No scrambles
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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we’ve each done this once, said we were doing repairs but not stating to which complex. what complexes are being repaired by how much must be stated in the buy phase, so we should do that going forward. do you agree?
I agree totally…as well as stating which sz trn are unloading from when there are multiple choices
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yes, totally agree with that as well…
UK coming right up
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UK11 - with 71 buys 7 inf, 5 ftr
CM
z51 (trn) - ftr (z53)
eaf () - inf (sud)
cng (inf) - inf (sud), arm, bom (egy)
saf (arm) - 2 inf, 2 arm (feq) via z28
trj (inf) - 15 inf, arm (egy)
nwe (2 inf, arm) - 3 inf (gbr) via z5, ftr (z3), bombard with cru, 2 bat from z7
kar (arm) - inf (gbr) via z5, 2 ftr (rus), ftr (z4), bombard with cruiser from z3combat:
kar - inf, 3 ftr, cru vs. arm
Rolls: 1@1 4@3; Total Hits: 11@1: (6)4@3: (3, 4, 5, 5)
Rolls: 1@3; Total Hits: 01@3: (4)
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barely!
nwe - 3 inf, cru, ftr, 2 bat vs. 2 inf, arm
Rolls: 3@1 2@3 2@4; Total Hits: 23@1: (2, 4, 5)2@3: (2, 5)2@4: (2, 5)
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 4)1@3: (1)
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nwe2
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
Rolls: 1@3; Total Hits: 01@3: (6)
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nwe twlo inf
cng - inf, arm, bom vs. inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
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cng twol
saf - 2 inf, 2 arm vs. arm
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 4)2@3: (4, 4)
Rolls: 1@3; Total Hits: 11@3: (1)
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that was cool :roll:
saf2
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (2, 4)
Rolls: 1@3; Total Hits: 11@3: (1)
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saf twlo 2 inf
trj - 15 inf, arm vs. inf
Rolls: 15@1 1@3; Total Hits: 115@1: (6, 6, 3, 6, 4, 6, 4, 3, 2, 6, 2, 3, 2, 3, 1)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
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trj twol
NC
fin - 2 inf, aa (nwy)
z3 - trn, acc, bat (z4)
z5 - acc (z3), cru (z7), ftr (nwe), ftr (kar)
rus - 2 ftr (kar), ftr (cau)
egy - bom (cng)
z51 - acc (z53)place 2 ftr (z3)
place 3 inf, 3 ftr (gbr)
place 4 inf (sum)collect 44, has 44
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Ita11-Buy: 3 inf
CM
1. 3inf Fra/ftr Epl => Nwe 2inf
2. 3arm Epl => Euk => Cau 3infNwe
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 33@1: (1, 4, 1)1@3: (3)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Nwe lwol
Cau
A-3arm
Rolls: 3@3; Total Hits: 03@3: (5, 6, 5)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (6, 5, 1)
no whammies, no whammies, NO WHAMMIES!!!
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Cau
A-2arm
Rolls: 2@3; Total Hits: 02@3: (4, 4)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (6, 4, 6)
I should retreat, but….
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:x
Cau
A-2arm
Rolls: 2@3; Total Hits: 22@3: (1, 1)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)
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sure, tease me into pressing on!
Cau 1st hit
A-arm
Rolls: 10@3; Total Hits: 610@3: (2, 3, 1, 3, 3, 4, 1, 4, 5, 4)
D-inf
Rolls: 10@2; Total Hits: 510@2: (5, 1, 3, 3, 2, 3, 1, 6, 1, 1)
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Cau twlo 2arm
NCM
3inf Ita => Fra
10inf art Blk => Bul
ftr Nwe => FraMobilize
3inf in ItaCollect: 14
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USA11 - with 50 buys 5 ftr
CM
cau () - sbr with 2 bom (sum)
bur () - sbr with 2 bom (sum)
fic () - sbr with bom (sum)
phi () - inf (haw)
car (inf) - inf (wak), inf (haw), 4 ftr (z56), 6 ftr (z46)
z48 (trn) - ftr (z51)combat:
cau sbr dmg
Rolls: 2@6; Total Hits: 22@6: (2, 2)
bur sbr dmg
Rolls: 2@6; Total Hits: 22@6: (2, 4)
fic sbr dmg
Rolls: 1@6; Total Hits: 11@6: (5)
car - 2 inf, 10 ftr vs. inf
Rolls: 2@1 10@3; Total Hits: 32@1: (1, 4)10@3: (4, 2, 6, 5, 4, 5, 6, 5, 3, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
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car twlo inf
NC
z51 - 10 ftr (car), sub, 2 acc (z56), 7 des, 3 acc (z46), ftr (z48)
z50 - des (z46)
rus - bom (sum), 2 bom (cau), ftr (egy)
trj - 11 inf, aa (egy)
egy - 8 ftr (sum)
sum - bom (fic), 2 bom (bur)
z28 - des, acc (z23)place 5 ftr (wus)
collect 55, has 55
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they say imitation is the greatest form of flattery…that being said, I think I am gonna give your Pacific strategy a shot in a game as the Allies…you certainly have been a pain in the derriere with it! :lol:
Ger12-Buy: 5 inf, art, 6 arm…save 0
CM
1. inf Arc => Ura
2. 2inf Bel/2ftr Epl/2ftr Pol => Kar inf
3. 2bmr Bel => Rus ICRus IC
aa gun
Rolls: 2@1; Total Hits: 02@1: (4, 6)
damage
Rolling 2d6:
(2, 6)Kar
A-2inf 4ftr
Rolls: 2@1 4@3; Total Hits: 32@1: (2, 2)4@3: (2, 2, 1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
I know we have always played with the first roll of the aa gun matches the first roll of damage, and so forth. Recently I saw someone have an issue with doing it that way when there is a hit by the aa gun (do not even remember who that was). I just wanted to clarify that is how you like to roll as well.
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yeah i am fine with the aa and damage rolls going at the same time and if a bomber is shot down, the corresponding damage roll is eliminated.