Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 artillery moved from Yunnan to Kwangsi 2 artilleries and 4 infantry moved from Hunan to Kwangsi 2 artilleries and 2 infantry moved from Kwangsi to 37 Sea Zone 2 artilleries, 2 infantry and 6 transports moved from 37 Sea Zone to 132 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 1 battleship, 1 cruiser, 1 marine and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Fukien to 36 Sea Zone 1 armour moved from Kwangsi to Kiangsi 1 destroyer moved from 37 Sea Zone to 132 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs12L-AA50-41, mojo(axis) v karl7(allies) + 3
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china taken 1 inf lost
NCM
1 bom> manch
all fig> 57
fleet 62>57
fleet 51>57
1 tran 38>36
1 inf + 1 rtl fic> burm
2 inf sui>nin
1 arm manch> nin
2 inf manch> suiMOBILIZE
1 ic burma
2 arm fic
3 arm manch
2 inf + 1 bom japCOLLECT 62
map
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going to have to think about Uk move… :|
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you do have some options
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ok
UK
buy
ftr
trn
4infcm
nwe(2inf)
3inf from uk on trns from 12
4ftr, bombcc
A
Rolls: 3@1 4@3 1@4; Total Hits: 43@1: (5, 3, 5)4@3: (1, 2, 3, 4)1@4: (2)
D
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
nwe twlo inf
ncm
3trn from 6 to 12, land 3inf, 2art, arm in alg
4inf from alg to lib
2inf from rho to cngplace all in uk
collect 26
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ITALY RD 5
18 buck, pay 6 damage, 12 left, 4 infCOMBAT
1 inf + 1 rtl tr jor> egy, 1 tran 15 bridge
1 cr + 1 bb + 2 fig 15>egy1 arm sud blitz iea> rho MT
DICEY
egy
1 inf + 1 rtl + 2 fig + 1 cr + 1 bb
Rolls: 2@2 2@3 1@3 1@4 ; Total Hits: 32@2: (2, 5)2@3: (5, 5)1@3: (1)1@4: (1)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5) -
egy taken 0 loss
NCM
2 fig> 15
1 arm trjor> sudMOBILIZE
4 inf itaCOLLECT 20
map
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will probably post on Sunday as relatives in town
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Cool enjoy the family
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not looking good for the allies…
USA
buy
2trn
4inf
5inf, artcm
53(dd)
ss, 4ftr from 56cc
A
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (3, 6, 4, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
53 – clwlo dd
ncm
fleet in 6 to 12
fleet in 10 to 12, land 4inf, 2art in alg
ss from 12 to 15
ss from 56 to 44
ftrs from 53 to wus
rest of fleet in 56 to 20
bomb from wus to algplace
5inf, art in wus
rest in around eususa collect 45
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ha! I see that USA had 50 and I only spent 45 – so USA at 50 again…
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GERMANY RD 6
34 buck, 8 inf + 1 figCOMBAT
5 fig fra> sz 6
4 bom germ> sz 63 inf + 1 arm germ> nwe
DICEY
sz 6
5 fig + 4 bom
Rolls: 5@3 4@4 ; Total Hits: 35@3: (6, 1, 5, 6, 5)4@4: (6, 6, 2, 4)1 ac + 1 dd + 2 fig + 3 tran
Rolls: 1@2 1@2 2@4 ; Total Hits: 21@2: (1)1@2: (5)2@4: (1, 6) -
rd 2
Rolls: 3@3 4@4 ; Total Hits: 63@3: (1, 6, 3)4@4: (1, 3, 1, 1)
Rolls: 1@4 ; Total Hits: 01@4: (5) -
sz 6 cleared 2 fig lost
new
3 inf + 1 arm
Rolls: 3@1 1@3 ; Total Hits: 23@1: (5, 1, 4)1@3: (1)2 inf
Rolls: 2@2 ; Total Hits: 02@2: (4, 4) -
nwe taken 0 loss
NCM
3 fig + 4 bom> fra
5 arm germ> ita
2 inf germ> balk
3 inf germ> fra
4 arm pol> fra
1 inf pol> czech
3 inf + 1 rtl pol> germ
1 arm usaf> ken
1 tran 32>16MOBILIZE
8 inf + 1 fig germCOLLECT 26
map
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ha, ha… I forgot about the vulnerability of sz 6… damn turn order…
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How many cities do you need to win and how many do you have?
USSR
buy
2inf
4inf
ftr
2arm
2artcm
trj – in walks in from per
cze(inf)
2inf from bal
ftr from eplpol(inf)
2inf,art from balstcc
cze
A
Rolls: 2@1 1@3; Total Hits: 22@1: (5, 1)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (4)pol
A
Rolls: 1@1 2@2; Total Hits: 21@1: (6)2@2: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)





