12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs


  • Kar
    A-2inf art 3ftr
    DiceRolls: 1@1 2@2 3@3; Total Hits: 31@1: (1)2@2: (3, 3)3@3: (1, 4, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Kar twol

    NCM
    2inf aa gun Ger => Fra
    2ftr Kar => Fra
    ftr Kar => Ger
    4arm Epl/2arm Bst => Kar
    bmr Alg => Ger
    5arm Ger => Epl
    2inf Nwy => Fin

    Mobilize
    IC in Fra
    aa gun 7inf 2arm in Ger

    Collect: 52

    OBG_vs_Bold_02aG.AAM

  • '12

    one aa shot and everything else whiffs.  well, better than nothing i guess….  :lol:

  • '12

    i see the marker is missing from kia for japan, i put it back

    R2 - with 31 buys 4 inf, art, 3 arm

    CM

    ukr () - 6 inf (cau), inf (euk)
    bst () - inf (bel)
    man () - inf (bry)

    NC

    bel - inf (arc)
    rus - art (arc), inf (nov)
    ukr - aa (cau)
    cau - 2 arm (rus)
    ura - inf (eve)
    stc - 6 inf (bry)
    z12 - sub (z6)

    place 4 inf, art (rus)
    place 3 arm (cau)

    collect 32, has 32

    OBG_vs_Bold_02bR.AAM


  • @Boldfresh:

    i see the marker is missing from kia for japan, i put it back

    Thanks for catching that…it appears to have went AWOL on the US map. The Italy map still had the flag on Kia.

    @Boldfresh:

    CM

    ukr () - 6 inf (cau), inf (euk)

    NC

    bel - inf (arc)
    rus - art (arc), inf (nov)
    ukr - aa (cau)
    cau - 2 arm (rus)
    ura - inf (eve)
    stc - 6 inf (bry)
    z12 - sub (z6)

    You have an infantry present on Euk. However, with the combination of your 7 inf attack on Ukr (6 from Cau and 1 from Euk) and your noncoms, there are no inf in Euk after Russia’s turn. I will fix it on this map.

    Jap2-Buy: cv, dd, 2 inf, 2 art…save 0

    CM
    1. art Phi/inf Jap/2ftr sz62/ftr FIC => Man inf
    2. 2inf Sum => Egy
    3. inf Yun => Bur
    4. 2inf Bor/ftr FIC/2ftr sz37 => Ind inf
    5. cru bb sz50/cv 2ftr sz60 => sz48 dd
    6. 3inf Sui => Nin
    7. 3inf Sui/ftr FIC => Hup inf
    8. inf art Phi => Ngu
    9. inf Jap => Kwa
    10. inf arm Jap => Fuk

    Man
    A-inf art 3ftr
    DiceRolls: 2@2 3@3; Total Hits: 42@2: (1, 6)3@3: (1, 1, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Man twlo inf

    Ind
    A-2inf 3ftr
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (3, 3)3@3: (2, 3, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Ind twlo inf

    sz48
    A-cv 2ftr cru bb
    DiceRolls: 1@1 3@3 1@4; Total Hits: 11@1: (2)3@3: (6, 4, 1)1@4: (5)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '12

    Oh yeah meant not to take the euk inf to Ukraine and no dice were rolled so the map is what I wanted.  if no dice are rolled I think we should ask if there is a discrepancy between the map and the typing.


  • sz48 cwol, Ngu twol

    Hup
    A-3inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 2)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Hup
    A-2inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 6)1@3: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • oops…forgot to delete one inf roll

    Hup
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Hup
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    I know that may seem to contradict what I said about typing of combat moves but for me that only applies after a dice has been rolled.


  • see what I mean about rolling dice better at work  :roll:

    Hup
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '12

    Yes u really must make more evening moves…  :evil:

  • '12

    To be specific, if the map is different from typing on a move where no dice were rolled, we just ask what was intended.  cool?


  • Hup twlo 2inf

    NCM
    cv sz37 => sz35
    2ftr Ind => sz35
    ftr Ind => FIC
    ftr Hup => sz61
    ftr Man => sz61
    dd cv sz62 => sz61
    2ftr Man => sz62

    Mobilize
    2inf 2art in Jap
    dd cv in sz62

    Collect: 56

    OBG_vs_Bold_02cJ.AAM


  • @Boldfresh:

    I know that may seem to contradict what I said about typing of combat moves but for me that only applies after a dice has been rolled.

    @Boldfresh:

    i always prefer to stick to combat moves exactly as typed and i thought you were the same?

    @Boldfresh:

    cuts out all ambiguity.  had kar gone horribly, you would not want those tanks in bst.  so for the sake of cutting out all possible issues, i go with combat moves as typed, including walkins, sbrs, and autokills of transports

    I have to say with go with as they are typed and posted. As you stated previously, it includes walk-ins as well and takes out any possible issues.


  • And it does have a significant effect on the game since the stack of 5 Russian armor are exposed. So it opens the issue of using the Brits to protect them.

  • '12

    I disagree.  the map showed an infantry in euk obviously to block.  that infantry can get there in noncombat from Russia so either way it is there.  if you want to enforce that the infantry from euk went to Ukraine that fine but then I noncombat the infantry to euk.

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