@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
Lib lwol
NCM
2inf Blk => Ita
arm Blk => Fra
arm Ita => Fra
ftr Epl => Ita
Mobilize
2inf art in Ita
Collect: 15
seriously, what in the HELL is going on??? wtf??
F-R-U-S-T-R-A-T-I-O-N
i get skunked time after time on defense while you get better than expected time after time? really, i do not understand it. it is NUTS.
USA1 - with 40 buys acc, ftr, 2 des
china spawns 2 inf
CM
alg () - inf, art (eus)
NC
z12 - des (z10)
z56 - des, acc (z44)
aus - ftr (haw), ftr (z44)
z56 - ftr (wus)
wca - inf, aa (wus), inf (cus), inf (ala)
eus - aa (wus)
z7 - ftr (wus)
gbr - bom (eus), bom (wus)
china
hup - inf (fuk)
sik - inf (hup)
place ftr, 2 des (z56)
place acc (z10)
place 2 inf (chi)
collect 49, has 49
ok i’m going to stop griping about the dice. i know if can be frustrating to the opponent, i just kind of enjoy cursing the dice when they are this obviously lopsided. surely it can’t last…. right… right?/??? :?
ok i’m going to stop griping about the dice. i know if can be frustrating to the opponent, i just kind of enjoy cursing the dice when they are this obviously lopsided. surely it can’t last…. right… right?/??? :?
Lol…I don’t mind the griping 8-)…I understand how you feel…and it seems to keep them dice hanging around when you do :-D
haha, they say you have to curse them until they change, but it hasn’t seemed to work too well for me so far eh?
:x
cursing them, not cursing them, whatever i do they seem oblivious and stubbornly stuck on “extremely crappy”.
one more NC
eca - aa (eus)
I will put it on my map
Ger2-Buy: aa gun, IC, 7 inf, 2 arm…save 0
CM
1. inf arm Fra/bmr Ger => Alg inf art
2. 2inf art Bst/3ftr Fin/ftr Nwy => Kar 3inf
Alg
A-inf arm bmr
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (4)
D-inf art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Alg lwol
Kar
aa gun
Rolls: 4@1; Total Hits: 14@1: (2, 1, 2, 4)
Kar
A-2inf art 3ftr
Rolls: 1@1 2@2 3@3; Total Hits: 21@1: (2)2@2: (6, 6)3@3: (5, 1, 1)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (3, 6, 5)
Kar
A-2inf art 3ftr
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (1)2@2: (3, 3)3@3: (1, 4, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
Kar twol
NCM
2inf aa gun Ger => Fra
2ftr Kar => Fra
ftr Kar => Ger
4arm Epl/2arm Bst => Kar
bmr Alg => Ger
5arm Ger => Epl
2inf Nwy => Fin
Mobilize
IC in Fra
aa gun 7inf 2arm in Ger
Collect: 52
one aa shot and everything else whiffs. well, better than nothing i guess…. :lol:
i see the marker is missing from kia for japan, i put it back
R2 - with 31 buys 4 inf, art, 3 arm
CM
ukr () - 6 inf (cau), inf (euk)
bst () - inf (bel)
man () - inf (bry)
NC
bel - inf (arc)
rus - art (arc), inf (nov)
ukr - aa (cau)
cau - 2 arm (rus)
ura - inf (eve)
stc - 6 inf (bry)
z12 - sub (z6)
place 4 inf, art (rus)
place 3 arm (cau)
collect 32, has 32
i see the marker is missing from kia for japan, i put it back
Thanks for catching that…it appears to have went AWOL on the US map. The Italy map still had the flag on Kia.
CM
ukr () - 6 inf (cau), inf (euk)
NC
bel - inf (arc)
rus - art (arc), inf (nov)
ukr - aa (cau)
cau - 2 arm (rus)
ura - inf (eve)
stc - 6 inf (bry)
z12 - sub (z6)
You have an infantry present on Euk. However, with the combination of your 7 inf attack on Ukr (6 from Cau and 1 from Euk) and your noncoms, there are no inf in Euk after Russia’s turn. I will fix it on this map.
Jap2-Buy: cv, dd, 2 inf, 2 art…save 0
CM
1. art Phi/inf Jap/2ftr sz62/ftr FIC => Man inf
2. 2inf Sum => Egy
3. inf Yun => Bur
4. 2inf Bor/ftr FIC/2ftr sz37 => Ind inf
5. cru bb sz50/cv 2ftr sz60 => sz48 dd
6. 3inf Sui => Nin
7. 3inf Sui/ftr FIC => Hup inf
8. inf art Phi => Ngu
9. inf Jap => Kwa
10. inf arm Jap => Fuk
Man
A-inf art 3ftr
Rolls: 2@2 3@3; Total Hits: 42@2: (1, 6)3@3: (1, 1, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
Man twlo inf
Ind
A-2inf 3ftr
Rolls: 2@1 3@3; Total Hits: 32@1: (3, 3)3@3: (2, 3, 3)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
Ind twlo inf
sz48
A-cv 2ftr cru bb
Rolls: 1@1 3@3 1@4; Total Hits: 11@1: (2)3@3: (6, 4, 1)1@4: (5)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3)