Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L-AA50-41, mojo(axis) v karl7(allies) + 3
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ag, forgot china…
china builds 2inf
ncm
inf from hup to sik
place inf in yun and chi -
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game is getting tight
GERMANY RD 3
54 buck, pay 4, 50 left, 5 inf + 7 armCOMBAT
1 bom e pol> germ SBR1 inf + 1 rtl kar> belo
1 bom germ> belo1 arm egy> mad MT, 1 tran 15>33
DICEY
russ SBR
1 bom
Rolls: 1@6 ; Total Hits: 11@6: (6)belo
1 inf + 1 rtl + 1 bom
Rolls: 2@2 1@4 ; Total Hits: 22@2: (2, 3)1@4: (2)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3) -
for the rus sbr would not the Uk ftr intercept?
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no dogfights in this game
i actually like it, we should have agreed upon it
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I must be confused… why are not dogfights part of the game? Are the not in the errata? If not then I have made some interesting moves… blah… :|
Hitting the hay as the gin has hit my brain… will pick it up tomorrow.
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yes i was just reading the errata. they are only part of the game if both players agree. i was always pushing for it, but nobody seemed to play with it, so i just forgot about it.
we can add it in our rematch game
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map?
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damn all my NCM and map didnt post. sorry
heres map, not sure i can remember all NCM
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USSR
buy
ftr
5inf
repair 6 damage to Ruscm
bul(inf)
2inf, art from ukrepl(inf)
3inf from ukrbel(inf)
11 inf from Euk
arm from ukr and ruscc
bul
A
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)epl
A
Rolls: 3@1; Total Hits: 13@1: (1, 6, 6)
D
Rolls: 1@2; Total Hits: 01@2: (4)bel
A
Rolls: 11@1 2@3; Total Hits: 111@1: (3, 3, 6, 3, 2, 6, 6, 3, 2, 4, 5)2@3: (1, 4)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
bel again
A
Rolls: 11@1 2@3; Total Hits: 111@1: (2, 5, 3, 2, 5, 5, 1, 4, 2, 2, 6)2@3: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
all taken without loss
nsm
aa from euk to rus
aa from ukr to cau
4inf from rus to bel
4inf, art from cau to ukr
inf from ura to archplace
3inf in cau
2inf, ftr in ruscollect
29
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JAPAN RD 3
50 buck, 6 inf + 4ddCOMBAT
1 fig ac 35 >38, 1 tran sunk2 fig 53>42
1 tran 53>42, 1 rtl haw> new zea1arm solo>newg MT, 1 tran 46>48
1 inf kia> burm MT, 1 tran 61>37
1 inf + 1 rtl fuk> yun
1 bom jap> yun2 inf + 1 fig sui> hup
1 arm manch> hup1 inf manch > bury MT
DICEY
sz 42
2 fig
Rolls: 2@3 ; Total Hits: 22@3: (2, 3)1 dd
Rolls: 1@2 ; Total Hits: 01@2: (6) -
sz 42 cleared 0 loss
new zea taken MTyun
1 inf + 1 rtl + 1 bom
Rolls: 2@2 1@4 ; Total Hits: 12@2: (4, 3)1@4: (1)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5) -
yun taken 0 loss
hup
2 inf + 1 arm + 1 fig
Rolls: 2@1 1@3 1@3 ; Total Hits: 22@1: (5, 3)1@3: (2)1@3: (1)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3) -
hup taken 0 loss
wow your boys rolled over like mine
NCM
2 fig 42>48
1 ac + 1 bb + 1 cr 53> 48
2 fig 35>38
1 bom> sui
1 inf manch> sui
1 fig hup> 62
1 ac + 1 fig 61>62
2 tran 35>36MOBILIZE
2 inf fic
3 inf manch
1 inf jap
4 dd 62COLLECT 50
map
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ugh, I see I forgot to move USSR ss – if it is ok with you, I wanted to move it from 6 to 12 – if you object, just move it back
UK
buy
6inf
ss
trn
ddcm
Kar(5inf)
arm in nor blitzs fin on into kar
2trns from 6 to 4, land 3inf, arm
2ftrs from 1 cv in 6
bomb from ukcc
kar
A
Rolls: 3@1 4@3 1@4; Total Hits: 33@1: (4, 6, 3)4@3: (6, 1, 6, 2)1@4: (3)
D
Rolls: 5@2; Total Hits: 25@2: (5, 2, 4, 3, 2) -
kar again
A
Rolls: 1@1 4@3 1@4; Total Hits: 41@1: (2)4@3: (2, 3, 6, 1)1@4: (1)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
kar twlo 3inf
ncm
bomb in kar to rus
ftrs in kar to cv in 4
fleet in 6 to 12, land 2inf in alg
army in ind to per
aa in cau to per
ftr in rus to per
army in nor to fin
2inf fron con to rhoplace all in uk/sz2
(whoops, I guess I can only place 8 in uk… so scrap ss)collect 34+6save=40
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ok 2 things.
sorry no on the russian sub, its been to long.
and you forgot to roll aa gun for kar, remember figs and bombers are rolled seperate





