bid: sub 91, sub 106, inf sudan
hf
no dogfights in this game
i actually like it, we should have agreed upon it
I must be confused… why are not dogfights part of the game? Are the not in the errata? If not then I have made some interesting moves… blah… :|
Hitting the hay as the gin has hit my brain… will pick it up tomorrow.
yes i was just reading the errata. they are only part of the game if both players agree. i was always pushing for it, but nobody seemed to play with it, so i just forgot about it.
we can add it in our rematch game
map?
damn all my NCM and map didnt post. sorry
heres map, not sure i can remember all NCM
USSR
buy
ftr
5inf
repair 6 damage to Rus
cm
bul(inf)
2inf, art from ukr
epl(inf)
3inf from ukr
bel(inf)
11 inf from Euk
arm from ukr and rus
cc
bul
A
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
epl
A
Rolls: 3@1; Total Hits: 13@1: (1, 6, 6)
D
Rolls: 1@2; Total Hits: 01@2: (4)
bel
A
Rolls: 11@1 2@3; Total Hits: 111@1: (3, 3, 6, 3, 2, 6, 6, 3, 2, 4, 5)2@3: (1, 4)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5)
bel again
A
Rolls: 11@1 2@3; Total Hits: 111@1: (2, 5, 3, 2, 5, 5, 1, 4, 2, 2, 6)2@3: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
all taken without loss
nsm
aa from euk to rus
aa from ukr to cau
4inf from rus to bel
4inf, art from cau to ukr
inf from ura to arch
place
3inf in cau
2inf, ftr in rus
collect
29
JAPAN RD 3
50 buck, 6 inf + 4dd
COMBAT
1 fig ac 35 >38, 1 tran sunk
2 fig 53>42
1 tran 53>42, 1 rtl haw> new zea
1arm solo>newg MT, 1 tran 46>48
1 inf kia> burm MT, 1 tran 61>37
1 inf + 1 rtl fuk> yun
1 bom jap> yun
2 inf + 1 fig sui> hup
1 arm manch> hup
1 inf manch > bury MT
DICEY
sz 42
2 fig
Rolls: 2@3 ; Total Hits: 22@3: (2, 3)
1 dd
Rolls: 1@2 ; Total Hits: 01@2: (6)
sz 42 cleared 0 loss
new zea taken MT
yun
1 inf + 1 rtl + 1 bom
Rolls: 2@2 1@4 ; Total Hits: 12@2: (4, 3)1@4: (1)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5)
yun taken 0 loss
hup
2 inf + 1 arm + 1 fig
Rolls: 2@1 1@3 1@3 ; Total Hits: 22@1: (5, 3)1@3: (2)1@3: (1)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3)
hup taken 0 loss
wow your boys rolled over like mine
NCM
2 fig 42>48
1 ac + 1 bb + 1 cr 53> 48
2 fig 35>38
1 bom> sui
1 inf manch> sui
1 fig hup> 62
1 ac + 1 fig 61>62
2 tran 35>36
MOBILIZE
2 inf fic
3 inf manch
1 inf jap
4 dd 62
COLLECT 50
map
ugh, I see I forgot to move USSR ss – if it is ok with you, I wanted to move it from 6 to 12 – if you object, just move it back
UK
buy
6inf
ss
trn
dd
cm
Kar(5inf)
arm in nor blitzs fin on into kar
2trns from 6 to 4, land 3inf, arm
2ftrs from 1 cv in 6
bomb from uk
cc
kar
A
Rolls: 3@1 4@3 1@4; Total Hits: 33@1: (4, 6, 3)4@3: (6, 1, 6, 2)1@4: (3)
D
Rolls: 5@2; Total Hits: 25@2: (5, 2, 4, 3, 2)
kar again
A
Rolls: 1@1 4@3 1@4; Total Hits: 41@1: (2)4@3: (2, 3, 6, 1)1@4: (1)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)
kar twlo 3inf
ncm
bomb in kar to rus
ftrs in kar to cv in 4
fleet in 6 to 12, land 2inf in alg
army in ind to per
aa in cau to per
ftr in rus to per
army in nor to fin
2inf fron con to rho
place all in uk/sz2
(whoops, I guess I can only place 8 in uk… so scrap ss)
collect 34+6save=40
ok 2 things.
sorry no on the russian sub, its been to long.
and you forgot to roll aa gun for kar, remember figs and bombers are rolled seperate
oh yea and most guys play that you loose the sub, not save the 6. but i’m ok with it, or you can change your purchase if you want. no problem
ah, yes, the aa…
ok, some of the guys use a system where if you roll to many dice for a battle you take off the equal number of dice to the right… so I can role the aa and then reduce the dice rolled accordingly.
good?
I will move the sub back when I post corrected map re above.
i’m sure how that would work pulling numbers off from the right. i think id prefer to re-roll battle. only if i get a aa hit
aa fire
Rolls: 2@1; Total Hits: 02@1: (6, 5)ftrs
Rolls: 1@1; Total Hits: 11@1: (1)bomb