I can’t see a reason why the scrambled fighter can’t land in Normandy.
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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rookie mistake…don’t know how I can recover from it, but not up to tossing in the white flag yet :wink:
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z62 cwlo 8 subs - 6 jap subs remain
NC
oki - 5 ftr, 6 bom (z62)
z50 - 14 ftr (z62), 4 ftr (wus), 6 sub, des, ftr (z38)
z48 - 2 acc, 3 ftr (z38)
z51 - sub (z56)
egy - inf (lib), arm (alg)
z12 - 2 ftr (z13) to 1 UK acc
lib - inf (alg)
alg - 2 inf (eca)
z19 - 4 empty acc (z12)
z6 - 2 acc (loaded with 4 UK ftr), bat (z12)
z43 - 9 sub (z22)place 2 trn (z50)
place 4 ftr (wus)collect 55, has 56
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yeah, the silver lining is, i don’t think you will make that mistake again.
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to do this move i chose to throw away a few fighters and a couple carriers so it’s not as bad as it could have been. nice work on positioning the german bombers in fic!
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map is right, here is corrected typing
NC
oki - 5 ftr, 6 bom (z62)
z50 - 13 ftr (z62), 4 ftr (wus), 6 sub, des, ftr (z38)
z48 - 2 acc, 3 ftr (z38)
z51 - sub (z56)
egy - inf (lib), arm (alg)
z12 - 2 ftr (z13) to 1 UK acc
lib - inf (alg)
alg - 2 inf (eca)
z19 - 4 empty acc (z12)
z6 - 2 acc (loaded with 4 UK ftr), bat (z12)
z43 - 9 sub (z22)place 2 trn (z50)
place 4 ftr (wus)collect 55, has 56
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Ger27-Buy: 12 arm, inf…save 0
CM
1. 3bmr FIC => Sum IC
2. 3bmr Trj => Egy IC
3. 4bmr Fra => Nwy infSum IC
aa gun
Rolls: 3@1; Total Hits: 13@1: (3, 1, 3)
damage
Rolling 3d6:
(1, 2, 6)Egy IC
aa gun
Rolls: 3@1; Total Hits: 13@1: (1, 5, 5)
damage
Rolling 3d6:
(5, 6, 6)Nwy
A-4bmr
Rolls: 4@4; Total Hits: 34@4: (4, 2, 5, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Sum IC damaged 7, Egy IC damaged max of 4, Nwy cwol
NCM
2bmr Egy => FIC
2bmr Sum => FIC
4bmr Nwy => Ger
5bmr Trj => Ger
10inf 2ftr Fra => Ger
5ftr Trj => FIC
18inf 13art Euk => Cau
3inf 3art Rus => Cau
5arm Ita => Bul
4arm Fra => ItaMobilize
6arm in Rus
inf in Fra
6arm in GerCollect: 59
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Russia does nothing
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i had a nice result in a big battle against Yoshi - maybe my luck is changing!
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how will the japs respond to the threat??
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how will the japs respond to the threat??
Have not made up my mind yet :|
Been looking at it for some time now
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I think I know, but I am headed home in 15 minutes so I will do it there 8-)
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Bad thing about honey-do lists…takes away time from A&A :x
Jap27-Buy: inf, art, 3 arm, 2 sub, ftr…save 0
CM
1. 10cv 11sub 9dd 20ftr cru bb sz39 => sz48 dd 2cv 3ftr
2. 2bmr FIC => Phi ICPhi IC
aa gun
Rolls: 2@1; Total Hits: 02@1: (3, 4)
damage
Rolling 2d6:
(2, 3)sz48
A-10cv 11sub 9dd 20ftr cru bb
Rolls: 10@1 20@2 21@3 1@4; Total Hits: 1810@1: (4, 3, 4, 2, 1, 1, 3, 4, 4, 5)20@2: (5, 4, 2, 1, 6, 3, 1, 6, 1, 3, 2, 1, 5, 5, 2, 2, 4, 3, 5, 6)21@3: (1, 3, 3, 5, 4, 3, 5, 6, 6, 2, 5, 4, 6, 1, 5, 6, 4, 5, 6, 4, 2)1@4: (2)
D-dd 2cv 3ftr
Rolls: 3@2 3@4; Total Hits: 23@2: (5, 6, 6)3@4: (6, 1, 4)
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Phi IC damaged to max of 4, sz48 cwlo sub and damaged bb
NCM
9inf 2art Fuk => Kia
3arm FIC => Kia
2bmr Phi => FIC
trn sz39 => sz48
sub sz62 => sz36
sub sz62 => sz59
sub sz62 => sz60
sub sz62 => sz61
sub sz62 => sz51
sub sz62 => sz32Mobilize
2arm in FIC
inf art arm in Man
2sub in sz62
ftr in JapCollect: 44
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i didn’t capitalize on your mistake nearly as much as i could/should have so you are not out of this one yet.
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i didn’t capitalize on your mistake nearly as much as i could/should have so you are not out of this one yet.
Like I said earlier….back and forth we go 8-)
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UK27 - with 66 buys 15 rpr, 16 inf, save 3
CM
man (inf, art, arm) - 3 inf, art (z50), bombard with bat
nwe (2 inf) - inf, 4 ftr (z6) via z6, bombard with batcombat:
man - 3 inf, art, bat vs. inf, art, arm
Rolls: 2@1 2@2 1@4; Total Hits: 02@1: (3, 6)2@2: (5, 6)1@4: (6)
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (3)
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just freakin great - how bout a makeup call?
man2
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (6, 2)
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 6)1@3: (5)
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that’ll do
man3
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (6, 4)
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
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ok now i need another one!
man4
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)