Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
yun taken 0 loss
hup
2 inf + 1 arm + 1 fig
Rolls: 2@1 1@3 1@3 ; Total Hits: 22@1: (5, 3)1@3: (2)1@3: (1)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3)
hup taken 0 loss
wow your boys rolled over like mine
NCM
2 fig 42>48
1 ac + 1 bb + 1 cr 53> 48
2 fig 35>38
1 bom> sui
1 inf manch> sui
1 fig hup> 62
1 ac + 1 fig 61>62
2 tran 35>36
MOBILIZE
2 inf fic
3 inf manch
1 inf jap
4 dd 62
COLLECT 50
map
ugh, I see I forgot to move USSR ss – if it is ok with you, I wanted to move it from 6 to 12 – if you object, just move it back
UK
buy
6inf
ss
trn
dd
cm
Kar(5inf)
arm in nor blitzs fin on into kar
2trns from 6 to 4, land 3inf, arm
2ftrs from 1 cv in 6
bomb from uk
cc
kar
A
Rolls: 3@1 4@3 1@4; Total Hits: 33@1: (4, 6, 3)4@3: (6, 1, 6, 2)1@4: (3)
D
Rolls: 5@2; Total Hits: 25@2: (5, 2, 4, 3, 2)
kar again
A
Rolls: 1@1 4@3 1@4; Total Hits: 41@1: (2)4@3: (2, 3, 6, 1)1@4: (1)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)
kar twlo 3inf
ncm
bomb in kar to rus
ftrs in kar to cv in 4
fleet in 6 to 12, land 2inf in alg
army in ind to per
aa in cau to per
ftr in rus to per
army in nor to fin
2inf fron con to rho
place all in uk/sz2
(whoops, I guess I can only place 8 in uk… so scrap ss)
collect 34+6save=40
ok 2 things.
sorry no on the russian sub, its been to long.
and you forgot to roll aa gun for kar, remember figs and bombers are rolled seperate
oh yea and most guys play that you loose the sub, not save the 6. but i’m ok with it, or you can change your purchase if you want. no problem
ah, yes, the aa…
ok, some of the guys use a system where if you roll to many dice for a battle you take off the equal number of dice to the right… so I can role the aa and then reduce the dice rolled accordingly.
good?
I will move the sub back when I post corrected map re above.
i’m sure how that would work pulling numbers off from the right. i think id prefer to re-roll battle. only if i get a aa hit
aa fire
Rolls: 2@1; Total Hits: 02@1: (6, 5)ftrs
Rolls: 1@1; Total Hits: 11@1: (1)bomb
bomber down…
it would not have made any difference in the outcome of the battle, except you would have had an extra role round 2. So I will just role an extra inf for you
extra inf
Rolls: 1@2; Total Hits: 11@2: (1)
so only 1 uk arm in Kar
will post corrected map
corrected map
ok that works. thanks
ITALY RD 3
22 buck, 1 ac + 1 dd
COMBAT
1 arm sud blitz>congo>iea MT
NCM
1 inf egy> lyb
fleet 15>14, 1 inf + 1 rtl ita> lyb
2 fig ita> 14
1 inf + 1 rtl fra> ita
1 inf trj> egy
1 arm trj> sud
MOBILIZE
1 ac + 1 dd sz 14
COLLECT 19
map
USA
buy
trn, inf
3inf, art
2ss
dd
cm
lib(2inf,art)
3inf,art from alg
2ftr from cv
bomb from uk
cc
lib
A
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 42@1: (1, 5)2@2: (1, 3)2@3: (1, 3)1@4: (5)
D
Rolls: 3@2; Total Hits: 23@2: (2, 1, 6)
lib twlo 2inf
ncm
ftrs in lib back to cv
bomb in lib to alg
trns in 12 to 10
place 3inf,art, ss in/around eus
trn, ss, dd, inf in/around wus
collect
44
you forgot china.
you get 1 inf + if you wanna attack go ahead.
i’m still gonna poat germany
GERMANY RD 4
50 buck, 6 inf + 2 fig + 1 bom
COMBAT
1 arm mad> usaf MT, 1 tran 33>28
3 inf + 1 rtl + 2 bom pol> bulg
3 inf + 1 rtl pol>e pol
2 fig fra + 1fig germ> epol
DICEY
bulg
3 inf + 1 rtl + 2 bom
Rolls: 2@1 2@1 2@4 ; Total Hits: 02@1: (3, 4)2@1: (5, 3)2@4: (6, 5)
2inf + 1 rtl
Rolls: 3@2 ; Total Hits: 13@2: (4, 2, 5)
rd 2
Rolls: 1@1 2@2 2@4 ; Total Hits: 31@1: (3)2@2: (3, 2)2@4: (1, 3)
Rolls: 3@2 ; Total Hits: 13@2: (6, 4, 2)