Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L-AA50-41, mojo(axis) v karl7(allies) + 3
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ok, units mobilize in 2 and 3 as indicated on map.
China – mobilize 3inf
USA
buy
cv
2dd
trn
infcm
china –
inf from fuk walks into kia
US
NCM
fleet in 44 to 20
ftr in haw to wus
ftr in wus to 10
inf from cus to eus
ftr from eus to 10
bomb from wus to eus
bomb eus to ukplace all in/around EUS
collect 48
(I see I stupidly left my aa in Kar… sigh…)
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whoops… forgot to place chinamen… 1 in fuk, hup, nin each
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all good
GERMANY RD 2
45 buck, 1 bom + 1 aa + 6 inf +1 rtl + 1 armCOMBAT
1 bom fin> russ SBR1 inf fin> kar
1 inf + 1 rtl bst>kar1 arm ukr> egy, 1 tran 16>15
1 sub 6>3
1 fig nor>3DICEY
russ SBR
aa gun
Rolls: 1@1 ; Total Hits: 01@1: (4) -
russ SBR
Rolls: 1@6 ; Total Hits: 11@6: (4)kar
2 inf + 1 rtl
Rolls: 1@1 2@2 ; Total Hits: 11@1: (1)2@2: (5, 6)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2) -
russ bombed for 4 bucks
kar taken 1 inf lostsz 3
1 sub + 1 fig
Rolls: 1@2 1@3 ; Total Hits: 01@2: (4)1@3: (6)1 dd
Rolls: 1@2 ; Total Hits: 11@2: (1) -
sz 3 held with 1dd, 1 sub lost, 1 fig retreat> pol
NCM
1 bom> e pol
1 arm bst>e pol
1 rtl ukr> e pol
1 inf e pol> ukr
2 inf pol> bst
1 rtl e pol> bst
3 inf nor> fin
3 inf + 1 arm + 1 aa germ> fra
4 inf germ> pol
1 arm germ> e polMOBILIZE
1 bom + 1 aa + 6 inf + 1 rtl + 1 arm germCOLLECT 54
map
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i’m up drinking beer, so i can post a couple times tonite
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USSR
buy
art
9infcm
ukr(inf)
11inf, art, arm from caucc
A
Rolls: 10@1 2@2 1@3; Total Hits: 410@1: (4, 1, 6, 6, 1, 6, 3, 5, 1, 4)2@2: (2, 4)1@3: (5)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
cau twlo inf
drinking beer sounds good… maybe I’ll tap into a gin :-D
ncm
inf from euk to uke
10,aa inf from rus to euk
ss from cau to ukr
inf from bel to euk
inf from arch to bel
inf from ura to arch
inf from eve to ura
ss from 4 to 6place
2inf, art in cau
7inf in rus
2inf from kaz to caucollect 31
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dude i forgot to put 4 damage on map, Â you can change your purchase. my bad
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ok, I’ll convert 2inf into 1arm for rus
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map
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unless you pay the 4 damage, you can only build 2 units in russia
gin, nice
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AH, I keep thinking like Global 1940…. ugh, ok.
So, I’ll nix 1 inf in rus to take damage to 1
will post corrected map
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ok looks good. i gotta get global 40. i still use the actual board, so for me i’ll have to buy it to play it.
japan coming up -
Global is a very different game as my mistakes are showing…
The think about AA50 is the margins are so tight! No room for mistake in this game…
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JAPAN RD 2
41 buck, Â 3 inf + 1 arm + 1 bom + 1 icCOMBAT
2 inf sui> nin
1 fig fic> nin3 inf sui> kia
1 fig 60>kia1 inf kwang> fuk
1 inf + 1 rtl jap> fuk, Â 1 tran 61>62>61
1 fig 60> fuk2 inf sum> ind, 1 tran 38>35
2 inf born> ind, 1 tran 49>35
1 fig 37 + 1 fig fic> ind1 arm phil> solo MT, 1 tran 50>46
1 inf + 1 rtl phil> haw, 1 tran 50>53
2 fig + 1 cr + 1 bb 50> hawDICEY
haw
1 inf + 1 rtl + 2 fig + 1 cr + 1 bb
Rolls: 2@2 2@3 1@3 1@4 ; Total Hits: 42@2: (2, 3)2@3: (2, 5)1@3: (1)1@4: (4)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (1) -
haw taken 1 inf lost
ind
4 inf + 2 fig
Rolls: 4@1 2@3 ; Total Hits: 14@1: (2, 5, 3, 2)2@3: (2, 5)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5)





