100 Indian Ocean
                3 submarines placed in SZ 37 North Sea
                3 artilleries placed in London

    Turn Complete - British
                British collect 60 PUs; end with 62 PUs total

    Territory Summary for British :

    SZ 10 Atlantic Ocean : 2 infantry and 1 transport
        SZ 12 Atlantic Ocean : 1 cruiser
        SZ 13 Atlantic Ocean : 1 destroyer
        SZ 14 Atlantic Ocean : 1 destroyer
        SZ 34 Skagerrak : 1 flag,    SZ 35 Helgoland Bight : 1 flag,    SZ 37 North Sea : 3 battlecruisers, 3 battleships, 6 cruisers, 2 destroyers and 6 submarines
        SZ 42 English Channel : 5 transports
        SZ 55 Tyrrhenian Sea : 1 battleship and 1 cruiser
        SZ 68 Persian Gulf : 1 flag, 1 transport
        SZ 69 Arabian Sea : 1 cruiser and 1 transport
        SZ 77 South Atlantic : 1 submarine
        SZ 89 Sea of Japan : 2 battlecruisers, 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
        SZ 100 Indian Ocean : 2 submarines
        Flanders : 3 artilleries and 7 infantry
        Amiens : 4 artilleries and 6 infantry
        Nsanakang : 1 flag,    Douala : 1 flag,    Yaounde : 1 flag,    Garoua : 1 flag,    Mora : 1 flag,    Bertoua : 1 flag, 4 infantry
        Karas : 1 flag, 2 infantry
        Scotland : 1 factory
        London : 1 aaGun, 5 artilleries, 1 factory and 6 infantry
        York : 1 factory
        Ireland : 1 infantry
        British Somaliland : 2 infantry
        Yemen : 1 artillery and 1 infantry
        Gibraltar : 2 infantry
        Cyprus : 1 infantry
        ANZAC : 1 artillery, 1 cavalry, 1 factory and 4 infantry
        India : 1 factory
        Canada : 1 cavalry, 1 factory and 2 infantry
        Portugal : 1 factory and 2 infantry
        Japan : 1 artillery, 1 factory and 3 infantry
        Basra : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 112 / 119
        French : 49 / 49
        Russians : 50 / 54
        Austrians : 79 / 79
        Ottomans : 50 / 54
        British : 60 / 62
        Italians : 20 / 25
        Americans : 50 / 50

  • '20 '18 '16 '13 '12

    Germans roll dice for 11 artilleries, 3 fighters and 12 infantry in Vimy, round 3 :  15/26 hits

    I concede.

    er, I mean…
    La Triple Etente has decided enough blood has been shed in this sensles conflict. Together with our Italian and American Allies we would like to negotiate a ceace-fire. Or if that fails, simple concede defeat in good French fashion.

    If you wish to play this version again I kindly request to command the Allied Powers. So many mistakes to correct.

    I feel like the Vancouver Canucks. At the beginning, my heart just wans’t in it and with such a poor start there is just no hope of comming back…

  • Liaison TripleA '11 '10

    I don’t understand…

    So you attacked Vimy with… a sub par army, at half the size of mine, with less than half the punch power lol?  Then your 1 fighter got shot down 15 times in the last round so you quit?  Was the prime minister flying that thing? or? :P

    I mean, The first two rounds were fairly average?  other than 0 hits on round 2 I don’t see the big deal.  Yea you’ve lost some ground but… I know what I’d do. :P

    So in this negotiated Surrender, these are my terms.

    1. The British fleet is reduced to a consistent HALF the size of the German fleet.
    2. All current holdings are retained,
    3. Lithuania, the Crimea and the Caucusus, now fall under Central Power control.
    4. All of North Africa is divided up amongst the Central Powers.  Along with Corscia, Crete, and Cyprus.
    5. The Territory of South Africa is traded to Germany
    6. Britain, France, and Russia will pay war reparations to Germany to the tune of 5000 IPC’s (PU’s) at current prices over the next 100 turns.
    7. Belgium will regain it’s territory and independance, but must sign an agreement to allow Central Powered troops to transfer through the region at any time - and at the will of the central powers
    8.  The Americans will be at their own expense  build Gemany 5 new Zepplins, for their beligerence, and co conspiritism with the triple entente.
    9. England will NOT be allowed to have transports of the coast of India.
    10. Responsibility of the war will lie SOLELY of French and Russian shoulders.

  • '20 '18 '16 '13 '12

    Hahaha! It sounds like you know how to create the conditions for a rematch… Say 1939 or so? hehe

    No, I did not quit because of the one attack. Though I thought it was comical that it end on such a note.

    I made massive, massive errors, oversights and miscalculations in the first 2 rounds which completely handicapped me for the rest of the game. You played a solid game and did not allow me to claw anything back in the last few rounds. I decided if I had a shot at taking one of the german factories on the western front then I might try and stick it out. I attacked with the Brits to soften up for the French and it didnt go well…

    Come on Joel, dont tell me that in 6 rounds of this game plus whatever you have played with bood and guts that you haven’t figured out some of the keys to winning in this version. Because I know I have and if I have even a slight idea I know your strategic brain is just churning with methods and tactics.

    Sorry to deny you a glorious victory. It is inevitable, but it would porbabaly take annother 10 turns or so. I think our time would be better spent in something even remotely competitive. I believe I can deliver that if you are up to the challenge…

    Stick a fork in it already! You kicked my ass!

  • Liaison TripleA '11 '10

    Alright alright…

    So the next thing is.  We download Triple A 1.5.2.1 STABLE - which has 1940 Global Alpha + 3.9.  And play.

    Axis or Allies?  And let me get a link for 1.5.2.1 :

    http://sourceforge.net/projects/tripleamaps/files/TripleA/stable/1_5_2_1_bundled/triplea_1_5_2_1_windows_installer_with_java.exe/download

    Once that is installed, the game is already included etc (it’s a special link made just for me).

    So let me know what it’s going to be ace.  Perhaps we have that 1939 rematch? :P

  • '20 '18 '16 '13 '12

    Oooh. You have piqued my interest.

    It seems like 1940 global is definately worth trying. I will try to keep my post frequency up but work is getting a little busy and we are moving as well.

    Though as soon as I slice the head off of this Russian bear we go at it trench-style again! Deal?

    As for 1940 Axis or allies?

    1-3 I’m Allies you’re Axis
    4-6 I’m Axis you’re Allies

    DiceRolls: 1@6; Total Hits: 11@6: (2)

    Let the carnage begin!

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