Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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@Ol’:
You got the Allies at 7
Excellent! I will take inf in Egypt and art in kar.
Ok, here we go with our 1st league game of 2012…a.k.a. tournament rematch :-D…Good luck to you!
gonna try something different :|
Ger1-Buy: 2 inf, 5 arm…save 0
CM
1. inf Alg/arm Fra/2inf art Bul => Ukr 2inf
2. inf 2arm Bul/inf Pol => Epl 2inf
3. 3inf art 2arm Pol => Bst 3inf
4. 2inf Fin/inf art Ger/cru sz5/ftr bmr Ger/ftr Nwe/ftr Pol => Kar 5inf 2art
5. sub sz5 => sz6 dd
6. 2sub sz7/ftr Nwy => sz2 bbUkr
A-3inf art arm
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (5, 4)2@2: (3, 1)1@3: (4)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Ukr
A-2inf art arm
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (4, 2)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Ukr twlo 2inf
Kar 3ftr bmr
aa gun
Rolls: 3@1 1@1; Total Hits: 03@1: (2, 6, 3)1@1: (3)
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Kar
A-3inf art 3ftr bmr
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (1, 6)2@2: (6, 6)3@3: (2, 3, 3)1@4: (6)
D-5inf 2art
Rolls: 7@2; Total Hits: 27@2: (6, 3, 2, 5, 5, 2, 3)
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total whiffage in kar for aa!!! Â dang it
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Kar
A-inf art 3ftr bmr
Rolls: 2@2 3@3 1@4; Total Hits: 12@2: (5, 6)3@3: (5, 3, 5)1@4: (6)
D-inf 2art
Rolls: 3@2; Total Hits: 13@2: (4, 5, 1)
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stupid bmr
Kar
A-art 3ftr bmr
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (5)3@3: (3, 6, 6)1@4: (6)
D-2art
Rolls: 2@2; Total Hits: 02@2: (4, 5)
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stupid artillery
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come on at least take out a fighter!!! geez
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sooooo…for the bmr it is 666 :evil:
Kar
A-art 3ftr bmr
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (2)3@3: (4, 1, 2)1@4: (2)
D-art
Rolls: 1@2; Total Hits: 01@2: (3)
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well… looks like the horseshoe is still firmly lodged in your rear… :-P
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Kar twlo 3inf
Epl
A-2inf 2arm
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 2)2@3: (3, 1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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well… looks like the horseshoe is still firmly lodged in your rear… :-P
:lol: :lol: :lol: :lol:
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for 3 infantry you took kar. Â is this game going to be another total dice joke? Â grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
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if the battleship survives we’ll call it even. :lol:
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Epl twlo inf
I just realized I have the 2 arm from Cze in Bst on my map but forgot to list them, will you allow them?…up to you my friend
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i always prefer to stick to combat moves exactly as typed and i thought you were the same?
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cuts out all ambiguity. had kar gone horribly, you would not want those tanks in bst. so for the sake of cutting out all possible issues, i go with combat moves as typed, including walkins, sbrs, and autokills of transports
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No worries…sounds good to me…that is what happens when you type it all up, go to lunch, and come back and start fighting without double checking 8-)
Bst
A-3inf art 2arm
Rolls: 2@1 2@2 2@3; Total Hits: 12@1: (4, 5)2@2: (3, 3)2@3: (6, 3)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5)
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Bst
A-2inf art 2arm
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (5, 2)2@3: (2, 6)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (6, 5)