@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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Kar
A-2inf art 3ftr
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (1)2@2: (3, 3)3@3: (1, 4, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Kar twol
NCM
2inf aa gun Ger => Fra
2ftr Kar => Fra
ftr Kar => Ger
4arm Epl/2arm Bst => Kar
bmr Alg => Ger
5arm Ger => Epl
2inf Nwy => FinMobilize
IC in Fra
aa gun 7inf 2arm in GerCollect: 52
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one aa shot and everything else whiffs. well, better than nothing i guess…. :lol:
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i see the marker is missing from kia for japan, i put it back
R2 - with 31 buys 4 inf, art, 3 arm
CM
ukr () - 6 inf (cau), inf (euk)
bst () - inf (bel)
man () - inf (bry)NC
bel - inf (arc)
rus - art (arc), inf (nov)
ukr - aa (cau)
cau - 2 arm (rus)
ura - inf (eve)
stc - 6 inf (bry)
z12 - sub (z6)place 4 inf, art (rus)
place 3 arm (cau)collect 32, has 32
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i see the marker is missing from kia for japan, i put it back
Thanks for catching that…it appears to have went AWOL on the US map. The Italy map still had the flag on Kia.
CM
ukr () - 6 inf (cau), inf (euk)
NC
bel - inf (arc)
rus - art (arc), inf (nov)
ukr - aa (cau)
cau - 2 arm (rus)
ura - inf (eve)
stc - 6 inf (bry)
z12 - sub (z6)You have an infantry present on Euk. However, with the combination of your 7 inf attack on Ukr (6 from Cau and 1 from Euk) and your noncoms, there are no inf in Euk after Russia’s turn. I will fix it on this map.
Jap2-Buy: cv, dd, 2 inf, 2 art…save 0
CM
1. art Phi/inf Jap/2ftr sz62/ftr FIC => Man inf
2. 2inf Sum => Egy
3. inf Yun => Bur
4. 2inf Bor/ftr FIC/2ftr sz37 => Ind inf
5. cru bb sz50/cv 2ftr sz60 => sz48 dd
6. 3inf Sui => Nin
7. 3inf Sui/ftr FIC => Hup inf
8. inf art Phi => Ngu
9. inf Jap => Kwa
10. inf arm Jap => FukMan
A-inf art 3ftr
Rolls: 2@2 3@3; Total Hits: 42@2: (1, 6)3@3: (1, 1, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Man twlo inf
Ind
A-2inf 3ftr
Rolls: 2@1 3@3; Total Hits: 32@1: (3, 3)3@3: (2, 3, 3)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Ind twlo inf
sz48
A-cv 2ftr cru bb
Rolls: 1@1 3@3 1@4; Total Hits: 11@1: (2)3@3: (6, 4, 1)1@4: (5)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3)
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Oh yeah meant not to take the euk inf to Ukraine and no dice were rolled so the map is what I wanted. if no dice are rolled I think we should ask if there is a discrepancy between the map and the typing.
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sz48 cwol, Ngu twol
Hup
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 2)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Hup
A-2inf ftr
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 6)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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oops…forgot to delete one inf roll
Hup
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Hup
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
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I know that may seem to contradict what I said about typing of combat moves but for me that only applies after a dice has been rolled.
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see what I mean about rolling dice better at work :roll:
Hup
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Yes u really must make more evening moves… :evil:
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To be specific, if the map is different from typing on a move where no dice were rolled, we just ask what was intended. cool?
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Hup twlo 2inf
NCM
cv sz37 => sz35
2ftr Ind => sz35
ftr Ind => FIC
ftr Hup => sz61
ftr Man => sz61
dd cv sz62 => sz61
2ftr Man => sz62Mobilize
2inf 2art in Jap
dd cv in sz62Collect: 56
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I know that may seem to contradict what I said about typing of combat moves but for me that only applies after a dice has been rolled.
i always prefer to stick to combat moves exactly as typed and i thought you were the same?
cuts out all ambiguity. had kar gone horribly, you would not want those tanks in bst. so for the sake of cutting out all possible issues, i go with combat moves as typed, including walkins, sbrs, and autokills of transports
I have to say with go with as they are typed and posted. As you stated previously, it includes walk-ins as well and takes out any possible issues.
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And it does have a significant effect on the game since the stack of 5 Russian armor are exposed. So it opens the issue of using the Brits to protect them.
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I disagree. the map showed an infantry in euk obviously to block. that infantry can get there in noncombat from Russia so either way it is there. if you want to enforce that the infantry from euk went to Ukraine that fine but then I noncombat the infantry to euk.