@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
I attacked sz64 with two German bmrs from Eve and got one hit…I need a casualty choice…ftr or cv?
ftr
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Evenki National Okrug to 64 Sea Zone
Combat - Germans
Battle in 64 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; Americans defend with 2 carriers, 4 fighters and 10 transports
Germans roll dice for 2 bombers in 64 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 carriers, 4 fighters and 11 transports in 64 Sea Zone, round 1 : 4/6 hits
1 fighter owned by the Americans and 2 bombers owned by the Germans lost in 64 Sea Zone
Americans win with 2 carriers, 3 fighters and 11 transports remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for Americans: 1 fighter
Recording Battle Statistics
Non Combat Move - Germans
15 armour moved from Stanovoj Chrebet to Soviet Far East
24 armour moved from Manchuria to Soviet Far East
6 bombers moved from Russia to Soviet Far East
21 fighters moved from Archangel to Soviet Far East
2 submarines moved from 37 Sea Zone to 61 Sea Zone
4 infantry moved from Archangel to Karelia S.S.R.
1 aaGun moved from Yunnan to Burma
8 bombers moved from French Indo-China Thailand to Soviet Far East
Place Units - Germans
6 bombers placed in Russia
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Territory Summary for Germans :
Anglo-Egypt Sudan : 1 flag, Baltic States : 1 flag, Belgian Congo : 1 flag, Burma : 1 flag, 1 aaGun and 1 factory
Caucasus : 1 aaGun
East Poland : 1 flag, Evenki National Okrug : 1 flag, France : 1 aaGun, 5 armour, 3 artilleries, 1 factory and 26 infantry
French Equatorial Africa : 1 flag, 1 aaGun, 12 armour and 3 infantry
French Indo-China Thailand : 22 infantry
Germany : 1 aaGun, 1 factory and 5 infantry
Italian Africa : 1 flag, Japan : 26 fighters
Karelia S.S.R. : 16 infantry
Kazakh S.S.R. : 1 flag, Northwestern Europe : 1 aaGun
Novosibirsk : 1 flag, Poland : 1 aaGun, 1 armour, 1 factory and 18 infantry
Rhodesia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 6 bombers and 1 factory
Soviet Far East : 39 armour, 14 bombers and 21 fighters
Ukraine : 1 flag, Union of South Africa : 1 flag, Urals : 1 flag, Yunnan : 1 flag, 61 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 29 / 44
British : 25 / 35
Italians : 26 / 36
Chinese : 0 / 0
Americans : 41 / 56
Is Russia going to do anything or can I continue with Japan?
On my way to an appointment…I will continue when i get back home.
russia does nothing
Japan only got 2 hits for the 5 bmrs….casualties?
I assume it will be the cv’s since my whole goal is obvious
I guess it was my turn to get diced :cry:
That should have ended any threat to Japan whatsoever
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
5 bombers moved from Japan to 64 Sea Zone
Combat - Japanese
Battle in 64 Sea Zone
Japanese attack with 5 bombers
British defend with 1 transport; Americans defend with 2 carriers, 3 fighters and 10 transports
Japanese roll dice for 5 bombers in 64 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 2 carriers, 3 fighters and 11 transports in 64 Sea Zone, round 1 : 3/5 hits
2 carriers owned by the Americans and 3 bombers owned by the Japanese lost in 64 Sea Zone
Japanese roll dice for 2 bombers in 64 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 3 fighters and 11 transports in 64 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans and 2 bombers owned by the Japanese lost in 64 Sea Zone
Americans win with 2 fighters and 11 transports remaining. Battle score for attacker is -22
Casualties for Japanese: 5 bombers
Casualties for Americans: 2 carriers and 1 fighter
Recording Battle Statistics
2 fighters owned by the Americans forced to land in Alaska
Non Combat Move - Japanese
1 fighter moved from Manchuria to Japan
2 armour moved from French Indo-China Thailand to Hupeh
Place Units - Japanese
8 infantry placed in Japan
2 fighters placed in French Indo-China Thailand
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Japanese :
Buryatia S.S.R. : 1 flag, Chinghai : 1 flag, Egypt : 1 flag, 1 aaGun and 1 factory
French Indo-China Thailand : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 19 infantry
French Madagascar : 1 flag, Fukien : 1 flag, Hupeh : 1 flag, 2 armour
Japan : 1 aaGun, 1 factory, 13 fighters and 8 infantry
Kwangtung : 1 flag, Libya : 2 infantry
Manchuria : 1 aaGun, 4 armour, 3 artilleries, 1 factory and 20 infantry
Morocco Algeria : 16 armour, 4 artilleries and 9 infantry
Ningxia : 1 flag, Sikang : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, 1 aaGun
Union of South Africa : 1 infantry
Yakut S.S.R. : 1 flag, 27 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 29 / 39
British : 25 / 35
Italians : 26 / 36
Chinese : 0 / 0
Americans : 41 / 56
the dice givin me a little much needed payback eh? :-o
the dice givin me a little much needed payback eh? :-o
yes they did…because would have turned the tide in a big way
Did the same thing to me in sz38 earlier when I had a 75% chance of taking out a bunch of transports
yes but both were more than offset by that one single italian tank hit that led to 15 trn and 5 battleships going to the bottom (my mistake of course, but still, one random italian hit sends all that fleet to the bottom? maddening!)
yes but both were more than offset by that one single italian tank hit that led to 15 trn and 5 battleships going to the bottom (my mistake of course, but still, one random italian hit sends all that fleet to the bottom? maddening!)
:evil:
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - British
British repair 3 damage on 3 factories; Remaining resources: 32 PUs;
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from Alaska to 62 Sea Zone
1 bomber moved from 62 Sea Zone to 61 Sea Zone
Combat - British
Battle in 61 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 61 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 61 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 61 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Recording Battle Statistics
Non Combat Move - British
1 bomber moved from 61 Sea Zone to Philippine Islands
1 fighter moved from 61 Sea Zone to 38 Sea Zone
2 battleships moved from 62 Sea Zone to 64 Sea Zone
3 carriers moved from 9 Sea Zone to 7 Sea Zone
1 fighter moved from 9 Sea Zone to 7 Sea Zone
1 battleship moved from 9 Sea Zone to 7 Sea Zone
2 fighters moved from 7 Sea Zone to United Kingdom
2 carriers moved from 19 Sea Zone to 55 Sea Zone
4 carriers and 4 fighters moved from 9 Sea Zone to 1 Sea Zone
1 fighter moved from 7 Sea Zone to 1 Sea Zone
1 fighter moved from 7 Sea Zone to 1 Sea Zone
1 fighter moved from 7 Sea Zone to 1 Sea Zone
1 artillery moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 transport moved from 62 Sea Zone to 64 Sea Zone
Place Units - British
1 fighter placed in 1 Sea Zone
1 carrier and 1 destroyer placed in 38 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for British :
Alaska : 2 artilleries and 2 infantry
East Indies : 1 aaGun, 1 factory and 13 infantry
Eastern Canada : 1 aaGun, 2 artilleries, 1 factory and 3 infantry
Okinawa : 1 flag, Philippine Islands : 1 aaGun, 1 bomber and 4 infantry
United Kingdom : 1 aaGun, 1 factory, 3 fighters and 3 infantry
Western Canada : 1 artillery and 1 infantry
1 Sea Zone : 4 carriers and 4 fighters
7 Sea Zone : 10 battleships, 8 carriers, 5 destroyers, 4 fighters, 1 infantry and 2 transports
38 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
55 Sea Zone : 2 carriers
64 Sea Zone : 2 battleships and 2 transports
Production/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 29 / 39
British : 25 / 30
Italians : 26 / 36
Chinese : 0 / 0
Americans : 41 / 56
my wicked dice strike back with an epic fail in z36! :-o
@Ol’:
yes but both were more than offset by that one single italian tank hit that led to 15 trn and 5 battleships going to the bottom (my mistake of course, but still, one random italian hit sends all that fleet to the bottom? maddening!)
:evil:
yeah, at one point, i knew i had to take cng to make the fleet safe. but of course, time passed before i made the final move and i thought, why throw away 2 inf, just take one and kill that tank, forgetting that taking the territory was paramount. this would be a much different game if that had not happened. you never would have had a shot on either of the fleets you attacked. because that did happen, it’s going to make things tight regarding fleet vs. axis air for the rest of the way.
hang on, need to change that noncom! forgot you have 3 bombers that can hit east indies! :roll:
learning this new map layout is going to give me ulcers.