Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L-AA50-41, mojo(axis) v karl7(allies) + 3
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i’m sure how that would work pulling numbers off from the right. i think id prefer to re-roll battle. only if i get a aa hit
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aa fire
Rolls: 2@1; Total Hits: 02@1: (6, 5)ftrs
Rolls: 1@1; Total Hits: 11@1: (1)bomb -
bomber down…
it would not have made any difference in the outcome of the battle, except you would have had an extra role round 2. So I will just role an extra inf for you
extra inf
Rolls: 1@2; Total Hits: 11@2: (1) -
so only 1 uk arm in Kar
will post corrected map
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corrected map
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ok that works. thanks
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ITALY RD 3
22 buck, 1 ac + 1 ddCOMBAT
1 arm sud blitz>congo>iea MTNCM
1 inf egy> lyb
fleet 15>14, 1 inf + 1 rtl ita> lyb
2 fig ita> 14
1 inf + 1 rtl fra> ita
1 inf trj> egy
1 arm trj> sudMOBILIZE
1 ac + 1 dd sz 14COLLECT 19
map
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USA
buy
trn, inf
3inf, art
2ss
ddcm
lib(2inf,art)
3inf,art from alg
2ftr from cv
bomb from ukcc
lib
A
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 42@1: (1, 5)2@2: (1, 3)2@3: (1, 3)1@4: (5)
D
Rolls: 3@2; Total Hits: 23@2: (2, 1, 6) -
lib twlo 2inf
ncm
ftrs in lib back to cv
bomb in lib to alg
trns in 12 to 10place 3inf,art, ss in/around eus
trn, ss, dd, inf in/around wuscollect
44
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you forgot china.
you get 1 inf + if you wanna attack go ahead.
i’m still gonna poat germany
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GERMANY RD 4
50 buck, 6 inf + 2 fig + 1 bomCOMBAT
1 arm mad> usaf MT, 1 tran 33>283 inf + 1 rtl + 2 bom pol> bulg
3 inf + 1 rtl pol>e pol
2 fig fra + 1fig germ> epolDICEY
bulg
3 inf + 1 rtl + 2 bom
Rolls: 2@1 2@1 2@4 ; Total Hits: 02@1: (3, 4)2@1: (5, 3)2@4: (6, 5)2inf + 1 rtl
Rolls: 3@2 ; Total Hits: 13@2: (4, 2, 5) -
rd 2
Rolls: 1@1 2@2 2@4 ; Total Hits: 31@1: (3)2@2: (3, 2)2@4: (1, 3)
Rolls: 3@2 ; Total Hits: 13@2: (6, 4, 2) -
bulg taken 2 inf lost
epol
3 inf + 1 rtl + 3 fig
Rolls: 2@1 2@1 3@3 ; Total Hits: 12@1: (5, 1)2@1: (3, 6)3@3: (4, 5, 6)3 inf
Rolls: 3@2 ; Total Hits: 13@2: (3, 1, 3) -
rd 2
Rolls: 1@1 2@2 3@3 ; Total Hits: 11@1: (6)2@2: (3, 5)3@3: (6, 4, 3)
Rolls: 2@2 ; Total Hits: 22@2: (2, 2) -
damn your D has been so tough all game
rd3
Rolls: 1@2 3@3 ; Total Hits: 31@2: (5)3@3: (2, 1, 1)
Rolls: 1@2 ; Total Hits: 11@2: (2) -
oh, yeah… China, put man in Chi
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to little to late
e pl cleared not taken 3 inf + 1 rtl lost
NCM
all planes> pol
3 inf germ> polMOBILIZE
6 inf + 2 fig + 1 bom germCOLLECT 41
map
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Hm, I think you only get 5 for your NO’s this round unless I am missing something
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you are correct my flag was not removed after you took kar
germany 36 buck
map
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USSR
buy
4inf
2arm
artcm
inf from bel to bst(Bul)(inf,art)
2inf,art from Ukr
ftr from ruscc
bul
A
:aa 1@1 2@2 1@3:
D
Rolls: 2@2; Total Hits: 12@2: (4, 1)





