Oh you’re right. Delete the mech in Egypt.
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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@Ol’:
weird map upload problem again…
G map worked, J map didn’t - i can reconstruct
I am not sure what is going on :|
not a problem, with our laserlike strategies right now, reconstructing maps by typing is really easy.
we are supposed to have strategies?
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Ita31-Buy: 3 arm, art…save 0
CM
NoneNCM
3arm Kar => Eve
3inf art Kar => FinMobilize
art 3arm in CauCollect: 19
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I think that map works
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i think you are joking but if you are able to get your win percentage without strategy, you have a lot better dice than i do… :-P
USA31 - with 55 buys 4 rpr to phi, 2 inf, 2 arm, 3 ftr, save 5
CM
none
NC
z50 - 2 trn, des (z38), sub (z50), 3 trn, des, 4 acc, bat (z51)
phi - 6 inf (car)
z42 - 2 sub (z51)
z43 - 8 sub (z47)
z48 - 2 sub (z50), 2 ftr (wus) to 1 UK acc
egy - 4 ftr (z48), 5 ftr (z12), 2 inf (lib)
lib - 2 inf (alg)
alg - inf, arm (eus), inf (eca)
eca - 5 inf (eus)
z12 - ftr (wus) to US accplace arm (phi)
place ftr (z38)
place 2 inf, arm (eus)
place 2 ftr (wus)collect 55, has 60
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Ger32-Buy: 3 trn, 2 dd, cv, ftr…save 1
CM
10bmr Fra/7bmr Egy => Alg 4inf 4armAlg
aa gun
Rolls: 17@1; Total Hits: 217@1: (4, 3, 3, 4, 4, 2, 3, 1, 5, 6, 3, 4, 6, 5, 4, 4, 1)
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Alg
A-15bmr
Rolls: 15@4; Total Hits: 915@4: (4, 6, 5, 6, 1, 5, 4, 3, 6, 2, 4, 2, 5, 4, 2)
D-4inf 4arm
Rolls: 4@2 4@3; Total Hits: 54@2: (6, 5, 5, 1)4@3: (1, 3, 3, 1)
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well the armor made up for the aa guns
Alg cwlo 7bmr total
NCM
10bmr Alg => Fra
26ftr Trj => Fra
arm Rus => ChiMobilize
3trn 2dd cv ftr in sz5Collect: 62 + 1 saved = 63
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ha, didn’t really see that comin…
russians move sub to z48
bring on the japs!
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interesting idea OBG, but i am afraid your plan went off a little half-cocked - wile.e.coyote style. looks to me like it’s gonna come up a bit short, but darn close!
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interesting idea OBG, but i am afraid your plan went off a little half-cocked - wile.e.coyote style. looks to me like it’s gonna come up a bit short, but darn close!
time will tell…
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heck, i got a 5% chance of sinking all your transports :lol:
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it will end up being a profitable move overall i think, but it will not prove to be enough i’m afraid.
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Jap31-Buy: 3 inf, 3 arm, 2 ftr…save 0
CM
NoneNCM
sub sz40 => sz29
15sub sz33 => sz27
2ftr Trj => FIC
arm Hup => FIC
2ftr Jap => ManMobilize
2ftr in Jap
2arm in FIC
2inf arm in Man
inf in JapCollect: 44
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@Ol’:
heck, i got a 5% chance of sinking all your transports :lol:
with 2 sub?
yep
only one way to find out, so roll the dice :wink:
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UK32 - with 48 buys 2 inf, 3 acc
CM
z5 (3 trn, 2 des, acc, ftr) - 2 sub (z7)
combat:
z5 - 2 sub vs. 2 des, acc, ftr
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 3@2 1@4; Total Hits: 03@2: (5, 6, 6)1@4: (6)
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well, there was my chance :roll:
z5 r2
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 3@2 1@4; Total Hits: 23@2: (6, 1, 5)1@4: (4)
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that was a close call….looking rough for London now
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my dice royally SUCK :lol:
this will be a nice shot in the arm for the axis, they were needin one…
i’m glad i didn’t sink the trannies cuz that woulda been game over but - now we may have another 20 rounds or more on our hands! :lol:NC
z9 - all z12, inf (eca)
eca - bom (ala), 2 aa (gbr)
alg - 3 inf (lib), 9 arm, 18 ftr (egy)
z40 - acc (z48) with 2 US ftr
z61 - 6 trn, 8 acc, bat (z50), 11 inf, aa (phi)
egy - 4 ftr (sum)place 2 inf (egy)
place 3 acc (z9)collect 48, has 48
this game is going to get even more fun very fast - i had a feeling that sending all those US acc to the pacific was going to hurt me in the end. this is essentially money back for giving up your jap fleet (i sent the acc’s to the pacific to kill the jap fleet).
fun fun FUN!!